European Cinema and Mathematics
This resource available through the Scientix portal gives access to a selection of activities and teaching resources based on movies studied during the Cinemaths Paradise project. The basic purpose is to help teachers to teach maths through movies.
Using Creative Technologies in Elementary Math
The Using Creative Technologies in Elementary Math guide provides articles, samples, and lessons to help you find new ideas and approaches that will work for your elementary students. Math is about numbers, but it can also be drawn, manipulated, interpreted, measured, and constructed.
In the Using Creative Technologies in Elementary Math guide you can find:
- A creative approach to building number sense and problem-solving
- Connecting math to art
- Creating visual representations of mathematic concepts
The guide includes lesson plans where:
- students practice counting through the creation of a holiday counting book.
- students compose images from shapes, describe their composition, and create their own version of the book, The Shape of Things.
- students explore length, width, perimeter, and surface area, convert measurements, and work with 2-D representations of 3-D objects.
- students create original artwork and manipulate images to demonstrate understanding of line symmetry.
- students improve multiplication skills by skip counting and creating multiplication word problems.
- The strategies and lessons in this guide will help you engage students in mathematical thinking through creative technology tools.
Making in Math
Exploring Line Symmetry
Now That's a Problem
The 13 Days of Halloween
The Shape of Things
Dream Room Design
Additional ideas from real student projects
inGenious – Teaching practices for engaging science lessons
inGenious, the European Coordinating Body in STEM Education, brings together teachers and industry to excite students about maths and science subjects. inGenious identifies and shares free teaching practices developed by industry, including industry visits, hands-on experiments, games and competitions.
You can learn about the educational activities industry has developed to help pupils understand the world of work and hear from teachers who are piloting industry education activities.
BLOSSOMS video lessons are enriching students' learning experiences in high school classrooms from Brooklyn to Beirut to Bangalore. Its Video Library contains over 50 math and science lessons, all freely available to teachers as streaming video and Internet downloads and as DVDs and videotapes.
The BLOSSOMS Video Library contains lessons to use in your classroom. Every lesson is a complete resource that includes video segments, a teacher’s guide, downloadable hand-outs and a list of additional online resources relevant to the topic. MIT carefully crafts each BLOSSOMS lesson to make your classroom come alive. Each 50-minute lesson builds on math and science fundamentals by relating abstract concepts to the real world. The lessons intersperse video instruction with planned exercises that engage students in problem solving and critical thinking, helping students build the kind of gut knowledge that comes from hands-on experience. By guiding students through activities from beginning to end, BLOSSOMS lessons give students a sense of accomplishment and excitement.
While MIT faculty members and partnering educators in Jordan and Pakistan created the first BLOSSOMS lessons, today educators from around the world create and submit BLOSSOMS modules. MIT Blossoms welcomes contributors to join their international online community to learn more about their videos and to engage with educators worldwide who are looking for ways to enrich their students' classroom experiences and share their ideas.
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GCF Learn Free
GCFLearnFree.org provides quality, innovative online learning opportunities to anyone who wants to improve their technology, literacy and math skills. Users can choose among over 1,000 free lessons including include video and interactive contents.
Wikiversity is a learning community which aims to further the discovery and distribution of knowledge by helping people to learn and to share learning resources. Users can use Wikiversity to find information, ask questions, or learn more about a subject, to explore knowledge through advanced study and research and also to share their knowledge about a subject with others by building learning materials.
Wikiversity is available in 15 different languages, with a different number of learning resources for every language, varying from a few hundreds to over 20k.
The library of learning materials is growing and contains materials of all types, including a wide variety of multimedia course materials. They are designed, not just for self-study, but also as material which can be used in your classroom.
Everyone can create and revise teaching materials. Anyone can participate in the learning activities. Everyone can take a course. Everyone can teach a course. There are no entrance requirements and no fees. All content in Wikiversity is written collaboratively, using wiki software, and everyone is welcome to take part through using, adding and discussing content.
200 Free Kids Educational Resources
The resources listed in this article, appeared at the beginning of 2013 on the website of OpenCulture, are found in a variety of formats: video lessons, apps, books, websites, etc.
They cover a wide range of topics, from language learning to narrative, from Mathematics and Sciences to Art and Visual Culture, from Geography and History to Music and Philosophy.
Every resource appears in the list categorised by topic and/or format and with a few-words description giving an idea of its characteristics and peculiarities.
Watch Know Learn - free educational videos
WatchKnowLearn lists free educational videos and provide descriptions and other information about them, as well as the possibility to comment and rate them. The collection presently contains over 35,000 videos divided in over 4,000 categories covering all major educational topics from elementary to secondary schools. The videos are available without any registration or fee to teachers in the classroom, and to students and parents at home.
A search tool is also provided to help find the desired material browsing by subject and age level. Video titles, descriptions, age-level information, and ratings are all edited for usefulness. Virtual classrooms are also being created.
The site invites broad participation of teachers, instructors and educators in order to organize all high-quality educational videos currently available on the Internet in a new kind of wiki guided by teachers.
WatchKnowLearn enumera videos educativos gratuitos y proporciona descripciones y otra información sobre ellos, así como la posibilidad de comentar y votarlos. La colección contiene actualmente más de 35.000 vídeos, divididos en más de 4.000 categorías que abarcan todos los temas principales de la educación primaria a la secundaria. Los videos están disponibles sin ningún tipo de inscripción o cuota a los maestros en el aula, y para los estudiantes y sus padres.
Se proporciona también una herramienta de búsqueda para ayudarle a encontrar el material deseado navegar por materia y nivel de edad. Vídeo títulos, descripciones, información de nivel de edad, y las votaciones están todos editados en base a su utilidad. Aulas virtuales también están siendo creadas.
El sitio invita a una amplia participación de los docentes, instructores y educadores con el fin de organizar todos los vídeos educativos de alta calidad disponibles en el Internet en un nuevo tipo de wiki guiado por los profesores.
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InTech - free scientific ebooks
InTech is an Open Access publisher of academic books and journals in the fields of Science, Technology and Medicine (STM). It provides free online access to high quality research and help leading academics make their work visible and accessible to diverse new audiences around the world.
Currently InTech gives free access to 1827 books and 12 journals, collaborating with more than 70,000 authors. They are researchers and scholars from the best ranked universities in the world, including globally-renowned experts.
Initially, most of the publications were in the fields of Artificial Intelligence, Robotics, Manufacturing, Operations Research, Environmental Engineering, Nanotechnology, Computer Science, Renewable Energy and Electrical Engineering. Since 2010 the publishing program has been expanded to General and Civil Engineering, Industrial Engineering, Materials Sciences and in particular Medicine, Biology and Biotechnology.
InTech is based on the principle of Open Access. It is a publishing model that does not charge readers for accessing scientific publications online. As a consequence, everything published as or in an open access resource is immediately available online for free. All use is fair use so long as the original authors and sources are credited. An Open Access article is more likely to be used and cited than one behind subscription barriers. Submitted works are published by InTech under the Open Access publishing model and Creative Commons Attribution 3.0 license (the author retains the copyright to his/her work and that can use it in any manner.)
All published resources on the website are accessible without registration. It is needed to submit contributions to the website.
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INTERNATIONAL JOURNAL OF ADVANCED ROBOTIC SYSTEMS
The Concord Consortium Collection
The Concord Consortium Collection consists of hundreds of interactive digital resources. They span across subjects in science, technology, engineering and mathematics and contain materials appropriate for students ranging from elementary grades through higher education. These resources are all highly interactive, involving models, simulations, or the use of probes and sensors to collect and analyse real-time data in the classroom. They have been developed with the highest care for scientific accuracy and research-based pedagogy. All are open source and distributed free of charge.
The Concord Consortium a not for profit educational research and development organization whose work has the objective to stimulate large-scale, technology-based improvements in teaching and learning. Indeed, in other sections of the same website the current projects, research and publications are presented.
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