best practice

Mindsetter

Mindsetter is a learning game on change management, created in 2009 by Christian Harpelund and currently used at the Danish School of Education (Denmark). It is meant to teach employees, consultants and managers how to recognize and work with resistance to change in their organisation or project. The game, available in Danish or English, is based on a model provided by Rick Maurer, called 3 levels of resistance, and aims to make this model come alive to the participants.
At the start of the game, the participants are provided with a challenge, e.g. to change the current values of an organisation. They have to go through 4 phases: initial recognition of the need to change, planning, implementing and integrating. In the game, the participants (or players) manage a department with 10 employees who are opposing the change and, dependent on what the players decide to do, these employees will leave the project by resisting the change in different manners.

The goal of the game is to navigate the project (illustrated as a boat in the game) through all 4 project phases while keeping the employees on board, as well as trying to pick those up who leave the project. The game can be played as a board-game with up to 40 participants, or it can be played as a simulation, either as a group or in solitary. The game-interface provides an interchangeable case, which can be played in both ways. The purpose of the game is to make the theory come alive to the participants; rather than remembering that decision A leads to employees leaving the project while exhibiting resistance condition B, the participants are allowed to experiment with different kinds of change management behaviour while experimenting with and experiencing their consequences. While the board-game explains the theory to the participants, the simulator helps speed up the participants' experiments, thereby allowing them to emphasise the experimental element of the learning process.

The game is currently being used with top- and middle managers, at university programmes teaching adult education, human resource management, change management and game-didactic design. It is first used for teaching the particular theory (Rick Maurer's 3 levels of resistance) and is used afterwards to design and test change scenarios for particular change projects.

A more detailed English description of the project is also available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/mindsetter

Link

Format

Language

Country

Author

Christian Harpelund

Year

2009

Tags

War on Waste

Green Schools 'War on Waste' is a light-hearted short video about environment and recycling, created in 2010 by young pupils from primary school St Francis School, Priorswood, Dublin in collaboration with NearTV, Near Media Co-operative (Ireland). The pupils taking part in the video explain the importance of recycling and what type of waste can go into the different recycling bins used in Ireland. Because the Dublin City Council decided to put recycling bins into a local Travellers site for the first time (Travellers are an indigenous minority group in Ireland), pupils of the school that were also Travellers were involved in the making of this video to make them aware of the importance of these recycling bins.

The video was shown as part of lessons on the environment and recycling. As this was a community project with a particular emphasis on encouraging young people and their parents to recycle, a viewing was arranged in the school for everyone to watch the video. Near TV believes, that by creating a sense of occasion for the young people and their parents, they would see the importance in recycling and bring with them this new knowledge into their homes and daily life.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/green-schools-war-on-waste

Exploring the Nature: Five Stories

Exploring the Nature: Five Stories (Pieci stāsti par dabu), is a documentary film series that was created in 2009, by ELM MEDIA, Latvia (http://www.elmmedia.lv/lv/filmas/daba/pieci_stasti_par_dabu) with the help of the Latvian Fund for Nature, a non-governmental nature conservation and research organisation.
Educating Latvian youngsters on climate change and the impact humans have on the environment, this series is made up of 5 educational films on five different biotopes (floodplain meadows, inland waters, forests, marshlands and sea coast) and their management. Each film, also available online, is a road movie with 3 students travelling around Latvia and exploring nature by visiting protected areas and countryside farms and meeting experts from the Latvian Fund for Nature. By following these adventurous travel stories by their peers, teenagers are encouraged to associate with the environmental problems discussed in the films and to change their general attitude to one where all members of society are involved in preserving the environment by maintaining natural diversity and protecting natural habitats. Students learn about three main topics: the natural processes that are going on in these five main natural biotopes that cover almost the whole Latvian ecosystem, the different species that live in each biotope and what makes them different and they also learn about the importance of each species.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/exploring-the-nature-five-stories

Kaatje

'Kaatje' is a hosting concept for the youngest viewers of KETNET (http://www.ketnet.be), the TV channel for children from Vlaamse Radio- en Televisieomroeporganisatie (VRT), the Flemish public broadcaster in Belgium. Kaatje is a little girl who lives in a snowglobe (with stars instead of snow) together with her friend Kamiel, a dinosaur and her doll 'Eendje' (little duck). The three of them play together and discover the world while Kaatje thinks she knows everything and is always right, although she also makes mistakes. And Kamiel just adores Kaatje; their adventures are programmed in between the other programmes, so they are hosting little children through their TV hour.

The adventures of Kaatje have no link with the content of the programmes, but what is very important in 'Kaatje' is creativity and interaction, stimulating little children to sing and dance along, ... Toddlers and pre-schoolers go through an exciting period of development and learn - both at home and in school - colours, how to draw, read and write, handicraft, ride a bike, climb, tie their laces, play with other kids, … The world of Kaatje (both on TV and online) stimulates a number of these skills through the various online games. Children for example practise hand-eye coordination (through Bumba's shaking game, Kaatje's balloon game and labyrinth game, learn colours, sounds, new words, figures, learn to make associations (which figure does not fit, find the difference and memory game), and Kaatje gives children the opportunity to discover new things and stimulates their imagination.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/kaatje

Neu in Berlin - Online Video Soap

The Online Video Soap "Neu in Berlin" was created by LinguaTV GmbH, Germany (http://www.linguatv.com/index.php?) to support students who wished to learn authentic German (DaF) with Online Videos. It is an edutainment format using online videos and games for learning German (as a foreign speaker). Based on a modular structure in a series of subtitled videos the two main characters, German-speaking Katja and Alexander accidently meet one another in Berlin and since Alexander is new to the city, Katje gives him a tour of Berlin. They interact in recognisable situations such as meeting & greeting people, asking for directions, ordering food & beverages, shopping and other daily activities.

The videos are supplemented by a series of lessons and games that help learners test their understanding and memory of newly-learned words, spoken and written texts. A few of the games are quizzes, crossword puzzles, … but on LinguaTV, the online-video learning content is also embedded in an online community or training platform. With a cross-platform point system, learners can see their overall progress and compare their experiences with other learners. They can also interact through integrated video chat and meet virtually or take a language course in the virtual classroom. The audio-visual content gives the learner interesting impressions from different countries, people and cultures whilst training listening comprehension at the same time.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website at http://www.medea-awards.com/showcase/online-video-soap-neu-in-berlin

Regards sur la Psychologie Sociale Expérimentale

Regards sur la psychologie sociale expérimentale or “Perspectives on experimental social psychology” is a series of 5 video clips each of which consists of a short film of an experiment and a presentation to explain the following topics: the fundamental attribution error, the failure to assist a person in danger, the effects of a commitment process, the effects of categorisation and the effects of social comparison. The series was created in 2007 by VIDEOSCOP Université Nancy 2, the audio-visual and multimedia research and production department of Université Nancy2, France (http://www.univ-nancy2.fr/VIDEOSCOP).

This project targets university students, and particularly those in the field of social psychology. Experiments are the basis of many fundamental concepts in the field of social psychology, and these have been conducted in strict test conditions so the majority of them are only available to social psychology students in texts on paper. This online collection contains five experiments that are reconstructed and recorded. These videos show in particular the methodology used and the subjects’ reactions, thus visualising the concepts to make them easier to understand and remember. Each of the five recorded experiments is linked to a theoretical part, explaining the experiment and creating links with the theoretical concepts that students need to know and learn.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/regards-sur-la-psychologie-sociale-...

Passport to the Internet - Student tutorial for Internet literacy

Passport to the Internet - the Student tutorial for Internet literacy (Grades 4-8) was created by the Media Awareness Network (http://www.media-awareness.ca) in Canada. It gives the opportunity for children to learn to do online activities in a secure environment. This e-learning tutorial is modular-based and these interactive modules are key to the Passport to the Internet approach: students learn by performing the actual tasks they do online - using a search engine, carrying on a conversation, creating a profile - as the interactive medium allows students to learn Internet literacy skills in authentic environments.

