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Teaching with Games

Teaching with Games was a year-long project investigating the place of mainstream commercial computer games in the classroom. The project aimed to provide practical and informed evidence of the implications and potential of the use of these games in school, and an informed strategy for future educational development requirements, based upon collaborative discussions between industry and the education community. You can view a video as well as download a few publications.

Table of contents: 

Outcomes/Publications:
Teaching with Games: Final report (1mb pdf)
Teaching with Games: Guidance for educators (337kb pdf)
St Johns Student Research Group report (184kb pdf)
Survey on students' attitudes to games and learning (109kb pdf)
Survey on teachers' attitudes to games and learning (123kb pdf)
Final report press release (2 October 2006)
Teaching with Games presentation at BETT 2007 (605kb pdf)

Video University - library

This library of the Video University lists internal text-based web pages that are focused on creating and editing a video plus additional files on the business end of creating videos.

Table of contents: 

Article categories:
- Free Articles & Guides
- The Business of Video

Unterrichtsvideos als Medium der Lehrerinnen- und Lehrerbildung

How to exploit the potential of videos in teacher's training.

Table of contents: 

Unterrichtsvideos in Forschung und Lehre (Educational videos in research and teaching)
Medienspezifisches Potential von Unterrichtsvideos für Forschung und Lehrerbildung (media-related potential of educational video for research and teachers’ training)
Formen des Einsatzes von Unterrichtsvideos in der Lehre (Concepts of using educational videos in teaching)
Lernen durch Reflexion und Analyse von Unterrichtsvideos (Teaching by reflecting and analysing educational videos)
Herausforderungen bei der Reflexion und Analyse von Unterrichtsvideos in der Lehre (Challenges in reflecting and analysing educational videos in teaching)
Forschung zum Einsatz von Videos in der Lehrerbildung (Research about the use of educational videos in teachers’ training)

System requirements: 
Acrobat Reader

Teaching Media Literacy

This website is designed to support the book Teachingmedialiteracy.com: A Web-Linked Guide to Resources and Activities. In the book, links are cited according to a numbering system by chapter and topic.

Table of contents: 

Chapter 1: Goals and curriculum frameworks for media literacy instruction
Chapter 2: Uses of new media in media education
Chapter 3: Film techniques
Chapter 4: Critical approaches to responding to media texts
Chapter 5: Studying media representations
Chapter 6: Media ethnography
Chapter 7: Film, television & music genres
Chapter 8: Studying advertising
Chapter 9: Studying the news
Chapter 10: Integrating media into the English curriculum

VIEWfinder

The magazine of the British Universities Film & Video Council (BUFVC), incorporating the Society for Screen-based learning

Table of contents: 

* Streaming vs Downloading
* Archaeology, Science and Costume Drama
* Davideon Project
* Film Education

Link

Language

Country

Level

Author

British Universities Film & Video Council (BUFVC)

Year

2004

ISBN

ISSN 0952-4444

Length

27 pages

Tags

Video Gaming, Education and Digital Learning Technologies

This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.

The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies.

Link

Format

Language

Country

Level

Author

John Kirriemuir

Year

2002

ISBN

D-Lib Magazine February 2002 Volume 8 Number 2 ISSN 1082-9873

Length

1 page

Tags

Good Practices Database

This is a database with resources on the use of (streaming) audio and media in education. You can browse or use search for specific keywords.

Table of contents: 

Case summary
Full description of the resource
Feedback form

Link

Format

Language

Level

Author

VideoAktiv Project

Year

2006

Length

50 articles

Tags

Video-Arbeit lohnt sich!

Article about using video in an academic secondary school with focus on economics.

System requirements: 
Acrobat Reader

Australian Children's Television Foundation

The ACTF is committed to providing Australian children with entertaining media made especially for them, which makes an enduring contribution to their cultural and educational experience.

Table of contents: 

About us
• Introduction
• Staff
• Board of Directors
• Annual Report
• Corporate Plan
• Submissions/Articles
• ARACY

Distribution
• Introduction
• Producation Search
• Team
• Contact

Learning Centre
• Introduction
• Teaching Materials
• Search
• Advanced Search
• Senior Resources
• Catalogue
• Education News
• Kahootz
• Professional Development
• Contact
• ACTF Schools (About, Advisory Schools, School Resources)

Productions
• Introduction
• Awards and Reviews
• ACTF Production Websites
• Productions

Funding
• Introduction
• Types of support
• Funding Approvals
• Applications
• Other Resources
• Kids 360

Links

News
• Care for kids
• Education News

Shop

Contact

Search

System requirements: 
Adobe Reader

Video Goes to School, Part I. Whether watching or recording, students find video engaging

"This is the first of a three-part series on the use of video in education. Part Two of the series focuses on the use of streaming video and other applications to enhance instruction. The series culminates in June 2005 with an in-depth look at how students are using today's technology tools to produce their own videos."

Link

Format

Language

Country

Level

Author

Cara Branigan, eSchool News

Year

2005

Length

5 pages

Tags

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers