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eSchool News

First published in March of 1998, eSchool News is a monthly print and digital newspaper providing the news and information necessary to help K-20 decision-makers successfully use technology and the internet to transform North America’s schools and colleges and achieve their educational goals. The newspaper is read by more than 300,000 school leaders, and the companion web site is visited by more than 500,000 unique visitors each month, including over 250,000 registered members.

On the website, there is also a recently launched student video network: http://www.eschoolnews.com/video/

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eSchool News

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up-to-date

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iVIE Awards

Innovative Video In Education (iVIE) is a service of the San Diego County Office of Education.

The iVIE Awards aim (among other things) to increase student achievement through visual literacy, foster the use of engaging learning environments, support innovating teachers, ... and are divided into categories of three educational levels: elementary, middle school, high school.

A separate category is not aimed at students: the "New Video in the Classroom category, replacing the Teacher Category, is now open to teachers, media specialists or other technology support providers. The objective of this video is to document the process of creating a classroom video."

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Innovative Video In Education (iVIE)

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Audio/Video Courses

This site is a subsection of the Massachusetts Institute of Technology (MIT). MIT OpenCourseWare (OCW) is a web-based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity.

What is MIT OpenCourseWare?
MIT OpenCourseWare is a free publication of MIT course materials that reflects almost all the undergraduate and graduate subjects taught at MIT. There is no registration or enrollment process because OCW is not a credit-bearing or degree-granting initiative.

Table of contents: 

For all the different Departments' courses:
# Complete video lectures
# Complete audio lectures
# Faculty introductions
# Sample video lectures
# Sample audio lectures
# Special features
# Student-created contentt
# Image Galleries

TES Connect - Teaching and Video Resources

The TES Connect is a social network that allows teachers to network, share and recommend resources including videos, and search for jobs.

The TES Connect Resources includes teaching resources all created and uploaded by other teachers in the TES community for everyone to share. With separate subject channels for every type of teacher, there are all kinds of classroom materials including lesson plans, videos, PowerPoints, games, puzzles, worksheets and tutorials.

Today, with more than 2.7 million registered online users in over 276 countries and territories, it is the world’s largest online network of teachers. More than 3.6 million resources are downloaded from the TES website a week, with eight TES resources downloaded a second.

Table of contents: 

You can search on keywords and via categories:

- Subject (a few examples are:)
- English
- Physical education
- ICT
- Modern foreign languages
- French
- Citizenship
- Geography
- Drama
- Key Stage
- Special needs
- Whole school
- Resource Type
- File Type

Videos bringen Leben in den Unterricht!

article about the usage of video in a primary school

System requirements: 
Acrobat Reader

ArtisanCam

"ArtisanCam is a free interactive web site which introduces children (mainly 7-14 year old pupils) and their teachers to the world of contemporary visual art.

ArtisanCam provides an insight into the lives of contemporary artists. Using a mixture of video and interactive activities, we introduce children to the world of contemporary visual art before encouraging them to have a go themselves in fun and exciting ways.

The website is divided into the Artists Zone, which contains classroom-based activities and the Activity Zone, which is full of games and fun interactive activities, designed to encourage children to continue their learning at home.

ArtisanCam has been designed to help teachers deliver a creative curriculum and inspire young artists of the future. All of our activities support the national curriculum in specific areas at Key Stage 2 and 3." This web site also offers very detailed information for lesson plans such as targeted learning goals.

You can find an interview with the ArtisanCam originator and Content Director Keith Alexander as part of the MEDEA Showcase of ArtisanCam: http://www.medea-awards.com/artisancam.

Table of contents: 

Categories:
- artists
- art form
- workshops
- activities
- teachers
- all teachers' notes
- cross curricula
- feedback and evaluation
- links
- notes / activities
- notes / artists
- teachers' views

Per artist teachers and children are given segmented videoclips with interesting themes such as:
- timelapse
- techniques
- classroom workshop
- gallery
- influences
- questions
- teachers

These segments show the process of making a work of art, the thoughts behind it, ...

