AV in education

KQED education

"KQED Education Network engages with community and educational organisations to broaden and deepen the impact of KQED media to effect positive change"

The Education section gives more information on how to use media for education through:
* Featured Lesson Plan
* Examples of digital storytelling

And if you log in, you can access media resources for education.

On the Digital Storytelling section (http://dsi.kqed.org/index.php/inspirations) you can find out more about
* Annual Digital Storytelling Contest and Festival for high school students
* Featured Projects such as youth stories from South Africa created at the 5th World Summit on Media and Children.
image
* Digital Storytelling: Watch stories, explore narrative, investigate new technologies and check out resources that have to do with digital storytelling. Including Mobile Projects such as "'Scape the Hood", the first gps-enabled mobile media project:
"Scape the Hood was conceived and designed as a locative storytelling project for the Digital Storytelling Initiative at KQED for the opening of the 8th annual Digital Storytelling Festival. We convened a group of storytellers, artists, and technologists to envision what this project could be. It became a narrative archeology experiment, combining digital storytelling and emerging technology by overlaying a virtual landscape on the physical world. As originally designed, the audience walks the streets and listens to the neighbourhood stories, taking in the sights, sounds, and smells from both the physical and the virtual world."

Table of contents: 

Early Learning
• Early Childhood Educators
o Hands On Literacy
o Workshops
o A place of our own workshops
• Parents & kids
o Media as a learning tool
o Reading Rainbow
o Sesame Street View & Do
o Workshops
• Community Partners
• KidsWatch
• PBS Kids Raising Readers

Educators
• Arts
• Science
• Social Studies/Language Arts
o Election Resources
• Post Secondary Education

Digital Media Center
• Media Literacy
o Key Concepts
o Framework
o Glossary
o Resources
o Copyright & Media Education
o Video for English Learners
• Teachers’ Domain

Community Engagement

Curriculum Bank
• Adult Learning
• Language Arts
• Math
• Media Studies
• Science
• Social Studies
• Study Skills/ESL
• Visual & Performing Arts
• Visual & Performing Arts: Literary Arts

System requirements: 
Adobe Reader, Quicktime

Project-based learning with multimedia

SRI International's Center for Technology in Learning evaluated the Challenge 2000 Multimedia Project from 1995 to 2000. The evaluation examined three aspects of the Multimedia Project: its dissemination across various schools and districts, its impact on teaching practice, and its effects on student achievement. This page is designed to offer the evaluation findings to specific audiences: Technology Coordinators and Administrators, Teachers, Students and Parents, Business Partners, and Researchers. There are also Quick Links to the full evaluation reports, slide presentations, research and evaluation tools, and related research into education and technology.

Table of contents: 

Overview and Administration
Includes Overview, Directory, Research & Evaluation information
PBL with Multimedia Topics
Many topics on Project-Based Learning supported by Multimedia including the Scoring Rubric
Curriculum and Activities
Specific activities, Curriculum ideas, technology guides, and CD-ROM technical support
Classroom Examples
Database of Example Projects, Analysis of Projects
Interact
Communicate with other teachers and administrators about PBL+MM
Find
Search and Site Map

Tech Support
for the PBL with Multimedia CD-RO

System requirements: 
Real Player

102 Very Teachable Films

This book features a subject index and summaries of 102 popular movies to help teachers use films as part of their teaching material. Teachers will find valuable help in previewing and selecting movies as part of their ESL/EFL curriculum, along with suggestions for related activities, notes on special audiences and considerations, and information to help them locate the movies.

Link

Format

Language

Country

Level

Author

Elizabeth Mejia, Joseph Kennedy, Maida Kennedy Xiao

Year

1995

ISBN

# ISBN-10: 0131068245 # ISBN-13: 978-0131068247

Length

224 pages

Tags

Daisy and Drago

Daisy and Drago is an animation by 6-year old Turkish pupils under the guidance of two teachers from the Terakki Foundation Schools in Istanbul, Turkey, English teacher Miss. Özge Karaoğlu and animation teacher Mrs. Havva Kangal Erdoğan. Daisy and Drago aims to entertain young learners while they learn a foreign language (in this case English) and help them to build permanent learning in English. The pupils made drawings in their animation class, coloured them and by putting them behind each other, an animation was created. The pupils also dubbed the animation for a Turkish and an English version.

In a repetitive and funny story young children can learn to use the English phrases “I can – I can’t – Can you?” as the young girl Daisy invites her friend Drago to several of her favourite sports activities, but he can’t do them as he is a dragon and she is a human, but there is one thing that Drago can do...

By integrating Art and English lessons, pupils had the opportunity to learn and combine artistry and language skills during the production of this animation film and their audiovisual aids are now an important part of the resulting animation. They learned how to record their voices and sounds for the animation, but also to create and maintain teamwork and present their artwork to an audience.

This film has been used in English lessons as a teaching resource in English language teaching. The resulting animation is also part of lessons as Özge and Havva explain: “We have used this film in our kindergarten classes when we teach sports . Before we present the topic we show some snapshots of the video where they do different sports and we ask the kids to name them. We ask students about their favorite sports then we ask them which sports they can do. They look at the snapshots and decide what Daisy can do and what Drago can’t. After they watch the film, students role-play the story and discuss what Daisy and Drago can or can’t do. They also watch the film without the sound and then try to remember what the characters say in different scenes. Another related activity is preparing posters for the film and making puppets of the characters.” Follow-up stories were later created such as 'Daisy and Drago and the Magic Wand', ...

Daisy and Drago won the MEDEA Award for Creativity and Innovation 2009. You can watch a MEDEA Showcase about the project here: http://www.medea-awards.com/daisy-and-drago, and be sure to watch the "making of video" of Daisy and Drago’s narration: http://video.google.com/videoplay?docid=1352486947893285486#

Link

Format

Language

Country

Level

Author

Özge Karaoğlu and Havva Kangal, Terakki Foundation School

Year

2008

Length

web page

Tags

Look again

The guide includes advice on how to manage teaching and learning film in early years settings, classrooms and across the school, a model for learning progression, and an extensive list of further resources and resource providers.

Table of contents: 

Introduction
The case for Moving Image Education for 3–11 year-olds
Basic Teaching Techniques
Moving images and literacy
Founding Stage curriculum links
Moving Images across the curriculum
Managing teaching and learning
Becoming cineliterate
Resources
Glossary

System requirements: 
Acrobat Reader

Link

Format

Language

Country

Level

Author

British Film Institute Primary Education Working Group 2002-2003

Year

2003

ISBN

1-903786-11-8

Length

64 pages

Tags

What games have to teach us

This is an article from The Guardian by John Kirriemuir. He is an independent researcher and consultant who has a blog at http://www.silversprite.com.

Participatory Video A Practical Approach to Using Video Creatively in Group Development Work

"Video can be a powerful tool for stimulating self-expression and interaction in group development work. Used in a participatory way, video encourages clients to examine the world around them, raising awareness of their situation and helping them to become more actively involved in the decisions which affect their lives. Based on an innovative approach researched over twelve years, Participatory Video offers a comprehensive guide to using video with groups.
The book includes over 60 step-by-step exercises, explaining clearly the procedure to follow, time needed and value of each activity. It provides basic information about video equipment and how to operate it, techniques for teaching skills to group members and advice on planning a series of workshops and longer-term video projects. Jackie Shaw and Clive Robertson place the use of video within a coherent theoretical framework and show how to maximise its effectiveness in groups with a range of different needs.
Participatory Video will be of particular interest to group leaders looking for new ways to enhance and amplify the group development process. It is aimed at a wide range of professionals, including social workers, youth and community workers, teachers, development educationalists, extension workers, therapists, community artists and video trainers."

"Participatory Video is a comprehensive guide to using video in group development work. Used in a participatory way, video can be a powerful tool, which allows clients to examine the world around them, gain awareness of their situation and become more actively involved in decisions which affect their lives.
Based on an innovative approach researched over twelve years, the book sets out a complete programme for workers in a range of social work, community, education and health settings. It features over 60 exercises, explaining clearly the procedure to follow, the time needed and the value of each activity. It includes practical advice on:
* workshop planning
* video equipment and how to use it
* teaching technical skills to group members
* running long-term projects
Participatory Video is a practical handbook for a wide range of professionals, including social workers, teachers, extension workers, therapists, community artists and video trainers. "

Table of contents: 

List of figures
Preface
Acknowledgements
Introduction
CONTEXTS
1 Background, approach and benefits
Participatory video checklist
WORKSHOPS
2 Basics
Basics checklist
3 Initial contact
Initial contact checklist
4 Playing games
Games index
5 Creating video sequences
Creating video sequences checklist
PROJECTS
6 Applications and project outcomes
Benefits checklist
7 Setting up a project
Setting up a project checklist
8 Developing project plans
Example project plan
EQUIPMENT
9 Technical teaching and video operation
Teaching checklist
Putting it into practice
Appendix
Bibliography
Index

Link

Format

Language

Country

Author

Clive Robertson, Jackie Shaw, directors of Real Time Video

Year

1997

ISBN

ISBN-10: 0415141052, ISBN-13: 978-0415141055

Length

304 pages

Tags

Media Literacy for Prevention, Critical Thinking, Self-Esteem

Dr. Peter DeBenedittis is dedicated to creating a cultural revolution around media.This website contains research, information and educational materials about how media literacy is used for science-based prevention and internet safety.

Table of contents: 

Research
• Special reports
• Alcohol Toys
• PeterD’s Papers
• Links & Resources

Client Services
• Book a Speaker
• Meeting Planners’ Page
• Presentation samples
• Speaker’s Calendar
• PeterD
• Rate Sheet
• Client List
• Request Demo Tape

Venues & Topics
• Conferences & Keynotes
• Workshops & Training
• College LEctures
• Middle & High Schools
• Internet Safety & Cyberbullying
• Tobacco Prevention
• Underage & Binge Drinking
• Body Image & Eating Disorders
• Parenting
• Violence Prevention
• Nutrition & Obesity Prevention
• Self Esteem & Sexuality
• Social Norms

Educational Material

Contact

Calendar

Help the cause

System requirements: 
Adobe Reader, Flash

Media Education Foundation (MEF)

The Media Education Foundation produces and distributes documentary films and other educational resources to inspire critical reflection on the social, political and cultural impact of American mass media.

Table of contents: 

* videos to purchase with video previews
* study guides

For example:
View the trailer for this film on You Tube / video preview on MEF site
In this section:
Summary
Logistical Information
Biographical Summary
Reviews and Comments
Screenings and Festivals
Articles

Past articles

The Academic Advanced Distributed Learning Co-Lab (AADLC), an independent node in the Advanced Distributed Learning Initiative (ADLI), has a vision to advance sustainable, immersive, distributed learning technology to enable global access to high-quality educational opportunities. This resource lists links to a number of publications by AADLC personnel and associated faculty written prior to 2005, containing papers and publications about video games, metadata standards, ...

Table of contents: 

Learning Object Repository Papers
SCORM and Learning Object Papers
Papers by the Games, Learning, and Society Research Group (formerly GAPPS)

Link

Format

Language

Country

Level

Author

Academic ADL Co-Lab

Year

2005

Length

link repository

Tags

Sponsors and Exhibitors

MediaSite Become a sponsor

Organisers