EduTubePlus: Virtual Workshop on Creating Your Own Video
A series of online modules for creative and curious teachers who are keen on integrating video in their classroom activities. You will learn in a number of simple steps how you can complement your learning and teaching activities with (moving) images. Moreover, you will also learn how you can create these materials yourself so that they are fit for use.
This workshop was created in the framework of the EduTubePlus project (www.edutubeplus.info) along with face-to-face training sessions that took place in 2009 and 2010. The lesson plans that are mentioned in the workshop are only accessible to EduTubePlus portal users.
The EduTubePlus project aims to develop a European hybrid, multilingual video-based service for schools. This service will integrate thousands of multi-lingual curriculum-related video-clips by major European educational TV & video providers, with tools enabling educators to enrich the library with user-generated clips. The EduTubePlus service will enable users to develop, translate and share video-based learning scenarios and lessons, to search resources using terms related to their national curriculum and to use video in a pedagogically relevant manner in-class.
The EduTubePlus service will come about as a result of the effective adaptation, extension and integration of existing digital educational video resources and services, robust technical solutions, pedagogical knowledge, best practices and success stories.
This is what you can expect in those modules:
- Introduction - What do you need when making videos?
- Streaming - What is streaming video and how can you use it in the classroom?
- Shooting - How to prepare for recording our own images, how does it work, what should you do?
- Capturing - What to do once you are finished recording? How to load images into the computer for editing?
- Editing - How to edit, process, enhance your video with additional images, sound, music, text, effects...?
- Publishing - Where and how can you publish your finished movie?
- Practise - Some tests and exercises to test your video production skills.
- Showtime - Some examples of videos that were created by participants who took these workshops in the past.
- Lessons - Examples of lessons that apply video in the classroom.
- Resources - Sources and more related materials
Using filmmaking to teach students about Shakespeare, Urban Regeneration and other stuff!
Publication, presented at DIVERSE 2006.
* using video to enhance student learning by engaging with their subject area in a novel way
* results have been highly successful
* the presentation will highlight the skills and knowledge that students can acquire
In the mix
Your issues. Your interests. Your favorite celebs. In the Mix, the national award-winning TV series for teens and by teens, brings you all of it...and gets everyone talking. We're on-air every week on PBS.
• Teen buzz
• Media buzz
• Teacher and parent buzz
• Awards we’ve won
Shows (including accompanying material such as transcripts, fact sheets,…)
Behind the scenes
• From the staff
• Host bios
• Intern Diaries
• Program funders
• Contact us
• Episode Reviews
• Comments from Educators
• Complete Program Catalog
• Program listing by category
• Order Program videotapes
• Off-Air taping rights
• Lesson Plans and discussion guides
This site is a subsection of the Massachusetts Institute of Technology (MIT). MIT OpenCourseWare (OCW) is a web-based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity.
What is MIT OpenCourseWare?
MIT OpenCourseWare is a free publication of MIT course materials that reflects almost all the undergraduate and graduate subjects taught at MIT. There is no registration or enrollment process because OCW is not a credit-bearing or degree-granting initiative.
For all the different Departments' courses:
# Complete video lectures
# Complete audio lectures
# Faculty introductions
# Sample video lectures
# Sample audio lectures
# Special features
# Student-created contentt
# Image Galleries
Discovery Education streaming
"Discovery Education streaming is a digital video-on-demand and online teaching service to help improve students' retention and test scores; it is aligned to U.S. state and provincial standards."
In the subsection for Science for instance, students can browse and work actively with several interactive games / videos and experiments: On its web page http://discoveryeducation.com/products/science/middle.cfm you can try out one item of the following interactive sources:
- Interactive Videos (with hotspots which give more information when you hover over items)
- Integrated Science Simulations
- Virtual Labs (interactive games about acids & bases for instance)
- Explorations (for instance mixing colors with light in an interactive experiment)
- Science Sleuths, where students solve open-ended science mysteries using clues and resources such as interviews, photos, articles, graphics, and more. Each episode features important life, earth, and physical science concepts
Video in der schulischen Sprecherziehung
The writer mentions the objectives of speech pedagogy in school, points out the use of video as a means of teaching speech and introduces evaluation criteria for the assessment of the videos. Furthermore, possible problems are thematized.
Goals of speech pedagogy in schools
Basics of using video in speech pedagogy
• Speech-pedagogical evaluation criteria to analyze videos
• Body-lingustic interpretation possibilites
Problems in the use of video in speech-pedagogy
• Cognitive-emotional level of speech anxiety
• Physiologic level of speech anxiety
• Behaviorist level of speech anxiety
Ways to practice
"Common Craft is the company of Sachi and Lee LeFever, who, through animations in explanatory videos, transform complex ideas into easy-to-understand and humorous videoclips. In the Common Craft Store licensed videos can be purchased, but there are also free versions which could be used in classrooms. "
Some of the video categories:
Institute for Multimedia Literacy (IML)
As an Organized Research Unit within the School of Cinematic Arts, the University of Southern California’s Institute for Multimedia Literacy develops educational programs and conducts research on the changing nature of literacy in a networked culture. The IML’s educational programs address students, teachers, and faculty across the educational spectrum: including K-12 teachers, student teachers, and higher education faculty. The IML supports faculty-directed research that seeks to transform the nature of scholarship within the disciplines.
Symposia and Events: training sessions, workshops, ...
Mexican Student Builds Eco-Video Game
TreeHugger is the leading media outlet dedicated to driving sustainability mainstream. The article on this site mentions José Carlos Rivera, a student studying computer science at the Western Institute of Technology and Higher Education in the city of Guadalajara, who has designed a game entitled Ship Shop, offering players a kind of eco-justice perhaps unattainable in the real world, according to the Mexican daily Reforma.
How Stuff Works
"HowStuffWorks, a wholly owned subsidiary of Discovery Communications, is the award-winning source of credible, unbiased, and easy-to-understand explanations of how the world actually works. Founded by North Carolina State University Professor Marshall Brain in 1998, the site is now an online resource for millions of people of all ages.
From car engines to search engines, from cell phones to stem cells, and thousands of subjects in between, HowStuffWorks has it covered. No topic is too big or too small for our expert editorial staff to unmask ... or for you to understand. In addition to comprehensive articles, our helpful graphics and informative videos walk you through every topic clearly, simply and objectively. Our premise is simple: Demystify the world and do it in a simple, clear-cut way that anyone can understand. "
* Home & Garden