KQED education

"KQED Education Network engages with community and educational organisations to broaden and deepen the impact of KQED media to effect positive change"

The Education section gives more information on how to use media for education through:
* Featured Lesson Plan
* Examples of digital storytelling

And if you log in, you can access media resources for education.

On the Digital Storytelling section (http://dsi.kqed.org/index.php/inspirations) you can find out more about
* Annual Digital Storytelling Contest and Festival for high school students
* Featured Projects such as youth stories from South Africa created at the 5th World Summit on Media and Children.
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* Digital Storytelling: Watch stories, explore narrative, investigate new technologies and check out resources that have to do with digital storytelling. Including Mobile Projects such as "'Scape the Hood", the first gps-enabled mobile media project:
"Scape the Hood was conceived and designed as a locative storytelling project for the Digital Storytelling Initiative at KQED for the opening of the 8th annual Digital Storytelling Festival. We convened a group of storytellers, artists, and technologists to envision what this project could be. It became a narrative archeology experiment, combining digital storytelling and emerging technology by overlaying a virtual landscape on the physical world. As originally designed, the audience walks the streets and listens to the neighbourhood stories, taking in the sights, sounds, and smells from both the physical and the virtual world."

Table of contents: 

Early Learning
• Early Childhood Educators
o Hands On Literacy
o Workshops
o A place of our own workshops
• Parents & kids
o Media as a learning tool
o Reading Rainbow
o Sesame Street View & Do
o Workshops
• Community Partners
• KidsWatch
• PBS Kids Raising Readers

Educators
• Arts
• Science
• Social Studies/Language Arts
o Election Resources
• Post Secondary Education

Digital Media Center
• Media Literacy
o Key Concepts
o Framework
o Glossary
o Resources
o Copyright & Media Education
o Video for English Learners
• Teachers’ Domain

Community Engagement

Curriculum Bank
• Adult Learning
• Language Arts
• Math
• Media Studies
• Science
• Social Studies
• Study Skills/ESL
• Visual & Performing Arts
• Visual & Performing Arts: Literary Arts

System requirements: 
Adobe Reader, Quicktime

Action! In the Classroom: A Guide to Student Produced Digital Video in K-12 Education

Today's students are attracted to video and readily engage in any project that incorporates the medium. Digital video is easier to manipulate and much less expensive than analog video. Students can create video content and the software can be taught in less than one hour. There is great potential to employ student-produced video as an educational tool and this book explains and instructs teachers how to exploit this potential.

This comprehensive work, divided into four sections, covers all aspects of video production including: foundation concepts; the video production process; equipment review; and an appendix. The companion Web site offers downloadable forms used in the book and support presentation material.

Table of contents: 

# Part I Video in Education
# Part II Video Production Process
# Part III Video Production Equipment
# Part IV Media Literacy
# Appendix
# Bibliography

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Daniel R. Greenwood

Year

2003

ISBN

# ISBN-10: 0810846624 # ISBN-13: 978-0810846623

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352 pages

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Using Video in Teacher Education, Volume 10 (Advances in Research on Teaching)

This book features contribution from people who have developed and used video in teacher education. The focus is on video as opposed to other technology (e-mail, etc.) and its use in teacher education. The video can be stored on videotapes, CD-Rom, DVD, or computer drives, and it can be used in either preservice or inservice teacher education/professional development programs.

Contributors explain the nature of the video they use in their teacher education programs or courses and talk about how they use it, focusing in particular on principles for: (1) making the videos (decisions about how and what to capture on video, the degree to which the teaching should be scripted, whether it should be shown uninterrupted or segmented and edited, and so on), and (2) principles for using the video in the teacher education program (why and how it is used at what points in the program, how viewings are structured and scaffolded by the teacher educator, and so on).

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Jere Brophy (Editor)

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2003

ISBN

# ISBN-10: 0762310480 # ISBN-13: 978-0762310487

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330 pages

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National Association for Media Literacy Education (NAMLE)

The National Association for Media Literacy Education (formerly Alliance for a Media Literate America) is a national membership organization dedicated to advancing the field of media literacy education in the United States. While much of this website showcases the programs and activities of NAMLW, this section provides information on NAMLE as a national non-profit organization - its history, how it runs, by-laws & policies, elections, boards and more.

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers