Filmlinjen.dk - The Filmline
Filmlinjen.dk is an online teaching tool that provides information and production tools for practical film production
in secondary education. It allows to manage the various processes from pre-production to post-production and assign specific tasks to each member of the film crew. A great tool for the producer / the teacher.
All students will receive a thorough introduction to their job on the film crew. Professional filmmakers give advice within their specific field through short and precise videos and lots of tools and examples.
Subsequently, Filmlinjen.dk will help the crew develop the content of the film, support communication on the
crew and manage the production. From the basic idea to the premiere and launching on the Internet. The crew can work online with the project and you can exchance messages and follow the different processes.
Mindsetter is a learning game on change management, created in 2009 by Christian Harpelund and currently used at the Danish School of Education (Denmark). It is meant to teach employees, consultants and managers how to recognize and work with resistance to change in their organisation or project. The game, available in Danish or English, is based on a model provided by Rick Maurer, called 3 levels of resistance, and aims to make this model come alive to the participants.
At the start of the game, the participants are provided with a challenge, e.g. to change the current values of an organisation. They have to go through 4 phases: initial recognition of the need to change, planning, implementing and integrating. In the game, the participants (or players) manage a department with 10 employees who are opposing the change and, dependent on what the players decide to do, these employees will leave the project by resisting the change in different manners.
The goal of the game is to navigate the project (illustrated as a boat in the game) through all 4 project phases while keeping the employees on board, as well as trying to pick those up who leave the project. The game can be played as a board-game with up to 40 participants, or it can be played as a simulation, either as a group or in solitary. The game-interface provides an interchangeable case, which can be played in both ways. The purpose of the game is to make the theory come alive to the participants; rather than remembering that decision A leads to employees leaving the project while exhibiting resistance condition B, the participants are allowed to experiment with different kinds of change management behaviour while experimenting with and experiencing their consequences. While the board-game explains the theory to the participants, the simulator helps speed up the participants' experiments, thereby allowing them to emphasise the experimental element of the learning process.
The game is currently being used with top- and middle managers, at university programmes teaching adult education, human resource management, change management and game-didactic design. It is first used for teaching the particular theory (Rick Maurer's 3 levels of resistance) and is used afterwards to design and test change scenarios for particular change projects.
A more detailed English description of the project is also available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/mindsetter
ASBCAST Mini Lectures
The ASBCAST Mini Lectures ("Vigtigheden af kommunikation ved yringerat") from the Aarhus School of Business (ASB - http://www.asb.dk), University of Aarhus (http://www.au.dk/en) in Denmark are short videos that discuss several subjects of business communication. The viewer (student, teacher of external person) gets a short introduction to a theory, an issue or a current problem from the perspective of researchers from ASB. These mini lectures are targeted at students of degree programmes at bachelor and master level in business and communication studies at ASB, with an age range between 19 and 28 years old. The materials can be used as a standalone mini lecture or as part of a face-to-face lesson as they are reusable.
Students use the materials from home (on their computer or iPod) or in class, and the lecturers make use of the videos in class as well or in blended learning. “With more and more videos being recorded with international guest professors, it also gives students theopportunity to put a face on the authors of some of their reading materials. We have found that many students actually use the videos to supplement their reading material and as a preparation help before exams. With all the standard tools for embedding, sharing and syndicating, the videos are easily distributed and integrated by students, teachers and others.”
The English version of the project is available at http://www.youtube.com/user/asbcast#p/search/0/BqHeujLHPkw.
You can also find a more detailed English description of the project on the MEDEA Awards showcase, at http://www.medea-awards.com/showcase/asbcast-mini-lectures.
E-læring og jura
Danish website produced by UNI-C, on legal issues around e-learning. Contains articles, webcasts and cartoons (in Danish).
There is also a blog (http://forskningsnettet.dk/blog/23) where a panel of experts will take care of the questions around e-learning and the law.
EduMedia streaming media
On EduMedia you can access publicly available resources, but it also gives registered users access to protected audiovisual media, who can publish their own media, and apply access restrictions and other publication settings. The general public can search and retrieve metadata on all published content, but access to/play back of actual media depends on the publication settings for the media file in question.
EduMedia is a service under the Danish Research Network and developed in joint collaboration with the Danish Broadcasting Corporation (DR) and the State Library. Development is partly funded by Denmark's Electronic Research Library (DEFF).
Pay Off! Analysis to learn and produce your own film
Pay Off! is an educational introduction to moviemaking tools that aims to support and encourage teachers so they dare to start analysing films and let their pupils produce a movie teachers. Pay Off! consists of a 40-minute DVD and a teacher's manual giving a thorough walkthrough of the essential moviemaking tools with guidelines to understand how to get you message through when making a movie. The teacher's guide includes many tasks for students to engage in when they have to learn film-making and analysis.
After viewing a chapter, pupils and teachers can discuss and reflect, and before the time of testing, the teacher can use the DVD to prepare for it. The teacher's guide includes many tasks for students to engage in when they have to learn film-making and analysis. It gives students an insight into the shooting and editing of a film, and how students can use editing tools to create their own production.
In 2006 Pay Off! participated in the Danish competition "Det gyldne Snit 2006" and won the Jury´s special prize: http://www.fsknet.dk/da/node/474?q=node/504. You can find more (English) information about this project on the MEDEA Showcases that is dedicated to it: http://www.medea-awards.com/pay-off.
Videoclips from the film "Anton"
Videoclips with audio
Pupils working on clips
Results of the students' work
Tips for film production in a class
Tools & Skills: