Belgium

The MEDEA Awards YouTube channel

The MEDEA Secretariat launched a MEDEA channel on YouTube where you can see interviews with previous entrants. Interviews cover topics like how the specific example of educational multimedia was made, how it was used and the equipment and skills required. Subscribe to the channel to be kept up-to-date with new additions!

See also the resource about the MEDEA Awards:
http://www.media-and-learning.eu/resource/medea-awards

MEDEA Awards

The aim of the MEDEA Awards is to encourage innovation and good practice in the use of media (audio, video, graphics and animation) in education. The awards also recognise and promote excellence in the production and pedagogical design of media-rich learning resources.

In recent years there has been remarkable interest in the creation and use of digital video and audio in education, boosted by the increasing impact of multimedia and video based websites and applications on the internet and mobile devices. Their pedagogical vision is clear: it is only when video and audio are routine components of education and online learning, that we will have an educational environment that reflects the media-rich world in which our learners now live.

There is a separate award for User-Generated Educational Media and for Professionally Produced Educational Media, as well as other categories.
Submissions are possible in English, French, German, Italian, Polish and Spanish.
The deadline is usually in September.

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MEDEA Awards

Year

up-to-date

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EduTubePlus: Virtual Workshop on Creating Your Own Video

A series of online modules for creative and curious teachers who are keen on integrating video in their classroom activities. You will learn in a number of simple steps how you can complement your learning and teaching activities with (moving) images. Moreover, you will also learn how you can create these materials yourself so that they are fit for use.
This workshop was created in the framework of the EduTubePlus project (www.edutubeplus.info) along with face-to-face training sessions that took place in 2009 and 2010. The lesson plans that are mentioned in the workshop are only accessible to EduTubePlus portal users.

The EduTubePlus project aims to develop a European hybrid, multilingual video-based service for schools. This service will integrate thousands of multi-lingual curriculum-related video-clips by major European educational TV & video providers, with tools enabling educators to enrich the library with user-generated clips. The EduTubePlus service will enable users to develop, translate and share video-based learning scenarios and lessons, to search resources using terms related to their national curriculum and to use video in a pedagogically relevant manner in-class.
The EduTubePlus service will come about as a result of the effective adaptation, extension and integration of existing digital educational video resources and services, robust technical solutions, pedagogical knowledge, best practices and success stories.

Table of contents: 

This is what you can expect in those modules:
- Introduction - What do you need when making videos?
- Streaming - What is streaming video and how can you use it in the classroom?
- Shooting - How to prepare for recording our own images, how does it work, what should you do?
- Capturing - What to do once you are finished recording? How to load images into the computer for editing?
- Editing - How to edit, process, enhance your video with additional images, sound, music, text, effects...?
- Publishing - Where and how can you publish your finished movie?
- Practise - Some tests and exercises to test your video production skills.
- Showtime - Some examples of videos that were created by participants who took these workshops in the past.
- Lessons - Examples of lessons that apply video in the classroom.
- Resources - Sources and more related materials

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ATiT, EduTubePlus

Year

2009

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CANON Cultuurcel

CANON is a cultural cel of the Flemish ministery of education.

CANON wants to connect culture with education. That is why CANON invests in research, discussion en seminars. CANON wants to show a wide public the way to cultural education. Therefore, CANON stimulates the creative practice of school. With stories from schools en with money for concrete projects. And with an own, well-chosen offer of publications and methods.

Agency for communication of Education
CANON is an entity of the Agency for communication of Education, that is responsible for the external communication of the Education and Training field. The agency informs the diverse target groups about education policy, with the purpose of more engagement and participation.

CANON is de cultuurcel van het Vlaamse onderwijsministerie
CANON wil bruggen slaan tussen cultuur en onderwijs. Daarom investeert CANON in onderzoek, overleg en studiedagen. CANON wil een breed publiek wegwijs maken in cultuureducatie. Daarom stimuleert CANON de creatieve schoolpraktijk. Met verhalen uit scholen en met geld voor concrete projecten. En met een eigen, welgekozen aanbod van publicaties en methoden.

Agentschap voor Onderwijscommunicatie.
CANON is een entiteit van het Agentschap voor Onderwijscommunicatie, dat instaat voor de externe communicatie van het domein Onderwijs en Vorming. Met het oog op een grotere betrokkenheid en participatie, informeert het agentschap uiteenlopende doelgroepen over het onderwijsbeleid.
www.ond.vlaanderen.be/wegwijs/com

INgeBEELD

CANON Cultuurcel of the Flemish Ministry of Education and Training launched the INgeBEELD project (INgeBEELD means “in images” or “imaginary”). INgeBEELD is divided into 4 seperate subprojects with different target audiences.

INgeBEELD 1 (3-8 years) familiarises young children with the different building blocks of audio-visual media through five short films and engages pupils in how to look at things and communicate about the experiences. INgeBEELD 2 (6-14 years) aims to bring about the delivery of audio-visual teaching at school that is adapted to the living environment of different age groups.

It focuses on experimental film, video art and shorter audio-visual creations and introduces the basic principles of network culture and the new media. In these tasks, various media are integrated that are now omnipresent: mobile phone, mp3 player, computer games. INgeBEELD 1 and 2 are delivered in boxes with materials such as richly-illustrated textbooks, prints/drawings and photo materials, enriched with digital materials such as online assignments and DVDs with animations, cartoons, video. Young people learn to creatively express themselves by making music and sounds, drawing, playing drama and using video

INgeBEELD 3 (12-18 years) is a website that contains 4 modules, challenges and materials for all types of secondary education. Teachers can find many ideas and have access to any audio-visual tool to set up or complete their activities.

INgeBEELD4 (for teachers in training and in practice) is in a test phase and plans to make these teachers multimedia literate via a ‘media wisdom’ platform. Visitors discover the possibility of working (themselves) on this via five different worlds consisting of audiovisual clips, films and games, all connected with each other. Indirectly students and schools can then benefit from the media wisdom.

The platform on media wisdom was created in Dutch, but some of the content is in English (or translated). English versions of some clips on the platform are also available on youtube at Ambrosia’s tafel channel: www.youtube.com/user/ambrosiastafel

Table of contents: 

# INgeBEELD 1 (online and in a box)
# INgeBEELD 2 (online and in a box)
# INgeBEELD 3 (online)
# INgeBEELD 4 (online, in test phase)

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CANON Cultuurcel of the Flemish Ministry of Education and Training

Year

2009

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AthenaWeb

"A virtual home for science communicators

Launched in the spring of 2005, AthenaWeb is a video portal and workspace for European audiovisual communication professionals in the areas of science and scientific information. Contributors and users of the service include institutions, universities, labs, corporations, not-for-profit organisations, and of course the television and film industry (broadcasters, journalists, documentary makers, producers, people who commission TV programming, etc.).

AthenaWeb is 100% backed by the European Commission’s Research Directorate-General and is run by the science communications agency LAB TO MEDIA."

Editorial note 3 August 2011: Athenaweb seized its functions from 31 July 2011 onwards, the website is currently still accessible, but we cannot predict for how long. It is unsure at this point what will happen to the resources.

Anti-Anti

This multimedia supported pervasive game was created by five secondary school pupils of the Sint-Lievenscollege Ghent (Belgium) around the theme of bullying and racketeering to sensitise students against useless violence. Students participating in this 50-minute lifesize game had to search a fictitious murderer in their school through clues provided in mp3-files and video clips.

The five girls who created this game, set up a campaign to attract their fellow pupils to participate in the lifesize Cluedo game with flyers and a website. The story was that a boy in school who had bullied one of his classmates, was found dead at his school. There were four suspects, so fellow students had to find the actual killer. The creators had created video clues but separated audiotracks and videotracks so participants needed to download mp3 files in advance and once the game began at school, they could find the accompanying videos at different locations in the school and then link sound with video.

In the Dutch project website the mp3 tracks could be first downloaded (http://anti-anti.slc-gent.be - with frames - watch in Internet Explorer). The English project website shows the different videos and a segment about the game of the local news. All videos are Dutch.

This project won the MEDEA Special Jury Award 2008 and so an (English) interview with the pupils' teacher was recorded as part of the project's showcase: http://www.medea-awards.com/showcase/anti-anti. In the interview, he explains that the students used their own material as the school didn't have video or audiomaterial at the time.

Table of contents: 

# introductory video
# four video with clues (+ audiotracks)
# video with announcement killer
# news segment

System requirements: 
Internet Explorer for the Dutch project website (with frames)

Virtual workshop on creating a video for educational purposes

This virtual workshop reflects the real life (VideoAktiv) as much as possible but leaves room for flexible individual access to the content and supportive resources. Participants normally start with module 1 and finish with module 10. However there is always the possibility of moving from one module to another in a different order, where for example certain modules are familiar to the participants. All pages can be viewed at any time of the workshop.

Deze virtuele workshop weerspiegelt het echte leven (VideoAktiv) zo goed mogelijk maar laat ruimte voor een aangepaste individuele toegang tot de inhoud en de ondersteunende resources. Deelnemers starten normaalgezien met module 1 en sluiten af met module 10. Toch is er altijd de mogelijkheid om te van de ene naar de andere module over te stappen in een andere volgorde, wanneer bijvoorbeeld bepaalde modules herkenbaar zijn voor de deelnemers. Alle pagina's kunnen worden bekeken op elk ogenblik van de workshop.

Table of contents: 

The following modules are included

1. Intro – What are the relevant materials for producing an audio-visual production?
2. Streaming – What is this and how can we use this?
3. Recordings – How to prepare and how to start
4. Capture – How to capture the recordings into the editing programme?
5. Edit – How to edit the recorded material?
6. Publish – How to publish a movie?
7. Exercises – Some exercises to put the theory into practice.
8. Showtime – Useful examples and templates.
9. Project plans – Examples for some courses with video materials about different topics.
10. Sources

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ATiT, VideoAktiv Project

Year

2006

Length

10 modules

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Blueprint for Interactive Classrooms: Handbook

"The Blueprint for Interactive Classrooms project is about designing and building interactive classrooms for teaching distant learners using various audio-visual technologies which allow teachers and learners to interact over a variety of telecommunications networks in a cost-effective and pedagogically sound manner.

This handbook provides step-by-step guidelines for designing, building and using interactive classrooms - tailored to specific needs - which promote telepresence with audio-visual technologies such as videoconferencing and television as the main means of communication."

You can download excerpts from some of its chapters.

Table of contents: 

1. Introduction
2. Building an Interactive Classroom: The steps
Task 1: Designing the Teaching and Learning Activity
Task 2: Designing the Teaching and Learning Environment
Task 3: Sound: A Key Requirement
Task 4: Choosing and Buying the Technology
Task 5: Furniture and other items
Task 6: Installing the Classroom
3. Testing it Works
4. How to Use the Classrooms:
Guidelines for Teachers
Guidelines for Learners
Guidelines for Tutors and Facilitators
Guidelines for Managers
Guidelines for Production/Technical Staff
Guidelines for Cleaning and Room Maintenance Staff
5. Troubleshooting
6. Case Studies:
University College Dublin, (UCD)
Katholieke Universiteit Leuven, (K.U.Leuven)
Université Nancy 2 (UN2)
Politecnico di Milano, (POLIMI)
Helsinki University of Technology (HUT)
Appendices
Glossary of Terms
World TV Standards
References and Further Reading
Websites
Index

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Blueprint for Interactive Classrooms project: Lisa Kilbride, Anne Phelan, Mathy Vanbuel, Loïc Deconche, Sergio Brofferio, Luca Maderna, Tuovi Manninen, Tuomo Rintamäki, Ilija-Matias Lazarov

Year

1998

Length

270 pages

Tags

Auteursrechten en Internet - Problemen en oplossingen voor het creëren van een online databank met beelden en/of tekst

EN: The aim of this guide is to elaborate on the diverse aspects in the field of IPR and the protection of databases which are related to the production and online publication of images and text. Discussions regarding video and sound databases are not included in this guide.
NL: Het doel van deze gids is een praktische uiteenzetting te geven van de diverse aspecten op het gebied van het auteursrecht en de bescherming van databanken, die verbonden zijn aan het aanmaken en online (op Internet) ter beschikking stellen van een databank met beelden en tekst. Kwesties over databanken waarin videobeelden en/of geluiden zijn verwerkt zullen in deze gids dus niet aan de orde komen.

Table of contents: 

EERSTE DEEL: Bespreking van de beginselen van het auteursrechten en de rechtsbescherming van databanken en de toepassing daarvan op internet
A • Algemene auteursrechtelijke beginselen
1. Algemeen juridisch kader
2. Het voorwerp dat door het auteursrecht kan worden beschermd
3. Welke rechten heeft een auteur en hoe zijn die rechten afgebakend?
4. Recht hebben op de auteursrechten op een werk
5. Sancties in geval van inbreuken op de auteursrechten
6. Inbreuken op het auteursrecht op Internet en de burgerrechtelijke beteugeling daarvan
B • Bijzondere beginselen voor de bescherming van databanken
1. Toepasselijke wetgeving
2. Auteursrechtelijke bescherming van de vorm, dat wil zeggen de databank als zodanig
3. Bescherming van de inhoud: het recht sui generis

TWEEDE DEEL: Het maken van een weblocatie met een databank met beelden en tekst
A • De inhoud van de weblocatie
1. Eerste stap: inventariseren van beschermde elementen die in de online databank worden opgenomen
2. Tweede stap: vaststellen wie de auteursrechthebbenden zijn van wie toestemming verkregen moet worden en een ontwerp van contract opstellen
3. Derde stap: toestemming krijgen om de werken online te gebruiken
4. Technische bescherming van de op het net gezette werken

B • Het maken van de weblocatie zelf: de weblocatie als auteursrechtelijk beschermd werk en als databank
1. De weblocatie als auteursrechtelijk beschermd werk
2. De weblocatie als databank

C • De weblocatie online brengen
1. Het adres van de weblocatie
2. Hypertext-koppelingen en framing
3. De computerprogramma’s

DERDE DEEL: Bijlagen

Link

Format

Language

Country

Level

Author

Dr. Mireille Buydens

Year

1998

Length

104 pages

Tags

Sponsors and Exhibitors

MediaSite Kaltura Panopto
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