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How Open is the Future? Economic, Social & Cultural Scenarios inspired by Free and Open Source Software.

This first publication of the CROSSTALKS series started to explore the probing issue of “Free and Open Source Software” from an interdisciplinary and wide-angled perspective: an excellent starting point for its kick-off event. The results were published in the first CROSSTALKS book. How Open is the Future? (VUB Press), edited by the university’s Vice-rector Research Jan Cornelis and Marleen Wynants, Operational Director of CROSSTALKS. "How Open is the Future?" is available under a Creative Commons license. You may redistribute, copy, or otherwise reuse/remix this book provided that you do so for non-commercial purposes and credit the editors and authors.

Link

Format

Language

Country

Level

Author

Marleen Wynants (Editor), Jan Cornelis (Editor)

Year

2008

ISBN

ISBN-10: 9054873787ISBN-13: 978-90-548-7378-5

Length

534 pages

Tags

TES Connect - Teaching and Video Resources

The TES Connect is a social network that allows teachers to network, share and recommend resources including videos, and search for jobs.

The TES Connect Resources includes teaching resources all created and uploaded by other teachers in the TES community for everyone to share. With separate subject channels for every type of teacher, there are all kinds of classroom materials including lesson plans, videos, PowerPoints, games, puzzles, worksheets and tutorials.

Today, with more than 2.7 million registered online users in over 276 countries and territories, it is the world’s largest online network of teachers. More than 3.6 million resources are downloaded from the TES website a week, with eight TES resources downloaded a second.

Table of contents: 

You can search on keywords and via categories:

- Subject (a few examples are:)
- English
- Physical education
- ICT
- Modern foreign languages
- French
- Citizenship
- Geography
- Drama
- Key Stage
- Special needs
- Whole school
- Resource Type
- File Type

Listen Up!

Listen Up! is a youth media network that connects young video producers and their allies to resources, support, and projects in order to develop the field and achieve an authentic youth voice in the mass media.

Table of contents: 

Screening room
• Watch Media
• How to submit
• Submit media

Network
• Network directory
• Network map
• Join us

Resources
• Production tools
• Funding tools
• Festival guide
• Youth media in practice
• Research links

News
• News
• Events
• Festival calls for entry
• Funding
• Jobs

Projects

About us

System requirements: 
Adobe Reader, Quicktime

Digital video in the classroom: Integrating theory and practice

Abstract: This article is intended to help teacher educators, classroom teachers, and administrators interested in educational technology acquire a firm theoretical as well as practical foundation upon which to introduce nonlinear digital video into their undergraduate or graduate instruction; discover a time-tested, step-by-step process for introducing creative hands-on videography projects into their respective teacher preparation programs or classrooms; and recognize why it is critically important for preservice and in-service teachers to establish a personal underlying pedagogical philosophy for infusing video technology into classroom instruction.

Table of contents: 

Lights Out!
The Context
Underlying Pedagogical Philosophy
Educational Videography: A Time-Tested Instructional Unit
Discussion
Acknowledgement
References
Appendix A - Video Project: Assessment Rubric
Appendix B - Practicing Basic Videographic Principles: Warm-Up Activity
Appendix C - Educational Videography: Questions to Consider
Appendix D - Video Project: Requirements and Parameters
Appendix F - Video Project: Pre-Production

Link

Format

Language

Country

Author

John Sweeder, La Salle University, USA

Year

2007

ISBN

ISSN 1528-5804

Length

22 pages

Tags

Story of Stuff

Annie Leonard explains how "stuff" or waste affects our communities at home and abroad. "The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world." The video can be divided into chapters, explains concepts with simple examples and in a humorous way.

Video Conferencing in Higher Education

This report by Dr Lynne Coventry called "Video Conferencing in Higher Education" aims "to put Video Conferencing into a Learning Framework and to take a learner-centred rather than technology-centred view of the problem. This requires understanding the problem from a number of perspectives:
- Understand the learning framework;
- Understand the technology;
- Understand the role of technology within that framework;
- Understand how to make best use of the technology in fulfilling that role.

Table of contents: 

- Part One: Video Conferencing
- Definition, Technological Issues, Range of equipment, The Physical Environment
- Part Two: Learning
Learning, A Learning Framework, The Role of Advanced Learning Technologies, Learning and Technology, Does the technology cause barriers for learning?, Pedagogy, Technological and Cost Issues, The Institutional Context, Critical Factors for success

Link

Format

Language

Country

Level

Author

Dr Lynne Coventry, Institute for Computer Based Learning, Heriot Watt University, Edinburgh

Year

1994?

Length

54 pages

Tags

Media Awareness Network

Resources and support for everyone interested in media and information literacy for young people. To learn how to get the most out of the tools and resources on this site, visit the help section and the site map.

Table of contents: 

Categories
* Blog & News
* Media Issues
* Research
* Educational Games
* Special Initiatives
* Resource Catalogue

Handbook on Digital Video and Audio in Education - Creating and using audio and video material for educational purposes

This is a comprehensive guidebook for those who consider creating and using audio and video material for educational purposes in higher and further education.

The Handbook contains over a hundred pages of information about all aspects of using digital video and audio in education, including links to other useful resources. It is directed to both new and experienced users and contains theoretical, empirical and practical chapters that help you in deciding why, when and how to use digital video and audio in education. Whether you have existing material or want to create new videos, this handbook is a Must-Have!

With practical tips and guidelines to help you prepare, record and edit a video, software introductions, best practices, digital video databases, streaming media, links and a project web site: http://www.videoaktiv.org.

Table of contents: 

1. How to use this handbook
2. Table of contents
3. Why I use video with my students
4. Thinking about educational video
5. Using existing material
6. Creating new material
7. Tips for producing video
8. Distributing the material
9. How to acquire the necessary skills
10. Further resources
11. Bibliography

This handbook is yours, so of course you decide how to make the best possible use of it. However, we tried to conceive it in such a way that it can be used in the most flexible way, according to what we expected could be your individual needs.

Of course, you can start reading at the front cover until you reach the back. However, you can also navigate through it using the Table of Contents, which we hope is sufficiently self-explanatory so that you will find topics and issues that are directly responding to your searches.

You can also just read that part that meets your immediate need: if you are looking for a justification for the use of video in education, then the first chapter “Why I Use Video With My Students” answers your questions. If your institution or department is investigating the possibilities of using video, than “Thinking About Educational Video” may give you pedagogical ammunition in the decision making process.

For individual lecturers and course creators, the following more practical chapters may proof more useful: “Using existing material”, “Creating New Material”, “Tips for Producing Video” and “Distributing the Material”. These handholding chapters are useful if you have the basic skills for video production, distribution and use but you are looking for additional advice. If you are starting from scratch, you may consider consulting “How to Acquire the Necessary Skills”.

The final reference chapters contain “Further resources” on production of (streaming) video, and on existing archives of educational videos, as well as a bibliography.

Link

Format

Language

Level

Author

Marie Bijnens, Mathy Vanbuel, Soetkin Verstegen (ATiT) and Clive Young (Glasgow Caledonian University), and contributions by other VideoAktiv project partners.

Year

2006

Length

114 pages

Tags

Media Education

“Media Education: A Kit for Teachers, Students, Parents and Professionals” has been published in English and French by UNESCO. The kit is partly a product of the MENTOR project initiated by UNESCO and supported by the European Commission.

Table of contents: 

Proposal for a Modular Curriculum
Handbook for Teachers
Handbook for Students
Handbook for Parents
Handbook for Ethical Relations with Professionals
Internet Literacy Handbook
FAQ: Frequently Asked Questions
Glossary of Selected Terms for Media Education
References, Resources and Good Practices
Contributors

System requirements: 
Adobe Reader

Video Streaming: a guide for educational development

This handbook is an outcome of the Click and Go Video Project of JISC. Click and Go Video was a project from 2000 to 2002 that aimed to provide "a user orientated resource for the academic community that will stimulate and enhance the use of moving image archives for mainstream learning and teaching. It will investigate and report on best practice in developing a video enriched learning environment through the integration of archived moving images, locally produced video, Web resources and asynchronous and synchronous communications tools."

Table of contents: 

- A learning and teaching perspective
- The Click and Go Video Decision Tool
- Planning your content
- What equipment do I need?
- Capturing your video
- Alternatives to filming
- Editing your material
- Encoders and players
- Serving streaming media
- Presenting your content
- Copyright issues
- ''Live'' broadcasting
- Evaluating the educational benefit

Link

Format

Language

Country

Author

Sally Thornhill (Lancaster University), Mireia Asensio and Clive Young, University of Manchester Institute of Science and Technology (UMIST), The JISC Click and Go Project, UK

Year

2002

ISBN

0-9543804-0-1

Length

80 pages

Tags

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers