media in education

The Code of Best Practices in Fair Use for Media Literacy Education

This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use.

Table of contents: 

What this is
What this isn’t
How this document was created
Media literacy education
Use of media in education vs. media literacy education
Copyright: a contentious climate
Fair use and education
Fair use
The tyranny of guidelines and experts
Code of best practices in fair use for media literacy education
• General points about principles
• Principles
Common myths about fair use

System requirements: 
Adobe Reader, Flash

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Author

media literacy community, supported by experts at American University and Temple University

Year

2003

Length

20 pages

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MediaLiteracy.com

The mission of MediaLiteracy.com is to increase awareness of the need for media literacy and of the many resources available for teaching it.

Table of contents: 

News
Library
Free Stuff
Community
Jobs/Grants/Degrees
Calendar
Signup for eNews

System requirements: 
Adobe Reader

Center for Media Literacy (CML)

A pioneer in its field, the Center for Media Literacy (CML) is an educational organization that provides leadership, public education, professional development and educational resources nationally. Dedicated to promoting and supporting media literacy education as a framework for accessing, analyzing, evaluating, creating and participating with media content, CML works to help citizens, especially the young, develop critical thinking and media production skills needed to live fully in the 21st century media culture. The ultimate goal is to make wise choices possible.

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Center for Media Literacy (CML)

Year

up-to-date

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Designing Video and Mulitmedia for Open and Flexible Learning

"This is a comprehensive, practical guide to the most effective use of video and multimedia in open and distance learning. Illustrated throughout, it considers pedagogic design principles for the highest quality learning material, covering:

* what to teach on video and how to teach it
* when to choose and how to use other media for teaching
* a framework of pedagogic design principles for video and multimedia
* practical development advice for interactive multimedia.

With insights into the comprehensive process of designing, developing and managing distance learning materials, this book will appeal to those involved in course development, educational video, audiovision and interactive multimedia design, as well as to students of general video and multimedia production."

Table of contents: 

Study Guide: How you might use this book

Part 1: Techniques and Teaching Functions that Exploit Video's Strengths, Adding Pedagogic Value
1. Video that adds cognitive value or skills value
2. Video that adds experiential value
3. Video that adds nurturing value

Part 2: Optimal media selection and deployment
4. Matching media attributes to learning tasks and functions

Part 3: Pedagogic Screenwriting Principles for Video
5. Screenwriting for video in educational multimedia: an overview of the screenwriting principles
6. Screenwriting for video in educational multimedia: in-depth coverage of the screenwriting principles

Part 4: Picture-word Synergy for Audiovision and Multimedia
7. Principles of picture-word synergy for Audiovision
8. Screenwriting principles for a multimedia package - picture word synergy for mutltimedia with audio commentary

Link

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Author

Jack Koumi for the Open and Flexible Learning Series

Year

2006

ISBN

ISBN-10: 0-415-38303-X ISBN-13: 978-0-415-38304-5

Length

220 pages (without appendix)

Tags

Digital Storytelling Project

This page provides hands-on experience on developing digital stories, outlines the challenges and advantages of media production in education; discusses strategies for integrating media into the curriculum, offers suggestions and online resources for producing video in the classroom with minimal resources and equipment, describes students' experiences with documentary storytelling, using telecommunication tools, and showcases their projects.

Also included: downloadable guidelines (.doc) to make an animation / movie with Powerpoint slides and Windows Movie Maker to enable teachers to create their own animations with sound.

Edutopia

Edutopia is the tangible embodiment of our vision. Through the Edutopia.org Web site, Edutopia magazine, and Edutopia video, we spread the word about ideal, interactive learning environments and enable others to adapt these successes locally. Edutopia.org contains a deep archive of continually updated best practices, from classroom tips to recommendations for districtwide change. Allied with a dedicated audience that actively contributes success stories from the field, our mission relies on input and participation from schools and communities.

Table of contents: 

Core Concepts
• Overview
• Integrated Studies
• Project Learning
• Technology Integration
• Teacher Development
• Social and Emotional Learning
• Assessment
Sections
• Video Library
• Teacher Training
• Edutopia Magazine
Submit Videos
Edutopia Membership
Edutopia Video News
Download Free
Edutopia Videos
on iTunes U
What Do You Think?

System requirements: 
Flash Player

Cable in the classroom

Cable in the Classroom is the U.S. cable industry’s education foundation. Its mission is to foster the use of cable content and technology to expand and enhance learning for children and youth nationwide.Cable in the Classroom advocates for the visionary, sensible and effective use of media in homes, schools, and communities.

