{"id":46195,"date":"2026-04-08T12:11:36","date_gmt":"2026-04-08T10:11:36","guid":{"rendered":"https:\/\/media-and-learning.eu\/?post_type=event&#038;p=46195"},"modified":"2026-05-26T13:49:58","modified_gmt":"2026-05-26T11:49:58","slug":"how-can-gamification-support-meaningful-learning-in-higher-education","status":"publish","type":"event","link":"https:\/\/media-and-learning.eu\/event\/how-can-gamification-support-meaningful-learning-in-higher-education\/","title":{"rendered":"How\u00a0can gamification support meaningful learning in higher education"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This session explores how simple, adaptable methods, such as role play, scenario-based learning, and enigma or challenge-based activities, can be integrated into teaching practice to foster engagement and deeper understanding.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Speakers will share concrete examples of how they apply gamification techniques in real educational contexts. The emphasis will be on aligning these approaches with learning objectives, supporting student motivation, and creating interactive learning environments that encourage participation and critical thinking.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The session will reflect on the opportunities and limitations of gamification from a teaching and learning perspective.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Speakers:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Iv\u00e1n Bonilla<\/strong>, Universitat Aut\u00f2noma de Barcelona, Spain<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/content.media-and-learning.eu\/node\/3204\/lightbox2\" target=\"_blank\" data-lity>Janne L\u00e4nsitie<\/a><\/strong>, Oulu University of Applied Sciences, Finland<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/content.media-and-learning.eu\/node\/4065\/lightbox2\" target=\"_blank\" data-lity>Julian Van der Kraats<\/a><\/strong>, Leiden University, the Netherlnads<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Moderator: <strong><a href=\"https:\/\/content.media-and-learning.eu\/node\/3904\/lightbox2\" target=\"_blank\" data-lity>Jeremy Nelson<\/a><\/strong>, University of Michigan, USA<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>This event has passed!<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Presentations<\/h3>\n\n\n<div class=\"wp-block-ub-content-toggle wp-block-ub-content-toggle-block\" id=\"ub-content-toggle-block-046d05dc-6009-4c2a-bf16-c579c3a87ca6\" data-mobilecollapse=\"false\" data-desktopcollapse=\"false\" data-preventcollapse=\"false\" data-showonlyone=\"false\">\n<div class=\"wp-block-ub-content-toggle-accordion\" style=\"border-color: #f1f1f1; \" id=\"ub-content-toggle-panel-block-\">\n\t\t\t<div class=\"wp-block-ub-content-toggle-accordion-title-wrap\" style=\"background-color: #f1f1f1;\" aria-controls=\"ub-content-toggle-panel-0-046d05dc-6009-4c2a-bf16-c579c3a87ca6\" tabindex=\"0\">\n\t\t\t<p class=\"wp-block-ub-content-toggle-accordion-title ub-content-toggle-title-046d05dc-6009-4c2a-bf16-c579c3a87ca6\" style=\"color: #000000; \"><strong>Janne L\u00e4nsitie<\/strong><\/p>\n\t\t\t<div class=\"wp-block-ub-content-toggle-accordion-toggle-wrap right\" style=\"color: #000000;\"><span class=\"wp-block-ub-content-toggle-accordion-state-indicator wp-block-ub-chevron-down open\"><\/span><\/div>\n\t\t<\/div>\n\t\t\t<div role=\"region\" aria-expanded=\"true\" class=\"wp-block-ub-content-toggle-accordion-content-wrap\" id=\"ub-content-toggle-panel-0-046d05dc-6009-4c2a-bf16-c579c3a87ca6\">\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/media-and-learning.eu\/files\/2026\/04\/gamification-opetuksessa_englanti.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of gamification opetuksessa_englanti.\"><\/object><a id=\"wp-block-file--media-86b110c6-cc3f-4f32-8f51-0457ac7d5f54\" href=\"https:\/\/media-and-learning.eu\/files\/2026\/04\/gamification-opetuksessa_englanti.pdf\">gamification opetuksessa_englanti<\/a><a href=\"https:\/\/media-and-learning.eu\/files\/2026\/04\/gamification-opetuksessa_englanti.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-86b110c6-cc3f-4f32-8f51-0457ac7d5f54\">Download<\/a><\/div>\n\n<\/div>\n\t\t<\/div>\n<\/div>","protected":false},"featured_media":46201,"template":"","categories":[270,5,275],"class_list":["post-46195","event","type-event","status-publish","has-post-thumbnail","hentry","category-av-technologies","category-general-events","category-higher-education"],"_links":{"self":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/event\/46195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/event"}],"about":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/types\/event"}],"version-history":[{"count":12,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/event\/46195\/revisions"}],"predecessor-version":[{"id":46870,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/event\/46195\/revisions\/46870"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media\/46201"}],"wp:attachment":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media?parent=46195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/categories?post=46195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}