SCIENCE EXPLAINED IN ONE MINUTE!
Universitat Rovira i Virgili’s (URV) Unit of Scientific Communication made a series of 12 educational videos to answer common questions, which can be very easily integrated in science lessons.
What is interesting about those one minute-long videos, is how they manage to answer diverse questions in the field of science in a simple, understandable way with the help of illustrations and animations. Those videos are an excellent resource for anyone who is interested in knowing more about science topics such as the function of pharmaceutical to the biological components of lichens and biodiesel.
You Decide is created by the Norwegian Centre for ICT in Education and contains resources about privacy and digital responsibility for children and young adults aged 9-18 years.
366 links to understand fact-checking in 2016
This resource created by Alexios Mantzarlis @Mantzarlis provides a summary of active fact-checking initiatives around the world.
Happy Onlife is a toolkit, including a game, for children, parents and teachers, aimed at raising awareness of the risks and opportunities of internet and promoting the best online practices. The game and toolkit are proposed as work in progress to be extended with the contributions of all stakeholders applying innovative research methods for formal, informal and participatory education in the use of digital technologies with children aged between 8 and 12.
You Decide is a teaching resource about privacy and digital responsibility for children and young adults aged between 9 and 18. The objective of the resource is to increase awareness, reflection and knowledge about privacy and the choices young people make when using digital media. The teaching resource consists of the website with articles and facts about relevant themes, true stories, discussion tasks and films. The themes include privacy, online violations, digital trails, source criticism and what it means to be social online. The films are linked to the themes and provide a good starting point for stimulating discussion and generating interest among the pupils.
Scratch is a tool for teaching coding which is useful also because of the strong Scratch user community. The environment makes learning coding with Scratch more like that of learning a higher-level programming language. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas. Available in more than 40 languages.
The Ultimate Student Guide to Images
It is a guide about images and their copyright status in UK. This Guide is aiming to reach the students for helping them gain a better understanding of copyright issues.
Open Colleges Writing and Communication
This Australian online educator provides specialised writing, editing and media-related training to aspiring authors, editors and journalists. For more than a quarter of a century, the Australian College of Journalism delivers expert tuition in professional writing and editing, freelance journalism, professional editing & proofreading, creative writing, professional scriptwriting and more.
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MEDEAnet webinar "Meet the winners of the MEDEA Awards 2014"
This webinar was held on 11 December 2014 16:00-17:00 CET and was attended by 22 participants from 15 countries.
The webinar featured the winning entries in the MEDEA Awards 2014 which were the Digital Prevention Platform and Un autre monde/Eine andere Welt.
The Digital Prevention Platform, winner of the MEDEA Award for Professionally Produced Educational Media, is produced by Saffron Interactive Ltd for the Against Violence and Abuse (AVA) service in the UK which is working to end all forms of Violence Against Women and Girls. It is presented by Toby Harris from Saffron Interactive Ltd & Joanna Sharpen from AVA, they do not only talk about the entry itself and how it was produced but also about how it might be taken up and used in other parts of the world.
Winner of the MEDEA Award for User-Generated Educational Media Award is Un autre monde/Eine andere Welt, a joint submission from Albeck Gymnasium Sulz in Germany and Collège Frédéric Hartmann, Munster in France based on the experiences of a virtual exchange project that operates using simulations taking place in Second Life. It is presented by Stephanie Wössner from Albeck Gymnasium Sulz, Germany who highlights the value of using this type of tool to really engage students when learning a foreign language.
To see the discussion linked to this webinar go to http://www.media-and-learning.eu/medea-awards-2014-webinar
MEDEAnet webinar "Programming as creativity"
As ICT and digital media are an integrated part of our daily life it’s important to show young students on what’s behind these tools and what it means to develop your own app or game. More and more teachers start to integrate elements of programming and coding into their class settings not only to teach the students on how to code but also to stimulate their creativity in creating their own games.
Within this one hour webinar you get an introduction on how teaching programming can enrich your teaching by being introduced to some interesting best practice cases. This webinar was attended by 30 participants from 15 countries.
This webinar addresses teachers, educators and people interested in getting to know more about programming in schools.
To see the discussion linked to this webinar go to http://www.media-and-learning.eu/content/programming-as-creativity-medea...