Table of contents: 

Teachers
• A Teacher’s Story
• How to get cable in your school
• Cable’s Educational TV programming and web resources
• Recording highlights monthly calendar
• Online Video
• eLECTIONS (interactive broadband game about running a political campaign)
• Windward (Interactive learning game about bearing the weather)
• Shakespeare (multimedia exploration of S.’s language and how his words have changed over the ages)
• Cable in the Classroom Magazine
• Threshold Magazine
• Media Smart
• Cable’s Leaders in Learning Awards
• Newsletters
• CIC Podcasts
• News
• Events
• FAQs

Parents
• Cable Resources for Learning
• Monthly Calendar of programming
• eLECTIONS
• Windward
• Shakespeare
• Media Smart
• Cable’s Leaders in Learning Award
• Newsletters
• Cable in the Classroom Magazine
• CIC Podcasts
• News
• Events
• FAQs

Cable Resources for Learning
• On Cable TV & Web
• Recording Highlights
• Online Video
• Search TV Listings
• Learning with Cable
• Copyright & Recording
• Get Classroom Cable
• Newsletters
• Parent Tips
• Cable Company Locator
• Broadband Games
• DTV Transition

Publications

Media Smart
• Media Smart –Teachers
• Media Smart – Parents
• Digital Ethics
• Digital Safety
• Awards
• Media Smart Newsletter
• Learn More
• Point Smart. Click Safe.
• Polls & Surveys

System requirements: 
Adobe Reader

Media Watch

Our goal is to challenge abusive stereotypes and other biased images commonly found in the media. Media Watch, which began in 1984, distributes educational videos, media literacy information and newsletters to help create more informed consumers of the mass media.

Table of contents: 

Top News
About
Donate
Take Action
Gallery
Lectures
Links
Multimedia
Events
Archives

Video, Education, and Open Content: Best Practices

Video, Education, and Open Content: Best Practices” is a two-day symposium intended to increase the understanding of educators, technologists, video producers, and other stakeholders in how video and open education can work together for the public good.

Click on the RSS links on the right top, which lead you to audio, audio+ or video pages. For instance: http://ccnmtl.columbia.edu/broadcast/opencontent/video/podcast.xml

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Columbia Center for New Media Teaching and Learning and Intelligent Television

Year

2007

Length

audio/video repository

Tags

Five Key Questions That Can Change the World: Deconstruction

Five Key Questions That Can Change the World: Deconstruction, is an innovative collection of 25 cornerstone lesson plans - five for each of CML's Five Key Questions of media literacy for consumers. Developed by the Center for Media Literacy, it's a ready-to-go resource that will help you help your students build a firm foundation in the skills of media literacy.
“Where do I start?” is a cry often heard from teachers who wish to introduce media literacy to their classrooms. Five Key Questions that can Change the World is an innovative collection of 25 cornerstone lesson plans – five for each of CML’s Five Key Questions of media literacy for deconstruction. The lessons are scalable activities from kindergarten through high school, and include both analysis activities and creative production projects. These sample lessons correlate with national (USA) education standards in language arts and social studies and integrate well with health, math and the arts.

NOTE: This is not a free resource, it costs $14.95 and can be ordered online at www.medialit.com/store

--

Five Key Questions That Can Change the World: Deconstruction (Cinco preguntas clave que pueden cambiar el mundo: deconstrucción) es una innovadora colección de 25 planes de lección fundamentales - cinco para cada una de cinco preguntas clave de CML sobre la alfabetización mediática de los consumidores. Desarrollado por el Centro para la Educación Media, que es un recurso ya preparado que le ayudará a ayudar a sus estudiantes a construir una base sólida en las habilidades de la alfabetización mediática.
"¿Por dónde empiezo?" Es un grito a menudo escuchado de profesores que deseen introducir la alfabetización mediática a sus aulas. Las lecciones son actividades escalables desde el jardín de infancia hasta la escuela secundaria, e incluyen tanto las actividades de análisis y proyectos creativos de producción. Estas lecciones ejemplares se relacionan con los estándares nacionales de educación (EE.UU.) en artes del lenguaje y estudios sociales y se integran bien con la salud, las matemáticas y las artes.
NOTA: Esto no es un recurso gratuito, cuesta $ 14.95 y se pueden pedir en línea en www.medialit.com /

System requirements: 
PDF reader

Link

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Author

Jeff Share, Tessa Jolls & Elizabeth Thoman, Center for Media Literacy (CML)

Year

2007

Length

85 pages

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Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers