{"id":14482,"date":"2021-10-28T16:10:30","date_gmt":"2021-10-28T14:10:30","guid":{"rendered":"https:\/\/media-and-learning.eu\/?p=14482"},"modified":"2021-11-01T17:47:32","modified_gmt":"2021-11-01T16:47:32","slug":"vr-in-education-2021-a-visual-case-study","status":"publish","type":"post","link":"https:\/\/media-and-learning.eu\/type\/featured-articles\/vr-in-education-2021-a-visual-case-study\/","title":{"rendered":"How VR Changes Learning: A Visual Case Study"},"content":{"rendered":"\n<p>There has been much hype around VR in the past, but the excitement was often one-sided with the tech industry making most of the noise. Since the start of the Covid-19 pandemic, the situation has changed. Schools around the world had to rethink how they deliver learning and provide more personalized and differentiated experiences.\u00a0With the recent launches of the world\u2019s first virtual schools in the US offering entire classes and courses in VR, a milestone has been reached.<\/p>\n\n\n\n<p>At <a rel=\"noreferrer noopener\" href=\"http:\/\/www.pioneeringschools.com\/\" target=\"_blank\">Pioneering Schools<\/a>, we work with forward-thinking schools around the world to explore what innovation in learning looks like in times of evolving technologies, disruption and change. Curious about how VR is transforming education, we wanted to find out how it is embedded in lessons in schools and universities. Faced with the challenge that VR learning happens in a world behind headsets and goggles, we started to look into collecting visual evidence.<\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\" style=\"grid-template-columns:auto 30%\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"968\" height=\"1012\" src=\"https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2.jpg\" alt=\"\" class=\"wp-image-14485 size-full\" srcset=\"https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2.jpg 968w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2-287x300.jpg 287w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2-768x803.jpg 768w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2-370x387.jpg 370w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2-270x282.jpg 270w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2-570x596.jpg 570w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-1-2-740x774.jpg 740w\" sizes=\"auto, (max-width: 968px) 100vw, 968px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">We filmed VR lessons in action and gathered footage in schools from Amsterdam, Atlanta, Berlin and Helsinki, as well as from the Centre of Innovation at Leiden University. In addition, we secured first-hand experience from inside the headsets. The findings will be presented in a 60-minute content-rich workshop where we will discuss the impact of VR on learning and the existing obstacles.&nbsp;<\/p>\n<\/div><\/div>\n\n\n\n<p>\u201cSome of the main challenges for schools are still the resources since the equipment is not cheap. Working with VR is a bit time consuming, as the kids have to go through training. If you want them to learn how to build, create and construct, they first need to know how it works. The content is still an issue and the challenge for the teacher is to know the technology inside out, as you don\u2019t always see what technical problems students encounter when they get stuck. Additional challenges for schools are storage and maintenance, such as charging batteries or updating headsets,\u2019\u2019 explains Angela Strunks, one of the workshop leaders from the International School of Amsterdam.\u00a0<\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:25% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"875\" height=\"1024\" src=\"https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-875x1024.jpg\" alt=\"\" class=\"wp-image-14486 size-full\" srcset=\"https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-875x1024.jpg 875w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-256x300.jpg 256w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-768x899.jpg 768w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-370x433.jpg 370w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-270x316.jpg 270w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-570x667.jpg 570w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2-740x866.jpg 740w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-2-2.jpg 879w\" sizes=\"auto, (max-width: 875px) 100vw, 875px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">The VR workshop also features testimonials from students and includes practical advice for schools on how to get started and what technologies are available today. The emergence of new and more affordable hardware and software, as well as the historic launches of VR courses at the American High School and Morehouse College suggests that VR is becoming the game changer it always aspired to be.<\/p>\n<\/div><\/div>\n\n\n\n<p>\u2018\u2019The amount of themes and access that students have with virtual experiences goes beyond what you could bring into classrooms. It\u2019s clear to me that VR is here to stay. It\u2019s the next wave of improved immersive learning, enabling students to work in a collaborative room and build and create something unique. VR allows us to offer a much deeper learning experience, whether it is jumping into a different geographical location or jumping into a virtual space like a museum where students can manipulate artwork. Students are able to go on empathy walks and step into another person\u2019s shoes while seeing the world from a different perspective. VR is not replacing education- it is the future of education.\u201d Angela Strunks<\/p>\n\n\n\n<p>If you are interested in joining the&nbsp; conversation and the upcoming VR workshop, please get in touch and check out the Pioneering Schools <a href=\"http:\/\/www.pioneeringschools.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">portal<\/a> and <a href=\"https:\/\/www.linkedin.com\/company\/pioneering-schools\" target=\"_blank\" rel=\"noreferrer noopener\">channels<\/a> for updates.<\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:26% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"480\" height=\"514\" src=\"https:\/\/media-and-learning.eu\/files\/2021\/10\/Michael-Stolz.jpeg\" alt=\"\" class=\"wp-image-14489 size-full\" srcset=\"https:\/\/media-and-learning.eu\/files\/2021\/10\/Michael-Stolz.jpeg 480w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Michael-Stolz-280x300.jpeg 280w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Michael-Stolz-370x396.jpeg 370w, https:\/\/media-and-learning.eu\/files\/2021\/10\/Michael-Stolz-270x289.jpeg 270w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size\">Author <\/p>\n\n\n\n<p class=\"has-normal-font-size\"><a rel=\"noreferrer noopener\" href=\"http:\/\/www.linkedin.com\/in\/michael-stolz-324b2363\" target=\"_blank\">Michael Stolz<\/a>, Founder of Pioneering Schools&nbsp;and Director at <a rel=\"noreferrer noopener\" href=\"http:\/\/www.edukomm.com\/\" target=\"_blank\">EDUKOMM<\/a> a specialized edcomms agency based in The Hague, The Netherlands<\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There has been much hype around VR in the past, but the excitement was often one-sided with the tech industry making most of the noise. Since the start of the Covid-19 pandemic, the situation has changed. Schools around the world had to rethink how they deliver learning and provide more personalized and differentiated experiences.\u00a0With the [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":14484,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[271,4],"tags":[],"class_list":["post-14482","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ar-vr","category-featured-articles"],"featured_image_src":"https:\/\/media-and-learning.eu\/files\/2021\/10\/Picture-3-1.jpg","author_info":{"display_name":"Dovile Dudenaite","author_link":"https:\/\/media-and-learning.eu\/author\/dovile-dudenaite\/"},"_links":{"self":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/14482","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/comments?post=14482"}],"version-history":[{"count":29,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/14482\/revisions"}],"predecessor-version":[{"id":14679,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/14482\/revisions\/14679"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media\/14484"}],"wp:attachment":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media?parent=14482"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/categories?post=14482"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/tags?post=14482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}