The modules include:
- MyFace, a social networking site that challenges students to create an engaging profile while protecting their privacy;
- Co-Co’s Choco Match: a simulated advergame that teaches the “tricks of the trade” that online advertisers use to reach young consumers;
- Study Space: a research assignment that teaches authentication skills through a mock search engine and by having students judge the reliability of three different websites;
- Web Café: a general introduction to safe and wise web surfing that shows students how to judge what is behind a link, e-mail, banner ad or search result before clicking on it;
- Instant Pigeon: an instant messaging programme in which students engage in four conversations, allowing them to make ethical choices about how to reply to their online “buddies” and how to deal with issues such as uploading photos and videos, stranger contact and cyber bullying.

A more detailed description of the project is also available in the Showcase on the MEDEA Awards website http://www.medea-awards.com/showcase/passport-to-the-internet

I animate and I communicate (@ni & m@te) + I integrate (Make @ wiz)

These are 2 project websites created in 2008 by the Free primary schools Meulebeke in Belgium (http://www.sintamandusmeulebeke.be) in relation to an eTwinning project.

For “I animate and I communicate” (http://www.sintamandusmeulebeke.be/animations/aniandmate.htm) the twin @ni (a girl) and m@te (a boy) want to travel around the world and so they visit children’s classroom, school, city or country. Children from all over the world create animations to present their environment, culture and their way of life. They turn into @ni and m@te (two stick figures) and choose a view or scenery of the country or region where they live as the background of the animation.

For “I integrate” the project website is called “Make @ wiz” (http://www.sintamandusmeulebeke.be/myworld/makeawiz.htm) in which children dream about the future and try to build a better world step by step and 'stone by stone'. One team discovers a problem, makes a wish and the other team works out a solution. The children create animations showing their ideas and possible solutions to world problems after which they are shown on the website by the funny wizard 'Wizzy'. The topics range from protection of nature, environmental pollution, famine, children’s rights, racism, immigration to road safety.

ASBCAST Mini Lectures

The ASBCAST Mini Lectures ("Vigtigheden af kommunikation ved yringerat") from the Aarhus School of Business (ASB - http://www.asb.dk), University of Aarhus (http://www.au.dk/en) in Denmark are short videos that discuss several subjects of business communication. The viewer (student, teacher of external person) gets a short introduction to a theory, an issue or a current problem from the perspective of researchers from ASB. These mini lectures are targeted at students of degree programmes at bachelor and master level in business and communication studies at ASB, with an age range between 19 and 28 years old. The materials can be used as a standalone mini lecture or as part of a face-to-face lesson as they are reusable.

Students use the materials from home (on their computer or iPod) or in class, and the lecturers make use of the videos in class as well or in blended learning. “With more and more videos being recorded with international guest professors, it also gives students theopportunity to put a face on the authors of some of their reading materials. We have found that many students actually use the videos to supplement their reading material and as a preparation help before exams. With all the standard tools for embedding, sharing and syndicating, the videos are easily distributed and integrated by students, teachers and others.”

The English version of the project is available at http://www.youtube.com/user/asbcast#p/search/0/BqHeujLHPkw.
You can also find a more detailed English description of the project on the MEDEA Awards showcase, at http://www.medea-awards.com/showcase/asbcast-mini-lectures.

Studiecoach

Studiecoach is a free online resource for study advice or digital coach and was created by the Dutch Open University (http://www.ou.nl) which is specialised in higher education for adult students through supported distance learning. Studying in distance learning requires new and different study methods from the traditional classroom learning; in distance education there are fewer contact hours and there is more self-study which requires more self-discipline. Following the university's open public nature of providing resources, Studiecoach is freely available for students and non-OU students.

The Studiecoach website combines several media types and activities: video, tests, text, games, exercises, exam and training. The themes are: time management, anxiety, multiple choice examtraining, oral presentation, written presentation, mindmapping, meditation, finding scientific information on the Internet. All themes are visualised in the form of a mindmap and each topic is introduced by a short video and students can access further content and training programs or register directly at one of the training programs in the study center. In addition to Studiecoach, the Open University organises a series of workshops around these themes at different locations in the Netherlands, where students (and non-students) can meet each other and discuss the topics at hand.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/studiecoach

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers