Useful tools for teachers for a more inclusive classroom by SENnet
SENnet is the Special Educational Needs Network that brings together decision-makers and practitioners supporting young people with disabilities in mainstream schools. The network connects, informs and supports those using technology to improve access to learning for young people with special educational needs. After three years' work, the partners have produced useful resources for every teacher.
Research, policy and practice
New learning environments
Teacher competence development
Bednet links 6 to 18 year old children in Flanders who are suffering from long term and chronic diseases to their own classroom through the Internet. Bednet has created a child friendly environment where a long term ill child can resume his/her lessons in the classroom from home or from the hospital. This way, they can follow as many courses as possible during their absence and stay in touch with their teachers and class mates. Bednet is carrying out pioneers’ work in this field and is working on a structural solution for all children with long term diseases.
A Bednet set consists of 2 laptops (one with the child, one in the classroom), two webcams, two scanner-printers and a photo camera focusing on the blackboard. Whenever the teacher places a document onto the scanner in the classroom, the same document will be printed at the child’s home after a short time, and vice versa. The sounds and images from the webcam allow the child to follow the school’s lessons in real time. If he has a question or an answer to an asked question he can let the class know by giving them a sound or light signal. After school the system can be used to give out homework and tasks or to hand them in.
"ccMixter is a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want. Remixers can apply sampling, remixing and mash-ups, grab the sample packs and a cappellas for download and can upload their version back into ccMixter, for others to enjoy and re-sample."
"Looking for music for a video, school project, game you’re developing, podcast or just for listening in your cubicle or mobile music device? Find exactly the music you’re looking for - podsafe, liberally licensed - using dig.ccMixter Music Discovery tool. One out of six uploads to ccMixter are used in a YouTube(tm) video, flickr moving image, podcast, compilation album and thousands of other places all over the web."
Related: “Is it legal?”, http://ccmixter.org/isitlegal
Playlists - Podcast
Search our archives for
music for your video,
podcast or school project
Contact: site administrator.
Voice Recognition Technology in Education
A 40-page booklet that examines the issues and strategies to consider before attempting to use speech recognition with users with physical and communication difficulties. Sample pages of this booklet are available as a 220Kb PDF download.
The purpose of this booklet is not to provide the latest information on specific voice recognition software, nor does it attempt a critical comparison with like-for-like systems. What it does endeavour to do is provide the reader with practical information based on research and experience gained through working directly with young people at the ACE Centre, as well as information resulting from involvement in the Becta (British Educational Communications and Technology Agency) Voice Recognition Project.
Issue 1: Why use voice recognition?
Issue 2: Before starting: Training the support providers
Issue 3: Which type of software is most appropriate?
Issue 4: The importance of specific educational objectives
Issue 5: Matching the software to the individual user
Issue 6: Techniques and tips for successful implementation
Issue 7: Specific techniques for introducing voice recognition
Issue 8: Additional support for specific learning difficulties
Issue 9: Additional support for speech difficulties
Issue 10: Physical difficulties and multi-modal input
Issue 11: What equipment is needed?
Issue 12: Looking after the voice
Some useful contacts
The Virtual Cutter allows you to create clips from the multimedia files on SURFmedia and other video servers. The Virtual Cutter allows you to indicate the beginning and the end of a clip within a multimedia file. The Virtual Cutter will generate the HTML code that refers to this clip after you have entered these marks. You can use this code in a webpage or in any other file that can contain hyperlinks, such as Word and Powerpoint files.
De Virtual Cutter zorgt ervoor dat het mogelijk is een videofragment te knippen uit een multimediabestand op SURFmedia of een andere videoserver. Met Virtual Cutter is het ook mogelijk om een begin- en eindpunt van een videofragment te bepalen. Nadat je de grenzen hebt vastgelegd, zal de Virtual Cutter een HTML-code maken, die verwijst naar dat fragment. Je kan deze code gebruiken op een webpagina of elk ander bestandm waarin het mogelijk is een hyperlink te plaatsen, zoals bijvoorbeeld Word- en Powerpointbestanden.
Virtual Cutter (cortador virtual) le permite crear clips de los archivos multimedia en SURFmedia y otros servidores de video. Virtual Cutter le permite indicar el principio y el final de un clip dentro de un archivo multimedia. Después de introducir estas marcas, el programa generará el código HTML que se refiere a este clip. Usted puede utilizar este código en una página web o en cualquier otro archivo que puede contener enlaces, como archivos de Word y PowerPoint.
"ArtisanCam is a free interactive web site which introduces children (mainly 7-14 year old pupils) and their teachers to the world of contemporary visual art.
ArtisanCam provides an insight into the lives of contemporary artists. Using a mixture of video and interactive activities, we introduce children to the world of contemporary visual art before encouraging them to have a go themselves in fun and exciting ways.
The website is divided into the Artists Zone, which contains classroom-based activities and the Activity Zone, which is full of games and fun interactive activities, designed to encourage children to continue their learning at home.
ArtisanCam has been designed to help teachers deliver a creative curriculum and inspire young artists of the future. All of our activities support the national curriculum in specific areas at Key Stage 2 and 3." This web site also offers very detailed information for lesson plans such as targeted learning goals.
You can find an interview with the ArtisanCam originator and Content Director Keith Alexander as part of the MEDEA Showcase of ArtisanCam: http://www.medea-awards.com/artisancam.
- art form
- all teachers' notes
- cross curricula
- feedback and evaluation
- notes / activities
- notes / artists
- teachers' views
Per artist teachers and children are given segmented videoclips with interesting themes such as:
- classroom workshop
These segments show the process of making a work of art, the thoughts behind it, ...
Center for Media Literacy (CML)
A pioneer in its field, the Center for Media Literacy (CML) is an educational organization that provides leadership, public education, professional development and educational resources nationally. Dedicated to promoting and supporting media literacy education as a framework for accessing, analyzing, evaluating, creating and participating with media content, CML works to help citizens, especially the young, develop critical thinking and media production skills needed to live fully in the 21st century media culture. The ultimate goal is to make wise choices possible.
Theory and Practice of Online Learning - Second edition
Starting with a comprehensive summary of relevant educational theory, the book revisits, in a lively way, the great dichotomies that have marked the history of open and distance learning. The second edition features updates on all chapters from the first edition and the addition of 4 new chapters (on Mobile Learning, Social Software, Distance Education Philosophy and Financial Decision Making). Two chapters (Chapter 3 - Value Chain Analysis and Chapter 9 - Copyright Issues) were not updated nor included in the 2nd edition. These two chapters (in addition to all of the origional 1st edition chapters) will continue to made available at this site, however readers are encouraged to access the revised chapters to receive more current and updated content.
Awarded the Charles A. Wedemeyer Award by the University Continuing Education Association.
Theory and Practice of Online Learning, edited by Terry Anderson and Fathi Elloumi, is concerned with assisting providers of online education with useful tools to carry out the teaching and learning transactions online. It presents, in an easily readable form, the theory, administration, tools, and methods of designing and delivering learning online. By doing so, the authors bring to the teaching community a valuable product which should go a long way in popularizing the use of the learning technologies.
To download e-book, click on middle tab "e-book" at the bottom section.
Kennisnet Foundation ("Stichting Kennisnet") is the public ICT supporting organisation of, for and by the educational field. The foundation looks out for the interests of the Dutch educational field in the ICT area, offers supporting tools with making choices between ICT products or services and offers educational services and produces to innovate learning. Kennisnet is also the expertise center when it comes to ICT and education.
'Stichting Kennisnet' is een openbare ICT-ondersteunende organisatie van, voor en door de onderwijssector. De stichting ziet toe op de belangen van de Nederlandse onderwijssector op vlak van ICT, biedt hulpmiddelen aan om keuzes te maken tussen ICT-producten of -diensten en biedt ook educationele diensten en artikelen om het leren te innoveren. Kennisnet is eveneens het expertisecentrum wanneer het aankomt op ICT en onderwijs.
Beeld is taal
This article gives an introduction to implement audiovisual education and courses for children.
Dit artikel geeft een inleiding om audiovisuele educatie en les toe te passen bij kinderen.