{"id":7172,"date":"2020-06-30T11:02:02","date_gmt":"2020-06-30T10:02:02","guid":{"rendered":"https:\/\/media-and-learning.eu\/?p=7172"},"modified":"2020-06-30T11:02:05","modified_gmt":"2020-06-30T10:02:05","slug":"vr-by-proxy","status":"publish","type":"post","link":"https:\/\/media-and-learning.eu\/type\/featured-articles\/vr-by-proxy\/","title":{"rendered":"VR By Proxy"},"content":{"rendered":"\n<p>Here is a familiar problem for those of us working in the immersive technology space: without a killer app for VR, how will we ever get to the level of VR hardware saturation that we need to justify the effort of building the killer app for VR?&nbsp;<\/p>\n\n\n\n<p>Through Project Mobius, we&nbsp;aim to tackle the higher education version of this&nbsp;problem by brute force. We decided to build&nbsp;ten different teacher-led apps to build&nbsp;a critical mass&nbsp;of content, and design a flexible&nbsp;infrastructure&nbsp;solution&nbsp;to make it as easy as possible for institutions to adopt&nbsp;centrally and at scale. Our ambition&nbsp;is to de-risk the adoption of VR for Higher Education and give it the jump-start it needs.&nbsp;<\/p>\n\n\n\n<p>This approach is risky,\u00a0and\u00a0requires substantial up-front investment, so The University of Glasgow\u00a0and\u00a0lead partner\u00a0Sublime Digital\u00a0applied for\u00a0Innovate UK funding to support it.\u00a0The project \u2013 costing just shy of \u00a31m \u2013 was funded\u00a0and kicked-off\u00a0in 2018. The apps are now\u00a0ready, and students at Glasgow had just started to be taught in one of the 15-headset teaching labs when the coronavirus pandemic hit. Like so many other campuses around the world, Glasgow\u00a0shut down. It could be 2021 or beyond before we return to normal.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"229\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-1024x229.jpg\" alt=\"\" class=\"wp-image-7173\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-1024x229.jpg 1024w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-300x67.jpg 300w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-768x171.jpg 768w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-1536x343.jpg 1536w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-370x83.jpg 370w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-270x60.jpg 270w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-570x127.jpg 570w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano-740x165.jpg 740w, https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_1rsz_lab_pano.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption> Pre-Covid VR Lab <\/figcaption><\/figure>\n\n\n\n<p>Now, one of the risks that the project faced&nbsp;from the very beginning&nbsp;was that we would get to the point where the apps were&nbsp;complete&nbsp;and&nbsp;matured, but find that the world still wasn\u2019t ready to embrace VR headsets&nbsp;for one reason, or another. We planned&nbsp;for&nbsp;this,&nbsp;and developed ways in which we could get as much value from the apps as possible, without requiring that every user had a headset.&nbsp;As luck, and a little good judgement, would have it, one of our solutions was&nbsp;ready-made for&nbsp;the move to&nbsp;blended and online teaching.&nbsp;<\/p>\n\n\n\n<p>It works like this: the teacher inhabits one of our virtual teaching environments \u2013 a lab,&nbsp;a field trip location, or a molecule viewing holodeck \u2013 and leads the lesson from there.&nbsp;From within VR, the teacher broadcasts to the students via Zoom, or Teams, or whatever other video conferencing software they are comfortable with. The students&nbsp;get an immersive and engaging experience, and they can interact with the environments through&nbsp;guidance and discussion with the teacher, but they only need a&nbsp;smartphone, tablet, or PC. They do not need a headset. The&nbsp;students&nbsp;get&nbsp;<em>VR By Proxy<\/em>.&nbsp;<\/p>\n\n\n\n<p>You may be thinking: if the students aren\u2019t really wearing the headsets,&nbsp;can&nbsp;it really&nbsp;be&nbsp;immersive?&nbsp;We had to test to find&nbsp;this&nbsp;out, but&nbsp;the answer&nbsp;was&nbsp;a resounding&nbsp;<em>yes<\/em>.&nbsp;In fact, that is one of the main words our test&nbsp;students&nbsp;choose to&nbsp;use&nbsp;when asked to&nbsp;describe the experience!&nbsp;It doesn\u2019t work for every aspect of the apps as originally conceived, of course, but&nbsp;by wearing&nbsp;a 6DoF headset&nbsp;themselves,&nbsp;teachers&nbsp;can&nbsp;unleash the power of the virtual&nbsp;for their whole class. They can go&nbsp;where one normally can\u2019t (the past, somewhere dangerous, non-human scales),&nbsp;can manipulate&nbsp;things one normally can\u2019t (the laws of physics,&nbsp;the weather), or&nbsp;show&nbsp;things one normally cannot see (the inside of the gut, data plotted in 3D).&nbsp;The students may not be in VR&nbsp;themselves, but their lesson&nbsp;most definitely&nbsp;is.&nbsp;&nbsp;<\/p>\n\n\n<div id='gallery-1' class='gallery galleryid-7172 gallery-columns-3 gallery-size-gridlove-single'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon portrait'>\n\t\t\t\t<a class=\"gridlove-popup\" href='https:\/\/media-and-learning.eu\/files\/2020\/06\/b0a8bb68-6e78-4ba7-b233-21ffd46725f9.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"362\" height=\"463\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/b0a8bb68-6e78-4ba7-b233-21ffd46725f9.jpg\" class=\"attachment-gridlove-single size-gridlove-single\" alt=\"\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/b0a8bb68-6e78-4ba7-b233-21ffd46725f9.jpg 362w, https:\/\/media-and-learning.eu\/files\/2020\/06\/b0a8bb68-6e78-4ba7-b233-21ffd46725f9-235x300.jpg 235w, https:\/\/media-and-learning.eu\/files\/2020\/06\/b0a8bb68-6e78-4ba7-b233-21ffd46725f9-270x345.jpg 270w\" sizes=\"auto, (max-width: 362px) 100vw, 362px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a class=\"gridlove-popup\" href='https:\/\/media-and-learning.eu\/files\/2020\/06\/23dffcd3-bb66-4db0-8838-5aae24bb038f-1.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"693\" height=\"481\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/23dffcd3-bb66-4db0-8838-5aae24bb038f-1.jpg\" class=\"attachment-gridlove-single size-gridlove-single\" alt=\"\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/23dffcd3-bb66-4db0-8838-5aae24bb038f-1.jpg 693w, https:\/\/media-and-learning.eu\/files\/2020\/06\/23dffcd3-bb66-4db0-8838-5aae24bb038f-1-300x208.jpg 300w, https:\/\/media-and-learning.eu\/files\/2020\/06\/23dffcd3-bb66-4db0-8838-5aae24bb038f-1-370x257.jpg 370w, https:\/\/media-and-learning.eu\/files\/2020\/06\/23dffcd3-bb66-4db0-8838-5aae24bb038f-1-270x187.jpg 270w, https:\/\/media-and-learning.eu\/files\/2020\/06\/23dffcd3-bb66-4db0-8838-5aae24bb038f-1-570x396.jpg 570w\" sizes=\"auto, (max-width: 693px) 100vw, 693px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n\n\n<p>This&nbsp;new mode of teaching&nbsp;has now been&nbsp;launched as Edify. Universities will be able to&nbsp;adopt it for the coming academic year 2020-2021, and there will even be an open competition for teachers to propose their own apps to be built (fully funded) and incorporated onto the Edify platform.&nbsp;We&nbsp;set out to de-risk VR&nbsp;and we have, even if it isn\u2019t&nbsp;how we imagined we would.&nbsp;<\/p>\n\n\n\n<p>When the world is ready&nbsp;for widespread VR hardware,&nbsp;Edify&nbsp;will have&nbsp;environments and tools to make the most of it.&nbsp;Until then,&nbsp;we give&nbsp;you VR By Proxy.&nbsp;<\/p>\n\n\n\n<p>&nbsp;<a rel=\"noreferrer noopener\" aria-label=\"More info and a demo (opens in a new tab)\" href=\"http:\/\/www.edify.ac\" target=\"_blank\">More info and a demo<\/a><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"582\" height=\"496\" src=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/neilmcdcut.jpg\" alt=\"\" class=\"wp-image-7182\" srcset=\"https:\/\/media-and-learning.eu\/files\/2020\/06\/neilmcdcut.jpg 582w, https:\/\/media-and-learning.eu\/files\/2020\/06\/neilmcdcut-300x256.jpg 300w, https:\/\/media-and-learning.eu\/files\/2020\/06\/neilmcdcut-370x315.jpg 370w, https:\/\/media-and-learning.eu\/files\/2020\/06\/neilmcdcut-270x230.jpg 270w, https:\/\/media-and-learning.eu\/files\/2020\/06\/neilmcdcut-570x486.jpg 570w\" sizes=\"auto, (max-width: 582px) 100vw, 582px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size\">Author<\/p>\n\n\n\n<p><strong>Dr Neil McDonnell <\/strong><\/p>\n\n\n\n<p>Lord Kelvin Adam Smith Fellow for Virtual and Augmented Reality, University of Glasgow&nbsp; <\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Here is a familiar problem for those of us working in the immersive technology space: without a killer app for VR, how will we ever get to the level of VR hardware saturation that we need to justify the effort of building the killer app for VR?&nbsp; Through Project Mobius, we&nbsp;aim to tackle the higher [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":7177,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[271,4],"tags":[],"class_list":["post-7172","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ar-vr","category-featured-articles"],"featured_image_src":"https:\/\/media-and-learning.eu\/files\/2020\/06\/rsz_glasgowvr_hero_shot.jpg","author_info":{"display_name":"Dovile Dudenaite","author_link":"https:\/\/media-and-learning.eu\/author\/dovile-dudenaite\/"},"_links":{"self":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/7172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/comments?post=7172"}],"version-history":[{"count":12,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/7172\/revisions"}],"predecessor-version":[{"id":7192,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/posts\/7172\/revisions\/7192"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media\/7177"}],"wp:attachment":[{"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/media?parent=7172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/categories?post=7172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/media-and-learning.eu\/api-json\/wp\/v2\/tags?post=7172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}