media in education

Research projects about ICT in education

An overview of researches relevant to ICT in education, in Netherlands and outside.

Een overzicht van de onderzoeken in verband met ICT in educatie, in Nederland en daarbuiten.

An examination of the impact of organisational constraintson change in UK Higher Education brought about by the introduction and use of learning technologies

The uptake and diffusion of the use of Learning Technologies in UK Higher Education is an instance of the adoption of change.
There has been considerable research into the ways in which the uptake and diffusion of innovation can effect change processes. This work has identified the importance of barriers and drivers to change as a part of the process. Areas of study have included general instances, those specific to technology and those relevant to the use of learning technology in higher education.
It has also been shown that a higher education institution’s organisational structure may itself inhibit or accelerate the way in which it will respond to external changes and adopt new practices.
This study reviews the development and growth in the use of learning technologies. It sets these activities in the context of changes in computing and predominant theories in education and psychology from a UK and US perspective.
This study goes on to describe the methodology adopted when undertaking an extensive survey of use of learning technology at the University of Southampton to make an initial case that institutional approaches associated with the known organisational models may amplify or dampen the known barriers and drivers for change.
The full thesis will take forward this work by analysing this data alongside a range of previously published data undertaking additional research into institutional approaches and the use of learning technology across a range of UK Higher Education Institutions.

System requirements: 
University's login needed

Bewegte Bilder zaubern

Using video and computers in class.

Table of contents: 

Introduction: Living in a digital age
Working with video and media literacy
How to do it
Practical examples

System requirements: 
Acrobat Reader

Media Edu

Mediaedu.co.uk is a site developed by Media Studies teachers and examiners.

It contains hundreds of pages of information, links and activities to help you with your coursework and revision.

Table of contents: 

• About us
• Advertising
• A-level
• Animation
• Ardnox High
• Articles
• Audience
• BBC News Report
• Blogs
• British Pop music
• Btec first
• Btec nationals
• Careers
• Case studies
• CCMs
• CD Cover Design
• Comics
• Competitions
• Contact us
• Contribute
• Copyright
• Cover Zone
• Creditrs
• Documentaries
• Downloads
• Equipment
• Exemplar Materials
• Film Poster Analysis
• Film STudies
• Forum
• FAQs
• GCSE
• Genre
• Glossary
• Ideology
• Image Analysis
• Inset Training
• Institutions
• Interactive
• Internet
• Interviewing
• Jobs
• Key Concepts
• Key Stage Three
• Key tutorials
• Latest Resources
• Magazines
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• Media Language
• Mocks
• Moving Images
• Music Press
• Music Video
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• Podcasts for Students
• Podcasts for teachers
• Pop music on TV
• Presentations
• Quiz Shows
• Quizzes
• Radio
• Remote
• Representation
• Sitcoms
• Sky news
• Soaps
• Sport on TV
• Still images
• Storyboarding
• Subscribe
• Terms & COnditions
• Tes forum
• Useful books
• Useful links
• Video games
• Visits & trips
• Youtube

Voice Recognition Technology in Education

A 40-page booklet that examines the issues and strategies to consider before attempting to use speech recognition with users with physical and communication difficulties. Sample pages of this booklet are available as a 220Kb PDF download.
The purpose of this booklet is not to provide the latest information on specific voice recognition software, nor does it attempt a critical comparison with like-for-like systems. What it does endeavour to do is provide the reader with practical information based on research and experience gained through working directly with young people at the ACE Centre, as well as information resulting from involvement in the Becta (British Educational Communications and Technology Agency) Voice Recognition Project.

Table of contents: 

Foreword
Background
Issue 1: Why use voice recognition?
Issue 2: Before starting: Training the support providers
Issue 3: Which type of software is most appropriate?
Issue 4: The importance of specific educational objectives
Issue 5: Matching the software to the individual user
Issue 6: Techniques and tips for successful implementation
Issue 7: Specific techniques for introducing voice recognition
Issue 8: Additional support for specific learning difficulties
Issue 9: Additional support for speech difficulties
Issue 10: Physical difficulties and multi-modal input
Issue 11: What equipment is needed?
Issue 12: Looking after the voice
Further reading
Some useful contacts

Digital video in the classroom: Integrating theory and practice

Abstract: This article is intended to help teacher educators, classroom teachers, and administrators interested in educational technology acquire a firm theoretical as well as practical foundation upon which to introduce nonlinear digital video into their undergraduate or graduate instruction; discover a time-tested, step-by-step process for introducing creative hands-on videography projects into their respective teacher preparation programs or classrooms; and recognize why it is critically important for preservice and in-service teachers to establish a personal underlying pedagogical philosophy for infusing video technology into classroom instruction.

Table of contents: 

Lights Out!
The Context
Underlying Pedagogical Philosophy
Educational Videography: A Time-Tested Instructional Unit
Discussion
Acknowledgement
References
Appendix A - Video Project: Assessment Rubric
Appendix B - Practicing Basic Videographic Principles: Warm-Up Activity
Appendix C - Educational Videography: Questions to Consider
Appendix D - Video Project: Requirements and Parameters
Appendix F - Video Project: Pre-Production

Link

Format

Language

Country

Author

John Sweeder, La Salle University, USA

Year

2007

ISBN

ISSN 1528-5804

Length

22 pages

Tags

4 Things Good Teachers do to Get Students REALLY Involved in Projects

“Almost all of the students in classrooms K-12, and a large percentage of students in colleges are ‘digital natives,’ or students who grew up with ubiquitous access to digital media.”

Jeff VanDrimmelen uses his experience in the classroom to list 4 essentials to motivate and enthrall students. Furthermore, he showcases an example of a students’ project called MacBeth Wars, which was first discussed on Infinite Thinking Machine (http://www.infinitethinking.org/2007/04/itm-7-show-tell.html).

Table of contents: 

4 Things to Get ‘Digital Native’ Students REALLY Involved
1. Make the Final Product SHAREABLE!
2. PROJECT’S, not Assignments!
3. Encourage students to use POPULAR TECHNOLOGIES they are familiar with!
4. Give the Student’s OPTIONS!

Kent ICT Blog

Kent Teachers Blog was part of the Kent NGfL website (http://www.kenttrustweb.org.uk/kentict/kentict_home.cfm). The aim of the Kent NGfL website is to support both teachers and pupils in the use of ICT across the curriculum by providing pages of resources, lesson ideas and links to 'safe' websites on the internet.

TeacherTube

"TeacherTube officially launched on March 6, 2007. Our goal is to provide an online community for sharing instructional videos. We seek to fill a need for a more educationally focused, safe venue for teachers, schools, and home learners. It is a site to provide anytime, anywhere professional development with teachers teaching teachers. As well, it is a site where teachers can post videos designed for students to view in order to learn a concept or skill."

Digital Video in Education

Describes the production of digital video from a teacher's and a student's pov

Table of contents: 

Student Process
• Plan
• Produce
• Present

Teacher Process
• Plan
• Coordinate
• Assess

Equipment

Internet Resources

System requirements: 
Adobe Reader

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers