language learning

The Classroom

The Classroom is a short animation produced in 2010 by GCSE Mandarin students (Year 11) at St Chad’s Catholic & Church of England High School, Runcorn, as part of the formal education programme “Projector Community Languages” of Cornerhouse, centre for contemporary visual art and film and educational charity in the UK. With this production, Cornerhouse aimed to enable young people to learn Mandarin in a fun, interactive and engaging way, increase their understanding of Mandarin and Chinese culture through the use of film and practical creative workshops, and to encourage teachers to deliver more creative language sessions at school.
The students attended a GCSE Mandarin study session of the film Wo de fu qin mu qin / The Road Home directed by Zhang Yimou and learned more about the film director and the context of contemporary Chinese cinema. After watching the subtitled film and exploring its topics such as daily routine, personal relationships, village life, customs and traditions and the Cultural Revolution, they created The Classroom with a professional filmmaker and language tutor. They re-created their favourite scenes from the film by creating plasticine characters, film sets, and using their Mandarin language skills to bring their film to life. This film be used as learning tool both in the classroom and at home.

Using film as a vehicle for creativity, they had access to state of the art equipment and professional staff, where learning took place in an informal and open environment. The young people who attended the Mandarin study session and who then created this film said that as a result of watching the film they had a better understanding of other people’s culture and languages, that they would like to see more sub-titled film and were more interested in learning languages since watching the film.
Cornerhouse decided to introduce a creative strand to Projector to enable young people to develop their own creative responses to the films they see because it encourages greater practical involvement, and increased critical thinking about the characters and language. Working with professional filmmakers, young people also have the opportunity to learn about practical and creative processes they may not otherwise have the opportunity to experience. This creative element to Projector proved to be a great success and as a result Cornerhouse is currently developing a teacher’s toolkit to enable teachers to deliver their own creative sessions in the classroom, which will be added to their online student-created films and study materials (all freely available). Created by young people, they are engaging resources for other young people learning languages.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/the-classroom

Neu in Berlin - Online Video Soap

The Online Video Soap "Neu in Berlin" was created by LinguaTV GmbH, Germany (http://www.linguatv.com/index.php?) to support students who wished to learn authentic German (DaF) with Online Videos. It is an edutainment format using online videos and games for learning German (as a foreign speaker). Based on a modular structure in a series of subtitled videos the two main characters, German-speaking Katja and Alexander accidently meet one another in Berlin and since Alexander is new to the city, Katje gives him a tour of Berlin. They interact in recognisable situations such as meeting & greeting people, asking for directions, ordering food & beverages, shopping and other daily activities.

The videos are supplemented by a series of lessons and games that help learners test their understanding and memory of newly-learned words, spoken and written texts. A few of the games are quizzes, crossword puzzles, … but on LinguaTV, the online-video learning content is also embedded in an online community or training platform. With a cross-platform point system, learners can see their overall progress and compare their experiences with other learners. They can also interact through integrated video chat and meet virtually or take a language course in the virtual classroom. The audio-visual content gives the learner interesting impressions from different countries, people and cultures whilst training listening comprehension at the same time.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website at http://www.medea-awards.com/showcase/online-video-soap-neu-in-berlin

Pronunciation Tips

The main element of Pronunciation Tips is a series of 44 free videos from BBC Learning English showing the sounds of English. These videos encourage the user to not only practice the sounds of English but also to learn and use the phonetic symbols that represent them.

You can also find a more detailed description of the project in the Showcase on the MEDEA Awards website http://www.medea-awards.com/showcase/pronunciation-tips

Language Learning and Social Media - 6 Key Dialogues

"Language Learning and Social Media - 6 Key Dialogues" is a community where 14 partner institutions of national, European and international reach examine 6 key dimensions of the combination language learning - social media.

These fundamental dimensions are:
- Language learning, social media and social inclusion
- Language learning, social media and development of language resources
- Language learning and teaching through social media in new EU countries: the case of Romania, Latvia and Poland
- Language learning, social media and multilingualism
- Language learning through social media: evolution of teaching practices
- Language learning and teaching in formal and non formal contexts through ICT
- Social media and Interculturality in language education
- Socializing and learning languages in web 2.0 communities

Each key dialogue is enriched by analysis and exploitation of data related to the topic. Reports, comparative studies, special issues of online journals, field analysis and open competitions complete the range of network outcomes.
A database of resources is also available here: http://elearningeuropa.info/en/book/resources

Divis Project

The Divis project (Digital video streaming and multilingualism) is a European funded Project that run from October 2008 to September 2010. It aims to encourage, motivate and equip both teacher trainers and practising language teachers to include video production in their teaching.
The official report of the project is available here:
http://divisproject.eu/attachments/019_com_mp_141759_divis.pdf

Initial research was undertaken to establish how teachers feel about the use of video production and what skills and experience they had in this area. From the results of the research, the project team developed a online guide to address the teachers' needs, introducing creative and non-conventional teaching methods and samples to support implementation of video work in the classroom as well as providing technical support. The manual is available in many languages on the following webpage:
http://divisproject.eu/categoryblog/143-mini-guide-download-page

On the Divis project website, you can also find very good examples of usage of videos, photo stories, dramas, and television news in education. There is also a useful technical support section:
http://divisproject.eu/technical-support

Table of contents: 

Photo story, Video words, school presentations, drama, television news, technical support, Video gallery, download guide

Cable in the classroom

Cable in the Classroom is the U.S. cable industry’s education foundation. Its mission is to foster the use of cable content and technology to expand and enhance learning for children and youth nationwide.Cable in the Classroom advocates for the visionary, sensible and effective use of media in homes, schools, and communities.

Table of contents: 

Teachers
• A Teacher’s Story
• How to get cable in your school
• Cable’s Educational TV programming and web resources
• Recording highlights monthly calendar
• Online Video
• eLECTIONS (interactive broadband game about running a political campaign)
• Windward (Interactive learning game about bearing the weather)
• Shakespeare (multimedia exploration of S.’s language and how his words have changed over the ages)
• Cable in the Classroom Magazine
• Threshold Magazine
• Media Smart
• Cable’s Leaders in Learning Awards
• Newsletters
• CIC Podcasts
• News
• Events
• FAQs

Parents
• Cable Resources for Learning
• Monthly Calendar of programming
• eLECTIONS
• Windward
• Shakespeare
• Media Smart
• Cable’s Leaders in Learning Award
• Newsletters
• Cable in the Classroom Magazine
• CIC Podcasts
• News
• Events
• FAQs

Cable Resources for Learning
• On Cable TV & Web
• Recording Highlights
• Online Video
• Search TV Listings
• Learning with Cable
• Copyright & Recording
• Get Classroom Cable
• Newsletters
• Parent Tips
• Cable Company Locator
• Broadband Games
• DTV Transition

Publications

Media Smart
• Media Smart –Teachers
• Media Smart – Parents
• Digital Ethics
• Digital Safety
• Awards
• Media Smart Newsletter
• Learn More
• Point Smart. Click Safe.
• Polls & Surveys

System requirements: 
Adobe Reader

KQED education

"KQED Education Network engages with community and educational organisations to broaden and deepen the impact of KQED media to effect positive change"

The Education section gives more information on how to use media for education through:
* Featured Lesson Plan
* Examples of digital storytelling

And if you log in, you can access media resources for education.

On the Digital Storytelling section (http://dsi.kqed.org/index.php/inspirations) you can find out more about
* Annual Digital Storytelling Contest and Festival for high school students
* Featured Projects such as youth stories from South Africa created at the 5th World Summit on Media and Children.
image
* Digital Storytelling: Watch stories, explore narrative, investigate new technologies and check out resources that have to do with digital storytelling. Including Mobile Projects such as "'Scape the Hood", the first gps-enabled mobile media project:
"Scape the Hood was conceived and designed as a locative storytelling project for the Digital Storytelling Initiative at KQED for the opening of the 8th annual Digital Storytelling Festival. We convened a group of storytellers, artists, and technologists to envision what this project could be. It became a narrative archeology experiment, combining digital storytelling and emerging technology by overlaying a virtual landscape on the physical world. As originally designed, the audience walks the streets and listens to the neighbourhood stories, taking in the sights, sounds, and smells from both the physical and the virtual world."

Table of contents: 

Early Learning
• Early Childhood Educators
o Hands On Literacy
o Workshops
o A place of our own workshops
• Parents & kids
o Media as a learning tool
o Reading Rainbow
o Sesame Street View & Do
o Workshops
• Community Partners
• KidsWatch
• PBS Kids Raising Readers

Educators
• Arts
• Science
• Social Studies/Language Arts
o Election Resources
• Post Secondary Education

Digital Media Center
• Media Literacy
o Key Concepts
o Framework
o Glossary
o Resources
o Copyright & Media Education
o Video for English Learners
• Teachers’ Domain

Community Engagement

Curriculum Bank
• Adult Learning
• Language Arts
• Math
• Media Studies
• Science
• Social Studies
• Study Skills/ESL
• Visual & Performing Arts
• Visual & Performing Arts: Literary Arts

System requirements: 
Adobe Reader, Quicktime

Free Rice (web vocabulary)

Free Rice is an online vocabulary game where guessing the correct meaning of a word triggers a donation of rice to the United Nations World Food Programme (WFP). It covers a whole range of subjects and players are now be able to test their knowledge of multiplication, world capital cities, chemical symbols, foreign languages and even the styles of famous painters. Every correct answer generates a donation of 20 grains of rice to WFP.

Link

Format

Language

Level

Author

United Nations World Food Programme (WFP)

Year

up-to-date

Length

game

Tags

Handson

"Wendy Adeniji finds 3T's impressive Sonica a real step forward for language learning"

From 2010 all key stage 2 pupils should have the opportunity to learn a foreign language. However, the caveat is that not all KS2 teachers will feel confident in being able to teach this. French might seem to be the safe option, but because Spanish is one of the four major world languages, the Department for Education and Skills commissioned 3T Productions to produce Sonica, a multimedia software package which covers two years' worth of Spanish teaching for non-specialist teachers.

A html-based version of this article: http://www.tes.co.uk/article.aspx?storycode=2061698

Edutopia

Edutopia is the tangible embodiment of our vision. Through the Edutopia.org Web site, Edutopia magazine, and Edutopia video, we spread the word about ideal, interactive learning environments and enable others to adapt these successes locally. Edutopia.org contains a deep archive of continually updated best practices, from classroom tips to recommendations for districtwide change. Allied with a dedicated audience that actively contributes success stories from the field, our mission relies on input and participation from schools and communities.

Table of contents: 

Core Concepts
• Overview
• Integrated Studies
• Project Learning
• Technology Integration
• Teacher Development
• Social and Emotional Learning
• Assessment
Sections
• Video Library
• Teacher Training
• Edutopia Magazine
Submit Videos
Edutopia Membership
Edutopia Video News
Download Free
Edutopia Videos
on iTunes U
What Do You Think?

System requirements: 
Flash Player

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers