{"id":5687,"date":"2020-02-07T11:02:28","date_gmt":"2020-02-07T11:02:28","guid":{"rendered":"https:\/\/media-and-learning.eu\/?p=5687"},"modified":"2020-02-07T11:15:16","modified_gmt":"2020-02-07T11:15:16","slug":"virtual-reality-brings-unique-learning-analytics","status":"publish","type":"post","link":"https:\/\/media-and-learning.eu\/type\/featured-articles\/virtual-reality-brings-unique-learning-analytics\/","title":{"rendered":"Virtual reality brings unique learning analytics"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In the first article of this series on learning and training in virtual reality, I demonstrated the affordances of learning in virtual reality. VR brings some unprecedented learning opportunities in which students can engage. In this article I focus on the other part of learning, maybe the most important part in instruction: the teacher. Often teachers find it hard to monitor students\u2019 progress and actual performance. Especially in highly diversified<br>classrooms where all students work on their own project and at their own pace.<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Virtual reality now combines the best of e-learning with some distinct features of VR<br>technology, providing the teacher with powerful learning analytics by which the teacher gets<br>a clear view of each student\u2019s performance on a diverse array of subjects. These learning analytics are the traces the students leave behind when engaging with the e-learning<br>program. These traces generate a lot of data which are mostly gathered in some sort of a<br>learning management system.<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Let\u2019s start with the characteristics virtual reality shares with e-learning. The most obvious<br>way e-sytems track a student\u2019s progress is by providing the student with quizzes in which the student is urged to answer questions testing his mastery of the subject. There is a lot more however. All e-learning programs can track how long and how many times a student engages with the e-learning content. We know that the duration, and even more so, the frequency with which a student engages with the content to be studied, tells us something about motivation and persistence to learn, in a view of self-regulated learning as explained by Zimmerman. Expanding on this frequency, e-systems can track every element which has been clicked on. This is particularly valuable when teachers want to know whether students make use of the supportive or extra-curricular materials provided. Expanding even further, it is valuable to keep track of how many times students ask for help. Help-seeking is, apart from the already mentioned engagement and use of supportive materials, another characteristic of self-regulation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These tracking features virtual reality technology shares with more traditional form of elearning. However, there are some distinct features e-programs do not hold. First, virtual<br>reality experiences allow for tracking what students look at. This feature gives a unique view on how students engage with the content and on what they focus.. Traditional e-learning<br>programs need eye-tracking devices as an add-on. Some VR headsets, such as HTC Vive Pro Eye and Valve Index, however have built-in eye-tracking features.<br> <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"700\" height=\"500\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/VIVE-Pro-Eye-VR-headset.jpg\" alt=\"\" class=\"wp-image-5690\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/VIVE-Pro-Eye-VR-headset.jpg 700w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VIVE-Pro-Eye-VR-headset-300x214.jpg 300w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VIVE-Pro-Eye-VR-headset-370x264.jpg 370w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VIVE-Pro-Eye-VR-headset-270x193.jpg 270w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VIVE-Pro-Eye-VR-headset-570x407.jpg 570w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><figcaption>VIVE Pro Eye VR headset<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A more affordable way of tracking focus is, working with so-called heat zones or hot spots.<br>These predefined areas of interest are specific elements a student should focus on. An<br>example: VRkeer is a virtual reality serious game to teach children how to ride a bicycle<br>safely in traffic. In real life this is very hard for a teacher, since it is an organisational nightmare: some exercises cannot be trained due to danger (e.g. the dead spot) and<br>teachers find it very difficult to get a clear view of the student\u2019s performance. VRkeer has<br>integrated heat zones in every exercise.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"866\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-1024x866.png\" alt=\"\" class=\"wp-image-5691\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-1024x866.png 1024w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-300x254.png 300w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-768x650.png 768w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-1536x1299.png 1536w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-370x313.png 370w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-270x228.png 270w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-570x482.png 570w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49-740x626.png 740w, https:\/\/media-and-learning.eu\/files\/2020\/02\/Schermafbeelding-2020-02-06-om-11.31.49.png 1596w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br>In this way, the teacher can check in detail all elements the student did engage with or not. All the traces are stored in a dashboard, providing the teacher with a clear view on each<br>student\u2019s performance.<br><\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Learning analytics in virtual reality technology\" width=\"770\" height=\"433\" src=\"https:\/\/www.youtube.com\/embed\/V0NaJ_hJX8k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A second valuable characteristic of VR technology is the element of distraction. In traditional<br>e-learning programs a student can start a tutorial video but open another browser tab and browse for other content or check social media on the smartphone. In other words, although<br>we can track whether, how long and how many times a student engages with specific<br>content, we cannot know for sure they are actually engaging with these materials. This<br>however is not the case in virtual reality: students are not distracted while learning and we<br>see in some studies that students report higher attention and focus. Of course, this is only true given that the virtual reality experience has been well-designed, according to evidence-informed design principles. This will part of the next article<\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"870\" height=\"804\" src=\"https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw.png\" alt=\"\" class=\"wp-image-5216\" srcset=\"https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw.png 870w, https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw-300x277.png 300w, https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw-768x710.png 768w, https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw-370x342.png 370w, https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw-270x250.png 270w, https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw-570x527.png 570w, https:\/\/media-and-learning.eu\/files\/2019\/11\/1-Profielfoto-nieuw-740x684.png 740w\" sizes=\"auto, (max-width: 870px) 100vw, 870px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size wp-block-paragraph\">Author<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> <strong>Carl Boel,<\/strong>&nbsp;PhD-researcher Learning in Virtual Reality (Ghent University + Thomas More University of Applied Sciences), founder of Virtual Learning is Reality and project lead of&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/vrkeer.app\/\" target=\"_blank\">VRkeer<\/a> <\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>In the first article of this series on learning and training in virtual reality, I demonstrated the affordances of learning in virtual reality. VR brings some unprecedented learning opportunities in which students can engage. In this article I focus on the other part of learning, maybe the most important part in instruction: the teacher. Often [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":5698,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[271,4],"tags":[],"class_list":["post-5687","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ar-vr","category-featured-articles"],"featured_image_src":"https:\/\/media-and-learning.eu\/files\/2020\/02\/bigstock-A-Man-Sits-In-A-Chair-In-The-O-278846239.jpg","author_info":{"display_name":"Sally Reynolds","author_link":"https:\/\/media-and-learning.eu\/author\/sally-reynolds\/"},"_links":{"self":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/5687","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/comments?post=5687"}],"version-history":[{"count":16,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/5687\/revisions"}],"predecessor-version":[{"id":5706,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/5687\/revisions\/5706"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media\/5698"}],"wp:attachment":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media?parent=5687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/categories?post=5687"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/tags?post=5687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}