educational media

MoLeTV - Media on-demand

This media on-demand service is aimed primarily at staff and students in post-16 education colleges in England although it also welcomes all organisations involved in education including schools.
MoLeTV allows users to upload media in most of the common formats - AVI, MP4, MP3, Windows Media, Quicktime
and FLV and will convert to Adobe Flash Video for streaming, Windows Media, MP4 and 3GP.

MoLeTV is part of the Mobile Learning Network MoLeNET (, a unique collaborative approach to encouraging, supporting, expanding and promoting mobile learning. Collaboration at national level involves participating institutions and the Learning and Skills Council LSC ( sharing the cost of projects introducing or expanding mobile learning and the LSN ( providing a support and evaluation programme.

Learning on Screen Awards - Entries 2011

Here you can find a full list of entries to the 2011 Learning on Screen Awards held in London on Thursday 24th March 2011, which celebrate and reward excellence in the use of moving image and related media in learning, teaching and research.

ENGAGE learning project

ENGAGE (European Network for Growing Activity in Game-based learning in Education) is an international portal on game-based learning, financed by the EC LLP program, where such innovative approaches can be shared with other practitioners. The portal also fosters dialogue amongst teachers and practitioners, game-design students and game industry around the topic of game-based learning.

The project is co-ordinated by the Department of Information Design ( at FH JOANNEUM - University of Applied Sciences (

Leading English Education and Resource Network (LEARN)

LEARN is an educational foundation supported in part by funding from the Quebec-Canada Entente for Minority Language Education that offers e-learning services and support to all English school boards, private schools, community organizations and the private sector in rural and urban settings; supports and promotes pedagogical collaboration and innovation using information technology, and works to model best practices; and publishes learning materials to support educators who are implementing competency-based practices in the classroom.
The resources are available at and on the community webpage:

Lahore International Children's Film Festival (LICFF)

The Lahore International Children's Film Festival is a Project of The Little Art to showcase the best of
local and international films made by, for, about children in Pakistan and around the world. It also aims to promote media literacy among children and young people through workshops and screening of meaningful films, and to promote children as film makers, while training them in the art of film making and exhibiting their work in the festival.

Özge Karaoğlu's blog about educational media

This is a very nice blog by Özge Karaoğlu, who wrote the storyline of Daisy and Drago, winner project of the MEDEA Award for Creativity and Innovation 2009 ( She works as the leader of the kindergarten department and as an English teacher at Terakki Foundation School (Turkey), using new developing Web 2.0 technologies in her teaching and writing about how to use these technologies in language education on her personal blog.

e-Vita project

The e-VITA project is co-funded by the Education and Culture DG under the Lifelong Learning Programme, KA 3. It promotes and investigates pedagogy-driven innovation integrating Game Based Learning [GBL] with intergenerational learning concepts.
Trough this project a set of serious games has been developed. Serious games are interactive e-simulations of real situations where the learner develops communication or behaviour strategies to reach an objective, manage situations, take contrasting elements into account and try different approaches to see how the context reacts to different inputs.
e-Vita games intend to increase European cultural awareness by conveying the cross-border experiences of older Europeans, allowing users to experience Europe in a time when strict travelling and migration rules, different economic and monetary systems, and intercultural uncertainty was commonplace.

Here you can find a poster which presents e-Vita games:

Game prototypes are available on the following webpage:

Divis Project

The Divis project (Digital video streaming and multilingualism) is a European funded Project that run from October 2008 to September 2010. It aims to encourage, motivate and equip both teacher trainers and practising language teachers to include video production in their teaching.
The official report of the project is available here:

Initial research was undertaken to establish how teachers feel about the use of video production and what skills and experience they had in this area. From the results of the research, the project team developed a online guide to address the teachers' needs, introducing creative and non-conventional teaching methods and samples to support implementation of video work in the classroom as well as providing technical support. The manual is available in many languages on the following webpage:

On the Divis project website, you can also find very good examples of usage of videos, photo stories, dramas, and television news in education. There is also a useful technical support section:

Table of contents: 

Photo story, Video words, school presentations, drama, television news, technical support, Video gallery, download guide

Khan Academy

The Khan Academy is a not-for-profit organization with the goal of changing education for the better by providing a free world-class education to anyone anywhere. On the website there are a lot of materials and resources available free of charge, like an extensive library of 2.100 videos, covering K-12 math, science topics such as biology, chemistry, and physics, and even reaches into the humanities with playlists on finance and history.
Students can make use of the video library, practice exercises, and assessments from any computer with access to the web; coaches, parents, and teachers have unprecedented visibility into what their students are learning and doing on the Khan Academy.

FWU - Institute for Film and Picture in Science and Education

The FWU (Institut für Film und Bild in Wissenschaft und Unterricht - Institute for Film and Picture in Science and Education) is a leading producer of media for schools and other educational organisations in Germany. It keeps as stock of about 2,000 titles for almost all school subjects and cross-area education, as well as fictional movies for children and youth.

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer