Wikiversity is a learning community which aims to further the discovery and distribution of knowledge by helping people to learn and to share learning resources. Users can use Wikiversity to find information, ask questions, or learn more about a subject, to explore knowledge through advanced study and research and also to share their knowledge about a subject with others by building learning materials.
Wikiversity is available in 15 different languages, with a different number of learning resources for every language, varying from a few hundreds to over 20k.
The library of learning materials is growing and contains materials of all types, including a wide variety of multimedia course materials. They are designed, not just for self-study, but also as material which can be used in your classroom.
Everyone can create and revise teaching materials. Anyone can participate in the learning activities. Everyone can take a course. Everyone can teach a course. There are no entrance requirements and no fees. All content in Wikiversity is written collaboratively, using wiki software, and everyone is welcome to take part through using, adding and discussing content.
School Lab: Giving life to your ideas
School Lab is an innovative online platform for the creation and exchange of scientific ideas by students, their professors, and researchers!
School Lab aims at helping students to:
Comprehend science’s fascinating challenges
Develop a critical and thought-provoking mindset through innovative and creative activities
Enhance their confidence and skills so they can present their ideas to a wide audience
Value upcoming scientists as role models
On this website you can learn foreign languages in a fun way: listen to popular songs and fill in the blanks. Test your knowledge of vocabulary in a fun way with music.
Choose language interface (SP, EN)
Choose song language
Europa, Summaries of EU legislation - Enforcement of intellectual property rights
In this section of the official website of the European Union it is possible to find the summaries of EU legislation on every subject. The linked page gives an overview of the legislation on IPR. The act the page refers to is the directive 2004/48/EC of the European Parliament and of the Council of 29 April 2004 on the enforcement of intellectual property rights.
The page is available in 15 languages.
o General obligation
o Persons entitled to request the application of measures and procedures
o Right of information
o Provisional and precautionary measures
o Measures resulting from a decision on the merits of the case
o Damages and legal costs
o Sanctions by EU countries
• RELATED ACTS
Ptable is an interactive Web 2.0 periodic table. It provides dynamic layouts, property trend visualization, orbitals, thousands of isotopes, and 5 writeup sources. The application uses no Flash or images, giving all the scalability and accessibility of a normal web page (it can be viewed on any kind of computer and device).
The layout, unless differently specified by the user, automatically switch to fit the width of the screen. Using the check boxes at the top of the page allows to dynamically switch between various configurations (simple, with names, with electron configuration, and inline inner transition metals).
In addition to Wikipedia descriptions in all languages, write-ups, photos, videos, and even podcasts are offered in the first tab's dropdown. Write-up windows can even be torn off or docked to the edges to allow simultaneous use of the table while reading.
Data is acquired from primary sources and curated libraries. Layout and presentation were reviewed by the world's foremost periodic table academic, Eric Scerri. Translations and non-English element names, however, should be considered no more reliable than Wikipedia.
Search (into the box at the top right) can be performed by name, symbol, or atomic number. Advanced searches work, for example, on the atomic weight, number of orbitals, etc.
Most browsers, tablets, and phones can store the site and its data for use offline. Firefox prompts you with a notification bar at the top while Chrome and Safari directly save it.
Full descriptions in 40 languages from Wikipedia.
Tux Paint is a free drawing program for children (3 to 12) that combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot who guides children as they use the program. It is used in schools around the world as a computer literacy drawing activity.
The program runs on multiple platforms. It’s simple interface presents a number of useful drawing tools and at the same time relieve the user of the need to think about the technical details.
Sound and visual helps are available: fun sound effects are played when tools are selected and used and a cartoon mascot appears at the bottom to give tips, hints and information.
Parts of Tux Paint have currently been translated into almost 100 languages.
Stamps, starters and brushes are stored using popular open formats (PNG, SVG, Ogg Vorbis, etc.) allowing parents and teachers to create their own content for use at home or in the classroom - even using completely free tools.
The 'Tux Paint Config.' program allows parents, teachers, and school technicians to alter Tux Paint's behaviour using a simple, easy-to-use graphical interface.
An open collaborative learning environment of youth creation, supporting experimentation, creativity, exchange and production of ideas which actively promotes school communities’ projects.
The second generation of Greek Educational TV is a multimedia platform connected to social networks which offers students and teachers the environment and the tools to design and create their own multimedia projects.
e-Bug is a free educational resource for classroom and home use that makes learning about micro-organisms, the spread, prevention and treatment of infection fun and accessible for all students.
The website is divided in three sections for Junior Students, Senior Students and for Teachers, where lesson plans, student worksheets, activities and presentations are available. All activities and plans have been designed to complement the National Curriculum. The student pages complement the teacher resources by providing online games, revision pages and more to continue the learning experience at home.
EU-HOU Hands-on Universe
The EU-HOU project ("Hands-On Universe, Europe. Bringing frontline interactive astronomy to the classroom") is a collaboration of hundreds of teachers and scientists from 14 countries with the purpose of creating a way for students to get excited by science, primarily through the use of astronomy.
This project developed hands-on exercises (available at http://www.euhou.net/index.php?option=com_content&task=blogcategory&id=4...) in lot of different languages, designed to promote an active learning by giving student real astronomical data to find a new planet, explore volcanos on the moons of Jupiter, classify stars, or weigh a galaxy. Each exercise comes complete with detailed instructions for how easily display, analyze, and interpret the data in the classroom, using the free software SalsaJ, downloadable at http://www.euhou.net/index.php?option=com_content&task=view&id=8&Itemid=10.
Scratch is a programming language that makes it easy to create animations, interactive stories, animations, games, music, and art. The outcomes can be stored and shared on the web within the Scratch system.
It is not only an ideal tool for the creation of simple and attractive interactive and/or animated learning objects, but it also serves as a learning instrument for young people. By using Scratch learners learn not only to create and share Scratch outcomes but more importantly they learn mathematical, logical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is at first sight a bit difficult to learn, but there is a (short and simple) manual that helps everyone getting started within minutes. It is not a full blown animation tool but it is a lot of fun and very rewarding to work with.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia.