best practice

eSchool News

First published in March of 1998, eSchool News is a monthly print and digital newspaper providing the news and information necessary to help K-20 decision-makers successfully use technology and the internet to transform North America’s schools and colleges and achieve their educational goals. The newspaper is read by more than 300,000 school leaders, and the companion web site is visited by more than 500,000 unique visitors each month, including over 250,000 registered members.

On the website, there is also a recently launched student video network: http://www.eschoolnews.com/video/

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eSchool News

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MEDEA Awards

The aim of the MEDEA Awards is to encourage innovation and good practice in the use of media (audio, video, graphics and animation) in education. The awards also recognise and promote excellence in the production and pedagogical design of media-rich learning resources.

In recent years there has been remarkable interest in the creation and use of digital video and audio in education, boosted by the increasing impact of multimedia and video based websites and applications on the internet and mobile devices. Their pedagogical vision is clear: it is only when video and audio are routine components of education and online learning, that we will have an educational environment that reflects the media-rich world in which our learners now live.

There is a separate award for User-Generated Educational Media and for Professionally Produced Educational Media, as well as other categories.
Submissions are possible in English, French, German, Italian, Polish and Spanish.
The deadline is usually in September.

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MEDEA Awards

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Computer Education Society of Ireland (CESI)

The Computer Education Society of Ireland supports the development of methodologies that help to marry new technologies with a sound pedagogy. Organised and driven by practitioners for practitioners, at all three levels of the educational system, CESI promotes the practical implementation of ICTs at school and classroom level. CESI represents the views of a range of professionals involved in mainstream education in Ireland. It publishes regular newsletters, work with local and regional branches and represent the views of its members at meetings with various agencies including NCTE, DES, SARG and NCCA. In addition CESI showcases classroom best practice through Student Fairs and supports ICT-related work of teachers.

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The Computer Education Society of Ireland (CESI)

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4 Things Good Teachers do to Get Students REALLY Involved in Projects

“Almost all of the students in classrooms K-12, and a large percentage of students in colleges are ‘digital natives,’ or students who grew up with ubiquitous access to digital media.”

Jeff VanDrimmelen uses his experience in the classroom to list 4 essentials to motivate and enthrall students. Furthermore, he showcases an example of a students’ project called MacBeth Wars, which was first discussed on Infinite Thinking Machine (http://www.infinitethinking.org/2007/04/itm-7-show-tell.html).

Table of contents: 

4 Things to Get ‘Digital Native’ Students REALLY Involved
1. Make the Final Product SHAREABLE!
2. PROJECT’S, not Assignments!
3. Encourage students to use POPULAR TECHNOLOGIES they are familiar with!
4. Give the Student’s OPTIONS!

Practical DV Filmmaking - 2nd Edition

"Written for the beginner, Practical DV Filmmaking guides you thorough the process of making a film with low-cost digital equipment: from development through to production, post-production and distribution. While the technical tools you need are fully explained, the book concentrates on filmmaking principles throughout, illustrating how these tools can be used to achieve stylistic approaches for innovative filmmaking. The book assumes no background knowledge in either technology or filmmaking and is divided into four key areas: development, production, post-production, distribution."

iMovie in Teacher Education

In preparing the next generation of teachers, we need to take seriously the responsibility of empowering teachers with tools to assist them in their continued professional growth and pursuit of teaching excellence. Preservice teachers should understand the impact digital video can have in placing children's voices in the forefront of educational decisions. Pre-service and practicing teachers alike can easily learn how to incorporate digital video into their classroom instruction through the use of tools like iMovie.  Below are four different applications of iMovie used in a single elementary science methods course to prepare future teachers of science.

Table of contents: 

1) Introducing external artifacts, 2) Modeling of alternative teaching strategies, 3) Reviewing and reflecting upon shared events, and 4) Documenting learning or presentation of personal accomplishment

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QuickTime

Media Education Wales

Media Education Wales supports media and moving image education through resources, training, events, projects, research and consultancy.

We specialise in

* making film-making easy
* helping children and adults to learn about film language
* film and moving images in the curriculum

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News
Resources
Activities
Consultancy

Streaming Media in Education and their impact on teaching and learning

Subtitle: Educational best practices and some first observations of their implementation.

A review written by the eStream partnership, published in July 2005.

The main aim of this publication is to summarise the efforts of eStream undertaken to gain more insight into the impact of streaming media technology on the quality of teaching and learning. The publication, therefore, includes the learning/teaching scenarios developed by the eStream partnership, together with some conclusions. Furthermore, the publication contains considerable information on general aspects of streaming media technology in education, taking into account that readers might be beginners interested in the topic, but with little background in the thematic area. The booklet closes with a chapter dedicated to emerging developments and their impact on streaming media.

Also a German and Greek version available.

Table of contents: 

1 Introduction
2 Streaming technology: a brief account for pedestrians
3 Learning Theories and Learning Styles
4 Information technology and education – Visions of implementation for streaming media 5 Teaching approaches: great opportunities and some pitfalls
6 Examples of implementing streaming media in education
7 The research
8 Emerging developments and their expected impact on streaming media
9 Conclusions
10 Bibliography

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PDF reader

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George S. Ioannidis, Despina M. Garyfallidou, Vasiliki Spiliotopoulou–Papantoniou, University of Patras and School of Pedagogical and Technological Education for eStream project

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2005

ISBN

3-9500247-4-3

Length

150 pages

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Story of Stuff

Annie Leonard explains how "stuff" or waste affects our communities at home and abroad. "The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world." The video can be divided into chapters, explains concepts with simple examples and in a humorous way.

Consolarium: games-based learning to boost performance

Consolarium on BBC News - Gaming in Education. Learning and Teaching Scotland's Derek Robertson explains new gaming in education projects with the Nintendo DS which are motivating, engaging and improving the attainment of Scottish students.

Related links:
# video via Technorati: http://technorati.com/videos/youtube.com%2Fwatch%3Fv%3DX5xFMmK5Ujs
# article "Adventures in education - Myst as a teaching tool" (Courtesy of Focus Multimedia & Games Press): http://www.justadventure.com/articles/AdventuresInEducation.shtm
# web site Tim Ryland: http://www.timrylands.com

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