best practice

Bla Bla Bla e-democracy e minori

With Bla Bla Bla e-democracy e minori, created in 2009 by the Italian primary school Direzione Didattica di Cassola, students of the 5th year learned how to create a digital cartoon and learned about the cinematographic and audiovisual language by using videos and cartoons in the Apple multimedia laboratory. They acquired multimedia producition skills on their own by working in the multimedia laboratory. This experience involves all subjects and it helps each student to develop his/her own abilities and to express themselves in different ways.

In the lessons, students also learn how to create a digital cartoon at home, how to use the Internet to study, how to do research, and how to enjoy themselves. The students can then use their media literacy in everyday life, when watching TV or going to the cinema and instead of being passive observers they become an active audience.
This project received an award (in the category “Up to 10 years old”) by the Global Junior Challenge, an international competition organised by the Fondazione Mondo Digitale to promote the innovative use of new technology for training, education, solidarity and international cooperation.

The video can be seen at
A more detailed description of the project is available in the Showcase on the MEDEA Awards website:


Con Bla Bla Bla e-democracy e minori, creato nel 2009 dall'architetto italiano scuola elementare Direzione Didattica di Cassola, gli studenti del 5° anno hanno imparato a creare un cartone animato digitale e a conoscere il linguaggio cinematografico e audiovisivo, utilizzando video e cartoni animati nel laboratorio multimediale di Apple. Hanno acquisito abilità di produzione multimediale per conto proprio, lavorando nel laboratorio multimediale. Questa esperienza coinvolge tutti i soggetti e aiuta ogni studente a sviluppare le proprie capacità e di esprimersi in modi diversi.
Nelle lezioni, gli studenti imparano anche come creare un cartone animato digitale a casa, come utilizzare Internet per studiare, come fare ricerca, e come divertirsi. Gli studenti possono utilizzare le loro conoscenze sui mezzi di comunicazione nella vita di tutti i giorni, quando si guarda la TV o si va al cinema e invece di essere osservatori passivi diventano un pubblico attivo.
Questo progetto ha ricevuto un premio (nella categoria "Fino a 10 anni") da parte del Global Junior Challenge, un concorso internazionale organizzato dalla Fondazione Mondo Digitale per promuovere l'uso innovativo delle nuove tecnologie per la formazione, l'educazione, la solidarietà e la cooperazione internazionale.
Il video può essere visto a

Una descrizione più dettagliata del progetto è disponibile nella vetrina sul sito MEDEA Awards:

Pocket Anatomy

Pocket Anatomy (the Interactive Human Body), created in 2009 by eMedia, Ireland (, is a range of medical education software applications to assist medical students, healthcare professionals, and the general public in visualising the complexities of the human body in a novel format. The first two products in this suite of medical education resources include “Pocket Heart” and “Pocket Body”.
Originally created to help anatomy and biology students study and understand the inner workings of the human body in a more fun and engaging way, these Pocket Anatomy learning tools are also popular amongst doctors, nurses and healthcare professionals as communications aids when meeting and explaining diagnoses and conditions to patients and their families.

Pocket Heart is a novel way to visualize how the human heart works, in 3D. Whether you’re a student needing to learn, understand and memorize all of the anatomical features and functions of the heart, or a health care professional looking for a new way of communicating a diagnosis or procedure to a patient, colleague or trainee, Pocket Heart’s unique 3D interface can facilitate this.
Pocket Body is a fully searchable interactive atlas of the human anatomy, which allows the busy medical and nursing student or allied health care professional to visualise the human musculoskeletal system through the use of interactive high definition illustrations of the human body. This software features a fully anatomically accurate human character with nine layers of musculoskeletal content, enabling the user to navigate from the skin layer through the superficial to deep musculature, and on through to ligaments and the skeleton. In each layer, structures are pinned for identification and associated with each pin is additional concise relevant information including clinical notes. All of the information is presented in an interactive, mobile and accessible format which takes full use of the features of the device on which the app runs (iPhone, iPad or iTouch). This is a marked contrast with the two-dimensional (2D) printed pictures and diagrams commonly used in the teaching of advanced human anatomy today. Additional features allow the user to make learning notes as they progress through the learning content, and also utilize the built-in quizzes as a self-test capability to assist in their learning and exam preparation.

A more detailed description of the application is available in the Showcase on the MEDEA Awards website:










Evolution of life

Evolution of life is a website created in 2009 by LMU Munich in Germany ( and CNDP (Centre national de documentation pédagogique - in France, offering original teaching materials about the evolution of life. Evolutionary concepts and evolutionary biology as a modern and relevant science are explained and shown through animation movies (the origin of life as seen by the water molecule Piccolina), documentaries (the effect of human actions on the evolution of animals) and simulations (the states of water, the movement of tectonic plates, ...). These teaching resources are meant for biology teachers but they are available in 3 languages (English, French and German) and can be accessed by everyone who wishes to learn more about evolution.

These resources should help teachers to design an attractive course about evolutionary concepts and stimulate students to become active learners by introducing the topic for example by a movie and then starting a discussion or going deeper using an interactive animation. Using the movies and simulations, students should understand the principles of evolution of life: that all living beings have a common origin and that evolution is the result of changes (mutations in genetic material) submitted to natural selection. Over long periods of time this perpetual search for equilibrium in the living world within its environment leads to biodiversity.
They also use the simulations to let students learn autonomously and carry out virtual experiments, in combination with resources from the new section "Teach", to which quizzes, print-outs and supplementary information for teachers will be added at the end of 2010.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:

Et si c'était toi?

'Et si c'était toi?' (And if it was you?) is a 4-minute film produced in 2008 by 17 to 18-year old students of the secondary school Lycée Technique du Centre in Luxembourg ( With the generous time and effort of students of class 3IF1 and their French teacher, this film was made largely outside of school hours, in the framework of the project 'School without violence' (Lycée Sans Violence).

This short film is about two teenage girls who fall victim to different forms of violence. The film confronts us with bullying and domestic violence and how the two girls are struggling to cope with it and its consequences such as isolation, depression and suicidal thoughts, and how they both try to find a way to get away from it.
An educational guide was produced to accompany the film, in a collaboration between the Lycée Technique du Centre and the Centre de psychogie et d'orientation scolaires (COPS - of the National Ministry of Education and Training ( The guide discusses the topics of bullying and suicide and addresses both the warning signals and suggested attitudes friends and teachers can take towards a victim. Guidelines are also included, to facilitate an interactive session in the classroom or in an informal setting with a group of teenagers. The educational guide and movie were distributed together in the secondary schools of the Grand Duchy of Luxembourg and are used continuously.

- The Ministry's COPS web page on Et si c'était toi?:
- The educational guide in PDF:
- Lycée Technique du Centre in Luxembourg:

BBC News School Report

BBC News School Report, started in 2006 by BBC News, gives 11-14 year-old students in the UK the chance to make their own news reports for a real audience. Using lesson plans and materials from the BBC News School Report website, and with support from BBC staff, teachers help students develop their journalistic skills to become School Reporters.
The online materials available to teachers and learners include the Huw Edwards Lesson Plans (Huw Edwards is the BBC’s News reporter): 6 lessons, correlating to the curricula in England, Wales, Scotland and Northern Ireland, with accompanying videos for teachers to use as they wish while running the project (also in Welsh). Materials are in a variety of formats to engage pupils - film, audio and text.

The project is continuously run and in March schools take part in an annual News Day (first organised in March 2007), when all involved schools simultaneously create video, audio and text-based news reports, and publish them on their school website, to which the BBC links. On the latest News Day on 11 March 2010, 719 schools across the UK took part in making the news simultaneously.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:

Traditions across Europe

Traditions Across Europe is a project within the eTwinning community (, which is an EU programme that enables and encourages European schools to collaborate using ICT. Traditions Across Europe is based on an information exchange amongst 22 European schools about particular aspects, activities and traditions of the school's own country, a blog was set up by the schools to support this exchange. There, the 10 to 11 year old pupils of the Istituto Comprensivo "Don Bosco"- Francavilla in Sinni" (PZ) in Italy shared what they experienced and made at school as they learned about their own origins, history and traditions. Through the project's blog, and with the help of their two teachers Gina Antonietta Mango and Carmelo Mario Martino, the Italian pupils could communicate and exchange materials about their countries' traditions.

The children were engaged in the search and discovery of local traditions: songs, typical recipes, festivities, games and particular activities (wine-making, cider-making, olive oil extraction). It was a whole experience for the pupils, as they were confronted with the materials the other schools published on the blog and as they got to know more about the local, national and European culture. The most innovative and creative elements of the project were the confrontations that occured with foreign pupils and teachers, the analysis of authentic materials such as traditional objects, instruments, places, photographs, texts… and of course the usage of ICT to search and communicate, the realization and the usage of the Blog ( and the usage of eTwinning twinspace (

There is the initiative's page on the eTwinning twinspace:
The articles made by this Italian school are listed here:
You can find a more detailed English description of the project in the Showcase on the MEDEA Awards website:


Traditions Across Europe è un progetto nell'ambito della comunità eTwinning (, un programma comunitario che consente e incoraggia le scuole europee a collaborare con le TIC. Traditions Across Europe è basato sullo scambio di informazioni tra 22 scuole europee su aspetti specifici, attività e tradizioni del Paese della scuola, un blog è stato istituito dalle scuole a supporto di tale scambio. Lì, gli alunni di 10-11 anni di età dell'Istituto Comprensivo "Don Bosco" - Francavilla in Sinni "(PZ) in Italia hanno condiviso ciò che hanno sperimentato e fatto a scuola mentre imparavano a conoscere le proprie origini, la storia e le tradizioni. Attraverso il blog del progetto e con l'aiuto dei loro due insegnanti Gina Antonietta Mango e Carmelo Mario Martino, gli studenti italiani hanno potuto comunicare e scambiare materiali sulle tradizioni dei loro paesi.
I bambini sono stati impegnati nella ricerca e scoperta delle tradizioni locali: canzoni, ricette tipiche, feste, giochi e attività particolari (vinificazione, sidro, estrazione di olio d'oliva). È stata un'esperienza completa per gli alunni, dato che si sono confrontati con i materiali delle altre scuole pubblicati sul blog e dato che hanno avuto modo di conoscere meglio la cultura locale, nazionale ed europea. Gli elementi più innovativi e creativi del progetto sono stati gli scontri che si sono verificati con alunni e docenti stranieri, l'analisi di materiali autentici, come oggetti della tradizione, strumenti, luoghi, fotografie, testi ... e, naturalmente, l'uso delle TIC per cercare e comunicare, la realizzazione e l'utilizzo del Blog ( e l'utilizzo di TwinSpace eTwinning ( ...)
C'è la pagina dell'iniziativa su TwinSpace eTwinning:
Gli articoli realizzati da questa scuola italiana sono elencati qui:
Si può trovare una descrizione più dettagliata in inglese del progetto nello Showcase sul sito MEDEA Awards:

Eyes on the Skies

Eyes on the Skies consists of a 60-minute DVD and a 132-page, full-colour book, exploring the development of the telescope over the four centuries following Galileo's breakthrough, along with all the astronomical riches this instrument has revealed. The DVD gathers animations, simulations and stunning photographs, displaying the heavens revealed by astronomers while the film's host and narrator explain these unveiled cosmic answers, as well as pointing out areas of continuing mystery. Rounding out the Eyes on the Skies package is a sturdy, hardcover textbook that complements the film, creating a comprehensive educational experience.

Eyes on the Skies, by telling the history of the telescope in astronomy, aims to offer a compelling perspective on how human knowledge of space and our place in it has been completely revolutionised in the last 400 years. The Universe is a vast, complex, mind-boggling realm; showing science's step-wise visual foray into the final frontier will help make astronomy much more accessible and "real" to students of most ages. The DVD runs for 60 minutes and contains subtitles in several languages. The Eyes on the Skies book is available in English, German, Finnish, Korean and Japanese. DVD and chapter excerpts, along with beautiful photographs are also freely available to the general public, teachers and students worldwide.

The Eyes on the Skies movie is presented by Dr. J aka Dr. Joe Liske from European Southern Observatory (ESO -, and the authors are Govert Schilling (Alles over Sterrenkunde, the Netherlands - and Lars Lindberg Christensen (European Space Agency (ESA) - and ESO, Germany), who strive to contribute to the popularisation of science and technology.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:

Know IT All for Primary Schools

Know IT All for Primary Schools includes a vibrant new 3D SMART animation created by Childnet International (, designed especially for both primary school staff and primary pupils. The resources are designed to help school staff to understand important e-safety issues and to offer strategies and information on how to support young pupils to get the most out of the Internet. Childnet’s SMART rules are illustrated by this exciting and engaging animation.

Two main animated characters Kara and Winston were created who, together with their friends learn about different technologies and their safe use. Through their travels the animated characters use the Internet, mobile phones, social networking pages and a games console and chat to negotiate and navigate their way through a series of realistic online situations. On their journey they are able to interact with a real life SMART crew and request help from young children (in live footage) who guide the cartoon characters in their quest, helping them to make informed and responsible online decisions along the way and helping the viewer to remind him/her that the challenges the characters face are not unique to the animation, but are applicable in the real world.
The animation is accompanied by an interactive training film that combines real footage with animated illustrations to help primary school teachers present the safety message.

A more detailed description of the project is also available in the Showcase on the MEDEA Awards website:

Water Project H2Ooooh!

Water Project H2Ooooh! is a TV-series of 3D cartoon animations that were created based on story boards developed by Italian schools. In 2010 this initiative was devised by Gruppo Alcuni in collaboration with the UNESCO Venice Office and Rai Fiction.
With “Water Project H2Ooooh!” 6,000 students ages 6 to 16 from 280 Italian schools were actively engaged to create a storyboard (or in other words a series of drawings representing the main scenes of a cartoon) on the theme of water and the issues related to its use, to its exploitation and to its limited supply. The schools took part in an educational course which included videos, books, etc which on the one hand allowed children to learn about the creation of animated cartoons and on the other hand it also encouraged a greater understanding of the situation related to water resources in our world today.
The project has been carried out during the 2008-2009 and 2009-2010 school years and was aimed at all teachers open to participating in a creative activity on the theme of water and science with their Primary or early Secondary school classes. The result is a 3-D animated television series in English and Italian (Italian subtitles) with six Pet Pals as main characters focusing on the issue of water protection, which has been broadcast on the public national broadcaster Rai Due in May and June 2010.

You can also find the initiative's page on the UNESCO website ( and 26 English episodes on the UNESCO's YouTube Channel (
A more detailed English description of the project is available in the Showcase on the MEDEA Awards website:


Progetto Acqua H2Ooooh! è una serie televisiva di cartoni animati in 3D creati sulla base di storyboard sviluppate da scuole italiane. Nel 2010 l'iniziativa è stata ideata dal Gruppo Alcuni in collaborazione con l'Ufficio UNESCO di Venezia e Rai Fiction.
Con "Progetto Acqua H2Ooooh!" 6.000 studenti dai 6 a 16, da 280 scuole italiane sono stati impegnati attivamente a creare uno storyboard (o in altre parole, una serie di disegni che rappresentano le scene principali di un cartone animato) sul tema dell'acqua e delle problematiche relative al suo utilizzo, alla sua sfruttamento e alla sua quantità limitata. Le scuole hanno partecipato ad un corso di formazione che comprendeva video, libri, ecc, che da un lato hanno permesso ai bambini di conoscere la creazione di cartoni animati e, dall'altro hanno anche incoraggiato una maggiore comprensione della situazione relativa alle risorse idriche nel nostro mondo di oggi.
Il progetto è stato realizzato durante 2008-2009 e gli anni scolastici 2009-2010 ed era diretto a tutti gli insegnanti disponibili a partecipare ad un'attività creativa sul tema dell'acqua e della scienza con le loro classi elementari e medie. Il risultato è una serie televisiva di cartoni animati 3-D in italiano e inglese (sottotitoli in italiano) con sei Amici Animali come protagonisti che mettono a fuoco il tema della protezione delle acque, che è stata trasmessa sull'emittente pubblica nazionale Rai Due nel maggio e giugno 2010.
È inoltre possibile trovare la pagina dell'iniziativa sul sito dell'UNESCO ( ...) e 26 episodi in inglese alla dell'UNESCO Canale YouTube ( # p / u).
Una descrizione più dettagliata in inglese del progetto è disponibile in Showcase sul sito MEDEA Awards:

Water in Ethiopia

These three multimedia activities were developed in 2009 as part of a distance learning module of the Open University (OU - in the UK. The module, ‘Environment: journeys through a changing world’ takes an interdisciplinary approach to teaching environment and sustainability to new undergraduate students of all ages. Approximately 2000 students have completed the module since it started. It will be presented for several years to come and is available throughout Europe.
The module is divided into six blocks of study that take students on a journey to six different locations around the world. Focusing on Ethiopia, these three self-contained DVD-based activities are an integral part of Block 3 of the module. Students use printed books as their primary learning source and are referred to the DVD as required. The three activities use a blend of video and other resources to teach specific aspects of water use and water resources management. By incorporating questions, they encourage students to explore the learning resources and extract key points of information.

The video components of the activities, modified for viewing without the supporting text and other resources, can be downloaded free from iTunesU:

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:

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