WissensWerte – animated video clips for political education

WissensWerte ( is a project by edeos - digital education (, a small Berlin-based agency specialized in producing and distributing web-based knowledge content.
Within the project, the german nonprofit organisation / e.V. publishes and distributes a series of innovative animated video clips for political education. Technically state of the art and didactically elaborated, the clips offer an exciting way to learn about politics.

One of WissensWerte videos is about Human Rights and can be watched on the edeos YouTube channel: This video is available in English, French, Spanish and German.


Scratch is a programming language that makes it easy to create animations, interactive stories, animations, games, music, and art. The outcomes can be stored and shared on the web within the Scratch system.
It is not only an ideal tool for the creation of simple and attractive interactive and/or animated learning objects, but it also serves as a learning instrument for young people. By using Scratch learners learn not only to create and share Scratch outcomes but more importantly they learn mathematical, logical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is at first sight a bit difficult to learn, but there is a (short and simple) manual that helps everyone getting started within minutes. It is not a full blown animation tool but it is a lot of fun and very rewarding to work with.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia.

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Pivot Stickfigure Animator

Pivot Stickfigure Animator is a software that allows you to create stick figure animations easily and without artistic skills.
You can move the sections of the sick figure and easily create a chain of animation frames that can be previewed as you go. You can use more than one stick-figure in the animation, and even create your own stick figures using an easy to use visual editor that lets you assemble objects out of lines and circles. In addition, you can optionally set animation size, speed and more. The result can be saved as animated GIF file.

The Classroom

The Classroom is a short animation produced in 2010 by GCSE Mandarin students (Year 11) at St Chad’s Catholic & Church of England High School, Runcorn, as part of the formal education programme “Projector Community Languages” of Cornerhouse, centre for contemporary visual art and film and educational charity in the UK. With this production, Cornerhouse aimed to enable young people to learn Mandarin in a fun, interactive and engaging way, increase their understanding of Mandarin and Chinese culture through the use of film and practical creative workshops, and to encourage teachers to deliver more creative language sessions at school.
The students attended a GCSE Mandarin study session of the film Wo de fu qin mu qin / The Road Home directed by Zhang Yimou and learned more about the film director and the context of contemporary Chinese cinema. After watching the subtitled film and exploring its topics such as daily routine, personal relationships, village life, customs and traditions and the Cultural Revolution, they created The Classroom with a professional filmmaker and language tutor. They re-created their favourite scenes from the film by creating plasticine characters, film sets, and using their Mandarin language skills to bring their film to life. This film be used as learning tool both in the classroom and at home.

Using film as a vehicle for creativity, they had access to state of the art equipment and professional staff, where learning took place in an informal and open environment. The young people who attended the Mandarin study session and who then created this film said that as a result of watching the film they had a better understanding of other people’s culture and languages, that they would like to see more sub-titled film and were more interested in learning languages since watching the film.
Cornerhouse decided to introduce a creative strand to Projector to enable young people to develop their own creative responses to the films they see because it encourages greater practical involvement, and increased critical thinking about the characters and language. Working with professional filmmakers, young people also have the opportunity to learn about practical and creative processes they may not otherwise have the opportunity to experience. This creative element to Projector proved to be a great success and as a result Cornerhouse is currently developing a teacher’s toolkit to enable teachers to deliver their own creative sessions in the classroom, which will be added to their online student-created films and study materials (all freely available). Created by young people, they are engaging resources for other young people learning languages.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website:

Animate, Play and Learn English with Bubble and Pebble

“Animate, Play and Learn English with Bubble and Pebble” was created in 2010 by Kindergarten students of the Terakki Foundation Schools in Turkey ( The children were given the chance to create their own learning/teaching materials, combining their English, IT and Animation skills, and toshare the result with children from all over the world.
They drew and coloured the two main characters, the boy Bubble and the girl Pebble, the game backgrounds and objects. As the children have been learning how to animate pictures in their animation lessons, they animated the pictures of the digital games, putting together the drawings as frames of a stop-motion animation. The children recorded their voices in English, thus practising their pronunciation in English.

