{"id":20006,"date":"2022-08-29T10:41:34","date_gmt":"2022-08-29T08:41:34","guid":{"rendered":"https:\/\/media-and-learning.eu\/?p=20006"},"modified":"2022-09-01T09:44:20","modified_gmt":"2022-09-01T07:44:20","slug":"six-benefits-that-the-metaverse-offers-to-colleges-and-universities","status":"publish","type":"post","link":"https:\/\/media-and-learning.eu\/type\/featured-articles\/six-benefits-that-the-metaverse-offers-to-colleges-and-universities\/","title":{"rendered":"Six benefits that the metaverse offers to colleges and universities"},"content":{"rendered":"\n<p>by <strong>Nir Kshetri<\/strong>, University of North Carolina \u2013 Greensboro, USA. <\/p>\n\n\n\n<p>Even though it\u2019s&nbsp;<a href=\"https:\/\/www2.deloitte.com\/us\/en\/insights\/industry\/technology\/web3-and-metaverse-the-future-of-the-internet.html\" target=\"_blank\" rel=\"noreferrer noopener\">unclear what exactly the metaverse is<\/a>&nbsp;and whether&nbsp;<a href=\"https:\/\/edtechmagazine.com\/k12\/article\/2022\/08\/what-are-benefits-digital-identity-metaverse\" target=\"_blank\" rel=\"noreferrer noopener\">it even exists<\/a>, colleges and universities have jumped onto the metaverse bandwagon. They have augmented in-person and remote video learning with features such as&nbsp;<a href=\"https:\/\/app.gather.town\/app\/ZMF4gi9L05UhV4Ud\/UChicago\" target=\"_blank\" rel=\"noreferrer noopener\">gamified interactive virtual worlds<\/a>,&nbsp;<a href=\"https:\/\/www.insidehighered.com\/news\/2022\/08\/03\/college-metaverse-here-higher-ed-ready\" target=\"_blank\" rel=\"noreferrer noopener\">virtual reality<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/case.edu\/research\/sites\/case.edu.research\/files\/2018-08\/Mixed%20Reality_%20A%20Revolutionary%20Breakthrough%20in%20Teaching%20and%20Learning%20_%20EDUCAUSE.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">mixed reality<\/a>.<\/p>\n\n\n\n<p>In one of the largest efforts thus far, 10 U.S. colleges and universities have teamed up with U.S. technology company Meta and Irish virtual reality platform Engage to&nbsp;<a href=\"https:\/\/www.edsurge.com\/news\/2022-06-01-with-money-from-facebook-10-colleges-turn-their-campuses-into-metaversities\" target=\"_blank\" rel=\"noreferrer noopener\">create 3D digital versions of their campuses, known as a metaversity<\/a>. Students will engage in learning wearing immersive virtual reality headsets.<\/p>\n\n\n\n<p>In my recent&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/scholar.google.com\/citations?user=g-jALEoAAAAJ&amp;hl=en&amp;oi=ao\" target=\"_blank\">research<\/a>, I have examined&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.sciencedirect.com\/science\/article\/pii\/S0268401222000767\" target=\"_blank\">the metaverse<\/a>&nbsp;and how it affects&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.computer.org\/csdl\/magazine\/it\/2022\/02\/09770453\/1D9GcnchH44\" target=\"_blank\">organizations<\/a>&nbsp;and&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/ieeexplore.ieee.org\/abstract\/document\/9811499\" target=\"_blank\">societies<\/a>. I see six benefits that the metaverse offers to colleges.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">1. Makes educational resources affordable<\/h2>\n\n\n\n<p>Colleges are&nbsp;<a href=\"https:\/\/universityservices.wiley.com\/top-higher-education-challenges\/\" target=\"_blank\" rel=\"noreferrer noopener\">facing budget constraints<\/a>&nbsp;and lack access to resources necessary for learning. The metaverse can help them overcome such constraints.<\/p>\n\n\n\n<p>For example, Nashville, Tennessee-based Fisk University hasn\u2019t purchased cadavers due to high costs and maintenance challenges. The university is&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=VF6BhJDeWtg\" target=\"_blank\" rel=\"noreferrer noopener\">enhancing its pre-med program with virtual reality cadavers<\/a>, which are a more affordable alternative.<\/p>\n\n\n\n<p>In the virtual reality lab, a human heart can be pulled out from a cadaver\u2019s chest cavity. It creates the sense that students can feel the weight of the heart in their hands and examine it. They can enlarge it. The class sees and touches the ventricle walls. Students can compare different hearts to understand the results of health decisions that humans made when they were alive. They&nbsp;<a href=\"https:\/\/www.insidehighered.com\/news\/2022\/08\/03\/college-metaverse-here-higher-ed-ready\" target=\"_blank\" rel=\"noreferrer noopener\">engage in discussion and agree on the correct diagnosis<\/a>.<\/p>\n\n\n\n<p>Virtual cadavers don\u2019t degrade and are easy to maintain. Additional features, such as&nbsp;<a href=\"https:\/\/www.fisk.edu\/featured\/fisk-university-htc-vive-t-mobile-and-victoryxr-launch-5g-powered-vr-human-cadaver-lab\/\" target=\"_blank\" rel=\"noreferrer noopener\">surgical procedures and comparative learning between humans and animals<\/a>, can be added over time.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">2. Enhances student performance<\/h2>\n\n\n\n<p>Virtual training provides an effective means of visually demonstrating concepts with step-by-step instructions to illustrate tasks. They provide opportunities for learning by doing. Immersion in games can&nbsp;<a href=\"https:\/\/hbr.org\/2022\/04\/how-the-metaverse-could-change-work\" target=\"_blank\" rel=\"noreferrer noopener\">increase engagement in learning activities<\/a>.<\/p>\n\n\n\n<p>Atlanta\u2019s Morehouse College has piloted a metaversity that involves courses in world history, biology and chemistry. The college found that virtual reality classes&nbsp;<a href=\"https:\/\/cacm.acm.org\/news\/263419-college-in-the-metaverse-is-here-is-higher-ed-ready\/fulltext\" target=\"_blank\" rel=\"noreferrer noopener\">increased student satisfaction, engagement and achievement<\/a>&nbsp;compared to traditional and online formats and increased students\u2019 academic performance. For instance, the virtual reality world history class&nbsp;<a href=\"https:\/\/www.insidehighered.com\/news\/2022\/08\/03\/college-metaverse-here-higher-ed-ready\" target=\"_blank\" rel=\"noreferrer noopener\">had a 10% increase in students\u2019 GPAs<\/a>&nbsp;compared with the same class taught via Zoom and face-to-face the year before.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">3. Makes virtual interactions more like real ones<\/h2>\n\n\n\n<p>The internet performs well for sending emails, spreadsheets and PDFs from one device to another to be reviewed or modified independently and asynchronously. It wasn\u2019t&nbsp;<a href=\"https:\/\/time.com\/6197849\/metaverse-future-matthew-ball\/\" target=\"_blank\" rel=\"noreferrer noopener\">built for person-to-person type live and interactive experiences<\/a>, especially with many participants. Likewise, virtual spaces such as Zoom mostly allow a single conversation. In physical events, participants can move fluidly from one conversation to another.<\/p>\n\n\n\n<p>Some universities are&nbsp;<a href=\"https:\/\/venturebeat.com\/2022\/01\/27\/virtual-communication-without-sniper-rifles-how-the-2d-metaverse-is-changing-virtual-spaces\/\" target=\"_blank\" rel=\"noreferrer noopener\">using metaverse technologies to overcome limitations of the internet and video meeting tools<\/a>. Metaverse-related technologies bridge the gap between real-life and virtual interactions by allowing people to interact more naturally.<\/p>\n\n\n\n<p>Professors and students at the&nbsp;<a href=\"https:\/\/college.uchicago.edu\/winterfest\/uchicago-gather-campus\" target=\"_blank\" rel=\"noreferrer noopener\">University of Chicago<\/a>&nbsp;and the&nbsp;<a href=\"https:\/\/www.extremetech.com\/extreme\/318091-beyond-zoom-virtual-gathering-spaces-metaverse\" target=\"_blank\" rel=\"noreferrer noopener\">University of Pennsylvania<\/a>&nbsp;use virtual meeting space Gather, which mimics features of real-life interactions. Users create avatars and navigate a virtual map that represents the physical environment, such as a building. The proximity chat feature make users feel that they are running into other students and professors in the hall. Users see and hear video and audio feeds of participants close to them. When they move away, the sounds cannot be heard and the video disappears. Unlike on Zoom, users aren\u2019t forced to be in a single conversation. They can&nbsp;<a href=\"https:\/\/venturebeat.com\/2022\/01\/27\/virtual-communication-without-sniper-rifles-how-the-2d-metaverse-is-changing-virtual-spaces\/\" target=\"_blank\" rel=\"noreferrer noopener\">move fluidly between conversations as speakers or listeners<\/a>.<\/p>\n\n\n\n<p>The University of Pennsylvania\u2019s computer and information science department used Gather to recreate Levine Hall, which is home to the department. The virtual building\u2019s layout&nbsp;<a href=\"https:\/\/www.thedp.com\/article\/2020\/10\/gather-town-penn-cis-virtual-office-hours\" target=\"_blank\" rel=\"noreferrer noopener\">mimics classrooms, laboratories, elevators, stairwells and other features of Levine Hall<\/a>. The student-run hub of technological innovation, Weiss Tech House, has also been&nbsp;<a href=\"https:\/\/www.extremetech.com\/extreme\/318091-beyond-zoom-virtual-gathering-spaces-metaverse\" target=\"_blank\" rel=\"noreferrer noopener\">recreated virtually<\/a>.<\/p>\n\n\n\n<p>The Gather space accommodates 200 students and supports multiple conversations simultaneously. There are six virtual spaces that correspond the building\u2019s six floors. Small groups can&nbsp;<a href=\"https:\/\/www.extremetech.com\/extreme\/318091-beyond-zoom-virtual-gathering-spaces-metaverse\" target=\"_blank\" rel=\"noreferrer noopener\">branch off into subgroups to work on tasks or engage in conversation<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">4. Enables experimentation with hard-to-create phenomena<\/h2>\n\n\n\n<p>In some situations, learning in real-world environments, such as those involving chemical experiments and flying airplanes, is risky. In such cases, special equipment, such as virtual reality headsets, software and special gloves for haptic responses,&nbsp;<a href=\"https:\/\/greatperformersacademy.com\/interesting\/education-3-0-how-virtual-reality-will-change-the-way-we-learn\" target=\"_blank\" rel=\"noreferrer noopener\">can create immersive simulations of real environments<\/a>. Learners feel&nbsp;<a href=\"https:\/\/doi.org\/10.1007\/s10055-020-00494-y\" target=\"_blank\" rel=\"noreferrer noopener\">as though the digital world is real<\/a>.<\/p>\n\n\n\n<p>These technologies can create scenarios that are impossible or impractical to create in the real world.<\/p>\n\n\n\n<p>In Fisk University\u2019s planned in-person history courses, students visit&nbsp;<a href=\"https:\/\/www.fisk.edu\/featured\/fisk-university-htc-vive-t-mobile-and-victoryxr-launch-5g-powered-vr-human-cadaver-lab\/\" target=\"_blank\" rel=\"noreferrer noopener\">historically significant locations<\/a>&nbsp;wearing virtual reality headsets. They include the Montgomery Bus Boycott; the Edmund Pettus Bridge in Selma, Alabama; the Lorraine Motel in Memphis, Tennessee; and the National Mall in Washington.<\/p>\n\n\n\n<p>In chemistry classes, virtual reality allows&nbsp;<a href=\"https:\/\/edtechmagazine.com\/higher\/article\/2022\/03\/emerging-technologies-help-hbcus-retain-students\" target=\"_blank\" rel=\"noreferrer noopener\">visualization of how atoms are arranged in a protein<\/a>. This insight helps pharmaceutical drug research.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">5. Increases accessibility for remote students<\/h2>\n\n\n\n<p>Big gaps exist in higher education between rural and urban areas.<\/p>\n\n\n\n<p>In 2015,&nbsp;<a href=\"https:\/\/pnpi.org\/rural-students-in-higher-education\/\" target=\"_blank\" rel=\"noreferrer noopener\">18% of men and 20% of women 25 and older<\/a>&nbsp;living in rural areas of the U.S. had earned at least a bachelor\u2019s degree compared with 32% and 33%, respectively, in urban areas.<\/p>\n\n\n\n<p>Metaverse technologies can close this gap by making educational resources accessible to remote students. South Dakota State University&nbsp;<a href=\"https:\/\/www.edsurge.com\/news\/2022-06-01-with-money-from-facebook-10-colleges-turn-their-campuses-into-metaversities\" target=\"_blank\" rel=\"noreferrer noopener\">expects that its metaversity<\/a>&nbsp;will help reach the state\u2019s rural students.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">6. Attracts a young demographic<\/h2>\n\n\n\n<p>Children and young adults are the dominant populations in well-known metaverses, which are in the gaming sector.<\/p>\n\n\n\n<p>About half of Roblox players&nbsp;<a href=\"https:\/\/cointelegraph.com\/news\/why-are-major-global-brands-experimenting-with-nfts-in-the-metaverse\" target=\"_blank\" rel=\"noreferrer noopener\">are under 13<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/www.entrepreneur.com\/article\/387591\" target=\"_blank\" rel=\"noreferrer noopener\">66% are under 16<\/a>. Likewise, two-thirds of Fortnite\u2019s players in 2021&nbsp;<a href=\"https:\/\/www.entrepreneur.com\/article\/387591\" target=\"_blank\" rel=\"noreferrer noopener\">were young adults<\/a>. Compared with older generations, this demographic is&nbsp;<a href=\"https:\/\/www.inc.com\/kate-l-harrison\/why-vr-is-the-perfect-way-to-woo-gen-zers.html\" target=\"_blank\" rel=\"noreferrer noopener\">more experience-driven<\/a>&nbsp;and sees&nbsp;<a href=\"https:\/\/assets.morningconsult.com\/wp-uploads\/2022\/04\/08132920\/2203015_crosstabs_MC_TECH_INTEREST_IN_THE_METAVERSE_Adults-2.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">interesting and exciting learning opportunities in the metaverse<\/a>.<\/p>\n\n\n\n<p>Universities are using the metaverse to attract them. Southwestern Oregon Community College\u2019s leaders think that&nbsp;<a href=\"https:\/\/www.edsurge.com\/news\/2022-06-01-with-money-from-facebook-10-colleges-turn-their-campuses-into-metaversities\" target=\"_blank\" rel=\"noreferrer noopener\">its metaversity will increase enrollment<\/a>. This is because higher proportions of younger generations, such as Generation Z, grew up with&nbsp;<a href=\"https:\/\/www.inc.com\/kate-l-harrison\/why-vr-is-the-perfect-way-to-woo-gen-zers.html\" target=\"_blank\" rel=\"noreferrer noopener\">virtual reality technologies<\/a>.<\/p>\n\n\n\n<p>Younger generations show a higher level of interest and involvement in the metaverse. In a&nbsp;<a href=\"https:\/\/morningconsult.com\/2022\/04\/11\/metaverse-activities-generations-survey\/\" target=\"_blank\" rel=\"noreferrer noopener\">survey conducted in the U.S. in March 2022<\/a>, 64% of Gen Z respondents were interested in having a digital avatar and 56% were interested in attending a music event in the metaverse. The proportions were 28% and 25% for baby boomers.<\/p>\n\n\n\n<p>Unique experience provided by metaverse technologies, such as virtual reality,&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.inc.com\/kate-l-harrison\/why-vr-is-the-perfect-way-to-woo-gen-zers.html\" target=\"_blank\">is thus appealing<\/a>&nbsp;to younger generations and can become a key tool to attract them to universities.<\/p>\n\n\n\n<p><em><strong>Editor&#8217;s note:<\/strong> This article first appeared on <a rel=\"noreferrer noopener\" href=\"https:\/\/theconversation.com\/six-benefits-that-the-metaverse-offers-to-colleges-and-universities-188950\" target=\"_blank\">The Conversation<\/a> on August 23, 2022,&nbsp;and is shared here with the author\u2019s permission.<\/em><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:15% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"376\" height=\"524\" src=\"https:\/\/media-and-learning.eu\/files\/2022\/08\/PIC13419-Nir-Ksherti-100.png\" alt=\"\" class=\"wp-image-20010 size-full\" srcset=\"https:\/\/media-and-learning.eu\/files\/2022\/08\/PIC13419-Nir-Ksherti-100.png 376w, https:\/\/media-and-learning.eu\/files\/2022\/08\/PIC13419-Nir-Ksherti-100-215x300.png 215w, https:\/\/media-and-learning.eu\/files\/2022\/08\/PIC13419-Nir-Ksherti-100-370x516.png 370w, https:\/\/media-and-learning.eu\/files\/2022\/08\/PIC13419-Nir-Ksherti-100-270x376.png 270w\" sizes=\"auto, (max-width: 376px) 100vw, 376px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size\">Author<\/p>\n\n\n\n<p><strong>Nir Kshetri <\/strong>is Professor of management at University of North Carolina-Greensboro, USA.<\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>by Nir Kshetri, University of North Carolina \u2013 Greensboro, USA. Even though it\u2019s&nbsp;unclear what exactly the metaverse is&nbsp;and whether&nbsp;it even exists, colleges and universities have jumped onto the metaverse bandwagon. They have augmented in-person and remote video learning with features such as&nbsp;gamified interactive virtual worlds,&nbsp;virtual reality&nbsp;and&nbsp;mixed reality. In one of the largest efforts thus far, [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":20011,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[271,4,275],"tags":[],"class_list":["post-20006","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ar-vr","category-featured-articles","category-higher-education"],"featured_image_src":"https:\/\/media-and-learning.eu\/files\/2022\/08\/bigstock-Metaverse-Classroom-Online-Sch-451061207.jpg","author_info":{"display_name":"Dovile Dudenaite","author_link":"https:\/\/media-and-learning.eu\/author\/dovile-dudenaite\/"},"_links":{"self":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/20006","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/comments?post=20006"}],"version-history":[{"count":10,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/20006\/revisions"}],"predecessor-version":[{"id":20182,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/20006\/revisions\/20182"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media\/20011"}],"wp:attachment":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media?parent=20006"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/categories?post=20006"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/tags?post=20006"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}