× Media & Learning Online took place on 17-18 June and was a very successful event attracting over 600 registrations.

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eSchool News

First published in March of 1998, eSchool News is a monthly print and digital newspaper providing the news and information necessary to help K-20 decision-makers successfully use technology and the internet to transform North America’s schools and colleges and achieve their educational goals. The newspaper is read by more than 300,000 school leaders, and the companion web site is visited by more than 500,000 unique visitors each month, including over 250,000 registered members.

On the website, there is also a recently launched student video network: http://www.eschoolnews.com/video/

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eSchool News

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up-to-date

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Video Education Resources

To promote nanoscience education, the Center for Probing the Nanoscale offers free videos of many Center classes and programs. In addition, the CPN has partnered with Stanford’s Office of Accessible Education on the Proteus Project to make many course materials available in alternative formats including searchable captioned videos and transcripts of the lectures.

System requirements: 
QuickTime

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NSF-Stanford-IBM NSEC, Center for Probing the Nanoscale (CPN)

Year

2007

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Video Active's television archive collection

Video Active presents a vast collection of television programmes and stills from audiovisual archives across Europe. It also provides articles and comparative analysis on European TV history. Video Active makes available resources to explore the development of television in Europe, but also the televising of cultural and historical events within and across nations.

Video Active was a project funded within the eContentplus programme of the European Commission. The consortium also maintained a blog: http://videoactive.wordpress.com

Video-Arbeit lohnt sich!

Article about using video in an academic secondary school with focus on economics.

System requirements: 
Acrobat Reader

Teaching Video Games (Teaching Film and Media Studies)

In the past 40 years, videogames have become one of the most economically, socially and culturally significant form of popular media. As any player knows, videogames are rich, diverse experiences characterised by interactivity and immersiveness. However, they are often discussed only in terms of their potentially harmful effects. Teaching Videogames challenges common prejudices and outlines recent developments in the study of videogames. The guide considers methods for analysing the structures, asthetics, forms and modes of engagement, and issues of audience, creativity and sociality.

Table of contents: 

* Introduction: assessment contexts and schemes of work
* Ways to approach the study of video games
* Forms and conventions
* Audiences
* Institutions
* Analysing video games
* Case studies: Viewtiful Joe; GTA San Andreas; Halo 2; Buffy: Chaos Bleeds

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Barney Oram and James Newman

Year

2006

ISBN

# ISBN-10: 1844570789 # ISBN-13: 978-1844570782

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88 Pages

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Media Education

“Media Education: A Kit for Teachers, Students, Parents and Professionals” has been published in English and French by UNESCO. The kit is partly a product of the MENTOR project initiated by UNESCO and supported by the European Commission.

Table of contents: 

Proposal for a Modular Curriculum
Handbook for Teachers
Handbook for Students
Handbook for Parents
Handbook for Ethical Relations with Professionals
Internet Literacy Handbook
FAQ: Frequently Asked Questions
Glossary of Selected Terms for Media Education
References, Resources and Good Practices
Contributors

System requirements: 
Adobe Reader

Discovery Education streaming

"Discovery Education streaming is a digital video-on-demand and online teaching service to help improve students' retention and test scores; it is aligned to U.S. state and provincial standards."

In the subsection for Science for instance, students can browse and work actively with several interactive games / videos and experiments: On its web page http://discoveryeducation.com/products/science/middle.cfm you can try out one item of the following interactive sources:

- Interactive Videos (with hotspots which give more information when you hover over items)
- Integrated Science Simulations
- Virtual Labs (interactive games about acids & bases for instance)
- Explorations (for instance mixing colors with light in an interactive experiment)
- Videos
- Science Sleuths, where students solve open-ended science mysteries using clues and resources such as interviews, photos, articles, graphics, and more. Each episode features important life, earth, and physical science concepts

What games have to teach us

This is an article from The Guardian by John Kirriemuir. He is an independent researcher and consultant who has a blog at http://www.silversprite.com.

Free Science and Video Lectures Online

This blog is a link repository to video lectures on a wide scale of subjects.

Table of contents: 

Some of the available Lectures

* Physics
* Nanotechnology
* Mathematics
* Computer Science (CS)
* Programming
* Electrical Engineering
* Mechanical Engineering
* Chemistry, Biology and Life Sciences
* Cognitive Sciences
* Economics and Economy
* Business and Management
* History
* Psychology
* Medicine
* Anatomy and Physiology

Using video with "Pharmaceutical Science/ Phamarcochemistry and social issues"

Article from the Good Practices Database's "finest selection" by the VideoAktiv project. Students Chemistry and students Pharmacochemistry from the Vrije Universiteit Amsterdam (Netherlands) worked together in small teams and video-interviewed experts on their own chosen topics. Afterwards a digital discussion took place.

Sponsors and Exhibitors

MediaSite Kaltura AmberScript

Organisers