Belgium

E-Media Education Lab

This website provides teacher training resources in media education and includes 10 different training scenarios along with evalutation strategies that have been used in different teacher training settings in Europeteacher training

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Author

e-MEL project partnership

Year

2017

ISBN

teacher, training, media literacy, media education

R EU READY?

R EU READY is an educational and interactive game created by the European Economic and Social Committee which lets you act out the role of an EESC member: choose the opinion you want to campaign on, answer questions and try to win the support of at least 75% of your colleagues. Have fun in learning how the EU works and the EESC's place in it. Available for free from both Google Play and Apple AppStore

European Migration Network Glossary

The purpose of this European Migration Network (EMN) Glossary of terms relating to Asylum and Migration is to improve comparability between EU member States through the use and common understanding of the terms and definitions contained therein. The glossary is intended to serve as a useful reference document for EMN National Contact Points and their National Network members, as well as for other practitioners in the filed of asylum and migration. It can also be of interest to the educational sector when carrying our media and social awareness projects.

MEDEAnet webinar "Programming as creativity"

As ICT and digital media are an integrated part of our daily life it’s important to show young students on what’s behind these tools and what it means to develop your own app or game. More and more teachers start to integrate elements of programming and coding into their class settings not only to teach the students on how to code but also to stimulate their creativity in creating their own games.

Within this one hour webinar you get an introduction on how teaching programming can enrich your teaching by being introduced to some interesting best practice cases. This webinar was attended by 30 participants from 15 countries.
This webinar addresses teachers, educators and people interested in getting to know more about programming in schools.

To see the discussion linked to this webinar go to http://www.media-and-learning.eu/content/programming-as-creativity-medea...

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MEDEAnet webinar “Videos for teaching”

On 21 March 2013 MEDEAnet organised a one hour webinar about integrating videos in teaching and how it influences the learning behaviour and learning effects, with a special focus on the recent trend 'Flipping the Classroom', in which students study the main content already at home (for example through videos) so that they can use what they’ve learned to realise concrete exercises & projects during the face-to-face class. This online event attracted 40 participants from 15 different countries, who were mainly teachers and trainers.

Our first speaker, Olaf de Groot (De Verdieping at stichting Kennisnet, the Netherlands) focused on flipping the classroom model, how this concept can be integrated in the daily lessons and how it effects the teaching and learning experiences in school. Our second speaker, Bram Faems (Jonatan Berkenboom and KlasCement, Belgium) presented a toolkit he developed for teachers to let students produce their own videos - a flipped flipping the classroom model so to speak, and he also discussed the students’ learning experiences when developing their own videos. After the presentations, participants could ask questions in an open discussion and are free to still ask questions in our online forum discussion on this webinar.

To see the discussion linked to this webinar go to http://www.media-and-learning.eu/content/videos-for-teaching-medeanet-we...

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MEDEAnet webinar "Copyright Considerations for Educational Media Producers"

During this one hour webinar/live quiz 38 participants from 10 countries learned about the most important IPR and copyright rules you have to respect when you are developing your own media content for educational purposes. Participants were invited to test their knowledge of copyright and other IPR issues by means of an interactive question and answer session hosted by quizmaster Mathy Vanbuel (managing director of ATiT, Belgium and Secretary of MEDEA/Media & Learning Association) while main jury member Jeroen Verschakelen from ICRI - KULeuven, an expert in copyright and media law, provided the relevant legal and practical comments on copyright for educational media producers.

This webinar was aimed at educational media producers as well as teachers, educators and trainers interested in developing their own educational media. In a time where all sorts of different content seem to be available for free on the internet - from books, pictures, music, film to comprehensive scientific texts – it is important to know how you can use this content and also how you can protect content you have developed yourself which you also want to share via the web.

Before the end of 2012, these two experts are still available to answer questions about copyright and related cases in the online discussion in the Media & Learning Community of Practice. To see this discussion linked to this webinar go to http://media-and-learning.eu/content/copyright-considerations-for-educat...

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MEDEAnet webinar "How to integrate gaming in the classroom"

Game-based learning offers a variety of opportunities to teachers to stimulate pupils' engagement and to strengthen their collaborative learning skills. During this one hour webinar on Monday, 25 June 2012 (4 - 5pm CET) participants received an insight into what it's like to integrate games into their teaching practice. 27 participants took part in this webinar aimed at teachers, educators and school directors interested in getting to know more about the different ways in which they can integrate digital games into learning activities.

The speakers that MEDEAnet lined up for this webinar are Steven Ronsijn, teacher and educational ICT-coordinator at Sint-Lievenscollege Gent (Belgium) and Jolanta Galecka from Young Digital Planet (Poland). Steven described the concrete benefits and experiences he has had as a teacher when using games in his lessons. Jolanta's focus was on how you can use games in different learning settings to better motivate children to learn from both a theoretical and a practical perspective.

To see the discussion linked to this webinar go to http://www.media-and-learning.eu/content/how-to-integrate-digital-games-...

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KlasCement

Belgian national and language-dependent repositories with educational videos of various themes and content: art, web, nature, society, history and more.

INgeBEELD - Media wisdom and literacy platform

INgeBEELD’s aim is to educate children, youth and adults in media wisdom or media literacy, and it is divided into 4 different educational pathways with a specific target audience: 1) 3-8 year old children – an offline box, 2) 6-14 years youngsters – an offline box, 3) 12-18 years – online website and 4) an online platform for teachers in training and in practice, which is also open to anyone who wishes to learn more about the field of media literacy and media wisdom: media users, educators and parents, teachers, academics, artists, etc.

Educational users of the platform can be inspired by these projects.
The platform aims to ensure that people in the class will learn to:
Active (Do it yourself)
Critical
Conscious

Link

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Author

Dirk Terryn, CANON Cultural Unit of the Flemish Ministry of Education and Training, Belgium

Tags

Low budget filming and editing

In this presentation you can find tips on filming and editing for teachers

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