{"id":5810,"date":"2020-02-26T14:13:47","date_gmt":"2020-02-26T14:13:47","guid":{"rendered":"https:\/\/media-and-learning.eu\/?p=5810"},"modified":"2020-02-26T14:15:57","modified_gmt":"2020-02-26T14:15:57","slug":"dementia-care-and-virtual-reality","status":"publish","type":"post","link":"https:\/\/media-and-learning.eu\/type\/featured-articles\/dementia-care-and-virtual-reality\/","title":{"rendered":"Dementia Care and Virtual Reality"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The world faces one of the greatest societal\nand economic global health challenges of the 21st century; dementia. Given that Virtual Reality (VR) is\nincreasingly being seen as a transformative technology, in collaboration with Prof. Dympna\nCasey (NUI Galway), Dr. Sam Redfern (NUI Galway), Dr. Gabriel Miro Muntean (DCU) and other researchers, I am currently investigating the manner in which VR can be used to positively improve the quality\nof life of a person with dementia (PWD).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Although very much at its early stages, our research\naims to progress the understanding of how to use immersive VR for people with dementia to support\nthem in building and maintaining social connectedness, enhancing their quality\nof life and creating opportunities for new learning<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">According to Alzheimers Disease International, one new case of dementia is diagnosed in the world every three seconds. If current trends continue, the World Health Organisation predicts that by 2050, dementia will affect over 152 million people worldwide, which means that by this time, nearly 2% of the world\u2019s population will have dementia. In the absence of a cure and due to the economic and social burdens caused by this disease, countries are examining alternative interventions to support affected people and their caregivers. VR is one such intervention. Targeted initially at the entertainment and gaming sectors, today\u2019s greater accessibility to VR has resulted in a wide user demographic. Because of its positive neurobiological impact on a patient, immersive VR is increasingly being used in the medical domain from pain management to mental health and rehabilitation. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"451\" height=\"315\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/vr_aquatic_world.jpg\" alt=\"\" class=\"wp-image-5815\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/vr_aquatic_world.jpg 451w, https:\/\/media-and-learning.eu\/files\/2020\/02\/vr_aquatic_world-300x210.jpg 300w, https:\/\/media-and-learning.eu\/files\/2020\/02\/vr_aquatic_world-370x258.jpg 370w, https:\/\/media-and-learning.eu\/files\/2020\/02\/vr_aquatic_world-270x189.jpg 270w\" sizes=\"auto, (max-width: 451px) 100vw, 451px\" \/><figcaption>Fig.1 The VR Aquatic World, Chan et al, 2019<\/figcaption><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"> As an example of the neurobiological power of immersive VR, an Australian study showed that when children (aged 4-11 years) wore a VR headset and interacted with an underwater adventure game, their stress and anxiety from venous needle procedures diminished significantly, in addition to their post-procedure anxiety. This application of VR in paediatric pain management has positively addressed one of the most predominant forms of pain in children\u2019s hospitals.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Within the context of dementia, VR is being investigated from a number\nof different perspectives. These include; dementia care\neducation as a \u2018high fidelity\u2019 simulation training environment to foster\nempathy, competence and communication skills in those caring for people with\ndementia and the use of VR as an intervention to engage a\nPWD and improve their quality of life by increasing social connectedness. &nbsp;Studies\nshow that reminiscence and music are two key strategies which are used to promote social\nconnectedness and reduce loneliness for a PWD. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While reminiscence helps in forming and cementing relationships, evidence suggests that it may also; improve the quality of life, behaviour and self-esteem of a PWD, improve cognition and mood, reduce symptoms of depression and reduce the strain experienced by caregivers and relatives. &nbsp; In 2014, researchers Siriaraya and Ang created <a href=\"https:\/\/www.youtube.com\/watch?v=dqmzLYfO1Mo&amp;feature=youtu.\">3D VR experiences<\/a> to support interaction for a PWD in long-term care. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> In 2017, &nbsp;Alzheimer\u2019s Research UK released <a rel=\"noreferrer noopener\" aria-label=\"The Wayback (opens in a new tab)\" href=\"https:\/\/thewaybackvr.com\" target=\"_blank\">The Wayback<\/a>. The Wayback allows people with dementia to use VR to reminiscence and be transported to different points in the past (e.g. the Queen\u2019s 1953 coronation). <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In 2018, researchers Moyle et al.; found that a VR forest (Figure 2) was perceived by people with dementia, family members and staff to have a positive effect on the quality of life .<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"667\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2.jpg\" alt=\"\" class=\"wp-image-5829\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2.jpg 1000w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2-300x200.jpg 300w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2-768x512.jpg 768w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2-370x247.jpg 370w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2-270x180.jpg 270w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2-570x380.jpg 570w, https:\/\/media-and-learning.eu\/files\/2020\/02\/VR-article_2-740x494.jpg 740w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><figcaption>Fig. 2 Research work carried out by Moyle et al<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As a strategy to promote social connectedness and reduce loneliness for a PWD, music has the potential to reduce agitation, anxiety and depression and improve cognitive functioning. &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For a PWD, the opportunity to engage in reminiscence and music related activities may not only reduce loneliness but also help them retain a measure of autonomy as they make choices regarding what music to play and what to reminiscence about. This is the potential and reality of VR. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, all in all, what our investigation into the literature has shown is that immersive VR undoubtedly promises much in the creation of supportive and meaningful virtual worlds to improve the quality of life of a PWD. However to date, there remains a paucity of research on both the potential for customised, immersive, interactive multi-user VR recreational experiences to support reminiscence and music for people with dementia and whether VR positively impacts on a PWD\u2019s quality of life. Much is done, yet much remains to be done.<\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide\" style=\"grid-template-columns:22% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"263\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/02\/attracta.png\" alt=\"\" class=\"wp-image-5830\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size wp-block-paragraph\">Author<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dr. Attracta Brennan, <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">School of Computer Science,\nNUI Galway, Ireland<\/p>\n<\/div><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>The world faces one of the greatest societal and economic global health challenges of the 21st century; dementia. Given that Virtual Reality (VR) is increasingly being seen as a transformative technology, in collaboration with Prof. Dympna Casey (NUI Galway), Dr. Sam Redfern (NUI Galway), Dr. Gabriel Miro Muntean (DCU) and other researchers, I am currently [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":5833,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[271,4],"tags":[],"class_list":["post-5810","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ar-vr","category-featured-articles"],"featured_image_src":"https:\/\/media-and-learning.eu\/files\/2020\/02\/bigstock-Old-Man-Walking-Pensioner-Lif-267933367.jpg","author_info":{"display_name":"Sally Reynolds","author_link":"https:\/\/media-and-learning.eu\/author\/sally-reynolds\/"},"_links":{"self":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/5810","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/comments?post=5810"}],"version-history":[{"count":20,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/5810\/revisions"}],"predecessor-version":[{"id":5850,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/5810\/revisions\/5850"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media\/5833"}],"wp:attachment":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media?parent=5810"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/categories?post=5810"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/tags?post=5810"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}