Their IT teacher then put the recordings and the animations together to design the digital games, which help players reinforce the topics the children have learned in English class: colours, numbers, shapes, clothes and fruit. Not only did the children improve their artistry skills and foreign language skills but they also learned how to bring life into the characters they drew. They also learned that a computer can be used for play as well as for learning English, while they also improved their basic computer skills such as using the mouse and keyboard.
Playing their own games, the pupils can practice their English skills further and are more motivated in English class. Although created for kindergarten students, these games can be used in lower primary classes as well, according to the curriculum and the level of the students. This material will be further improved and will be used in English classes in the following years as well as in different lessons and classes. The teachers of the Terakki Foundation Schools plan to create more games on different topics which will be dubbed in Turkish, French and German.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:

Bla Bla Bla e-democracy e minori

With Bla Bla Bla e-democracy e minori, created in 2009 by the Italian primary school Direzione Didattica di Cassola, students of the 5th year learned how to create a digital cartoon and learned about the cinematographic and audiovisual language by using videos and cartoons in the Apple multimedia laboratory. They acquired multimedia producition skills on their own by working in the multimedia laboratory. This experience involves all subjects and it helps each student to develop his/her own abilities and to express themselves in different ways.

In the lessons, students also learn how to create a digital cartoon at home, how to use the Internet to study, how to do research, and how to enjoy themselves. The students can then use their media literacy in everyday life, when watching TV or going to the cinema and instead of being passive observers they become an active audience.
This project received an award (in the category “Up to 10 years old”) by the Global Junior Challenge, an international competition organised by the Fondazione Mondo Digitale to promote the innovative use of new technology for training, education, solidarity and international cooperation.

The video can be seen at
A more detailed description of the project is available in the Showcase on the MEDEA Awards website:


Con Bla Bla Bla e-democracy e minori, creato nel 2009 dall'architetto italiano scuola elementare Direzione Didattica di Cassola, gli studenti del 5° anno hanno imparato a creare un cartone animato digitale e a conoscere il linguaggio cinematografico e audiovisivo, utilizzando video e cartoni animati nel laboratorio multimediale di Apple. Hanno acquisito abilità di produzione multimediale per conto proprio, lavorando nel laboratorio multimediale. Questa esperienza coinvolge tutti i soggetti e aiuta ogni studente a sviluppare le proprie capacità e di esprimersi in modi diversi.
Nelle lezioni, gli studenti imparano anche come creare un cartone animato digitale a casa, come utilizzare Internet per studiare, come fare ricerca, e come divertirsi. Gli studenti possono utilizzare le loro conoscenze sui mezzi di comunicazione nella vita di tutti i giorni, quando si guarda la TV o si va al cinema e invece di essere osservatori passivi diventano un pubblico attivo.
Questo progetto ha ricevuto un premio (nella categoria "Fino a 10 anni") da parte del Global Junior Challenge, un concorso internazionale organizzato dalla Fondazione Mondo Digitale per promuovere l'uso innovativo delle nuove tecnologie per la formazione, l'educazione, la solidarietà e la cooperazione internazionale.
Il video può essere visto a

Una descrizione più dettagliata del progetto è disponibile nella vetrina sul sito MEDEA Awards:

Evolution of life

Evolution of life is a website created in 2009 by LMU Munich in Germany ( and CNDP (Centre national de documentation pédagogique - in France, offering original teaching materials about the evolution of life. Evolutionary concepts and evolutionary biology as a modern and relevant science are explained and shown through animation movies (the origin of life as seen by the water molecule Piccolina), documentaries (the effect of human actions on the evolution of animals) and simulations (the states of water, the movement of tectonic plates, ...). These teaching resources are meant for biology teachers but they are available in 3 languages (English, French and German) and can be accessed by everyone who wishes to learn more about evolution.

These resources should help teachers to design an attractive course about evolutionary concepts and stimulate students to become active learners by introducing the topic for example by a movie and then starting a discussion or going deeper using an interactive animation. Using the movies and simulations, students should understand the principles of evolution of life: that all living beings have a common origin and that evolution is the result of changes (mutations in genetic material) submitted to natural selection. Over long periods of time this perpetual search for equilibrium in the living world within its environment leads to biodiversity.
They also use the simulations to let students learn autonomously and carry out virtual experiments, in combination with resources from the new section "Teach", to which quizzes, print-outs and supplementary information for teachers will be added at the end of 2010.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:

Know IT All for Primary Schools

Know IT All for Primary Schools includes a vibrant new 3D SMART animation created by Childnet International (, designed especially for both primary school staff and primary pupils. The resources are designed to help school staff to understand important e-safety issues and to offer strategies and information on how to support young pupils to get the most out of the Internet. Childnet’s SMART rules are illustrated by this exciting and engaging animation.

Two main animated characters Kara and Winston were created who, together with their friends learn about different technologies and their safe use. Through their travels the animated characters use the Internet, mobile phones, social networking pages and a games console and chat to negotiate and navigate their way through a series of realistic online situations. On their journey they are able to interact with a real life SMART crew and request help from young children (in live footage) who guide the cartoon characters in their quest, helping them to make informed and responsible online decisions along the way and helping the viewer to remind him/her that the challenges the characters face are not unique to the animation, but are applicable in the real world.
The animation is accompanied by an interactive training film that combines real footage with animated illustrations to help primary school teachers present the safety message.

A more detailed description of the project is also available in the Showcase on the MEDEA Awards website:

Water Project H2Ooooh!

Water Project H2Ooooh! is a TV-series of 3D cartoon animations that were created based on story boards developed by Italian schools. In 2010 this initiative was devised by Gruppo Alcuni in collaboration with the UNESCO Venice Office and Rai Fiction.
With “Water Project H2Ooooh!” 6,000 students ages 6 to 16 from 280 Italian schools were actively engaged to create a storyboard (or in other words a series of drawings representing the main scenes of a cartoon) on the theme of water and the issues related to its use, to its exploitation and to its limited supply. The schools took part in an educational course which included videos, books, etc which on the one hand allowed children to learn about the creation of animated cartoons and on the other hand it also encouraged a greater understanding of the situation related to water resources in our world today.
The project has been carried out during the 2008-2009 and 2009-2010 school years and was aimed at all teachers open to participating in a creative activity on the theme of water and science with their Primary or early Secondary school classes. The result is a 3-D animated television series in English and Italian (Italian subtitles) with six Pet Pals as main characters focusing on the issue of water protection, which has been broadcast on the public national broadcaster Rai Due in May and June 2010.

You can also find the initiative's page on the UNESCO website ( and 26 English episodes on the UNESCO's YouTube Channel (
A more detailed English description of the project is available in the Showcase on the MEDEA Awards website:


Progetto Acqua H2Ooooh! è una serie televisiva di cartoni animati in 3D creati sulla base di storyboard sviluppate da scuole italiane. Nel 2010 l'iniziativa è stata ideata dal Gruppo Alcuni in collaborazione con l'Ufficio UNESCO di Venezia e Rai Fiction.
Con "Progetto Acqua H2Ooooh!" 6.000 studenti dai 6 a 16, da 280 scuole italiane sono stati impegnati attivamente a creare uno storyboard (o in altre parole, una serie di disegni che rappresentano le scene principali di un cartone animato) sul tema dell'acqua e delle problematiche relative al suo utilizzo, alla sua sfruttamento e alla sua quantità limitata. Le scuole hanno partecipato ad un corso di formazione che comprendeva video, libri, ecc, che da un lato hanno permesso ai bambini di conoscere la creazione di cartoni animati e, dall'altro hanno anche incoraggiato una maggiore comprensione della situazione relativa alle risorse idriche nel nostro mondo di oggi.
Il progetto è stato realizzato durante 2008-2009 e gli anni scolastici 2009-2010 ed era diretto a tutti gli insegnanti disponibili a partecipare ad un'attività creativa sul tema dell'acqua e della scienza con le loro classi elementari e medie. Il risultato è una serie televisiva di cartoni animati 3-D in italiano e inglese (sottotitoli in italiano) con sei Amici Animali come protagonisti che mettono a fuoco il tema della protezione delle acque, che è stata trasmessa sull'emittente pubblica nazionale Rai Due nel maggio e giugno 2010.
È inoltre possibile trovare la pagina dell'iniziativa sul sito dell'UNESCO ( ...) e 26 episodi in inglese alla dell'UNESCO Canale YouTube ( # p / u).
Una descrizione più dettagliata in inglese del progetto è disponibile in Showcase sul sito MEDEA Awards:

I animate and I communicate (@ni & m@te) + I integrate (Make @ wiz)

These are 2 project websites created in 2008 by the Free primary schools Meulebeke in Belgium ( in relation to an eTwinning project.

For “I animate and I communicate” ( the twin @ni (a girl) and m@te (a boy) want to travel around the world and so they visit children’s classroom, school, city or country. Children from all over the world create animations to present their environment, culture and their way of life. They turn into @ni and m@te (two stick figures) and choose a view or scenery of the country or region where they live as the background of the animation.

For “I integrate” the project website is called “Make @ wiz” ( in which children dream about the future and try to build a better world step by step and 'stone by stone'. One team discovers a problem, makes a wish and the other team works out a solution. The children create animations showing their ideas and possible solutions to world problems after which they are shown on the website by the funny wizard 'Wizzy'. The topics range from protection of nature, environmental pollution, famine, children’s rights, racism, immigration to road safety.

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