× Media & Learning Online took place on 17-18 June and was a very successful event attracting over 600 registrations.

media in education

Project Look Sharp

An initiative to promote and support the integration of media literacy into classroom curricula at all grade levels and instructional areas, as well as to evaluate the effectiveness of media literacy education in the schools.

System requirements: 
Adobe Reader

Video in Theory and Practice: Issues for Classroom Use and Teacher Video Evaluation

A paper about getting the most educational value out of viewing videos in the classroom and providing special attention to evaluation. Including useful guidelines for pre-activity, activity, and post-activity: how to implement video practically, time-wise and goal-oriented into a lesson plan.

"Video is an educational media with a foremost place in current and future education,
even in the context of growing interest in ‘interactive multimedia’. Through
thoughtful planning, video instruction can be used to promote ‘interactive’ learning,
in the best sense of the word – the sense of active learning described in this article.
Videos can be used to help promote student curiosity, speculation and intellectual
engagement. They can help promote group learning discussions and activities allowing
learners to use knowledge they already have and higher-order cognitive skills
required to extend their knowledge. In combination with other instructional strategies,
videos can allow learners to make their own input into learning experiences
and to realize the personal importance of learning itself. It is up to the teacher to
develop processes and circumstances to get the most ‘interactive learning’ value
from video and to help bring the video experience into the real world of the student
as learner."

Table of contents: 

Introduction
Are videos inherently more effective than other types of learning resources?
Strengths of video
Instructional design in video - what research says
Background to video utilization techniques - Active Learning
General Principles of Video Use in the classroom
Pre-Activity: Preparing for the viewing experience
The Activity: General aspects of viewing the video
The Activity: Using video to promote active learning
Post-Activity: Activities to consolidate the video viewing experience
Evaluating educational videos
Positives to look for during video evaluation
Flags to look for during video evaluation
Discussion/Summary

System requirements: 
PDF reader

Link

Format

Language

Country

Author

David Denning, InNATURE Productions and University of Victoria

Length

10 pages

Tags

Digital Ethnography, a Vision of Students Today

This blog is maintained by a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography.

In 2007 Dr. Michael Wesch and a group of students of Kansas State University published two videos. They introduce themselves as: “a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography.” The video “A Vision of Students Today” gives a look into what students are really using technology for… where students are really spending their time: http://mediatedcultures.net/ksudigg/?p=119Related:
- Showcase / Mediated Culture, http://mediatedcultures.net/mediatedculture.htm
- video of 2007, summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. The video was created by Michael Wesch in collaboration with 200 students at Kansas State University: http://www.youtube.com/watch?v=dGCJ46vyR9o&feature=player_embedded

What games have to teach us

This is an article from The Guardian by John Kirriemuir. He is an independent researcher and consultant who has a blog at http://www.silversprite.com.

National Association for Media Literacy Education (NAMLE)

The National Association for Media Literacy Education (formerly Alliance for a Media Literate America) is a national membership organization dedicated to advancing the field of media literacy education in the United States. While much of this website showcases the programs and activities of NAMLW, this section provides information on NAMLE as a national non-profit organization - its history, how it runs, by-laws & policies, elections, boards and more.

Free Science Videos and Lectures Free Education Online is Possible!

Collection of free scientifical videos for educational purposes.

Table of contents: 

Video Categories
* Animals
* Astronomy
* Biology
* Chemistry
* Genetics
* Physics
* Technology
* Water Life
* Weather
Recent Videos
Recent Lectures

Teaching Media Literacy

This website is designed to support the book Teachingmedialiteracy.com: A Web-Linked Guide to Resources and Activities. In the book, links are cited according to a numbering system by chapter and topic.

Table of contents: 

Chapter 1: Goals and curriculum frameworks for media literacy instruction
Chapter 2: Uses of new media in media education
Chapter 3: Film techniques
Chapter 4: Critical approaches to responding to media texts
Chapter 5: Studying media representations
Chapter 6: Media ethnography
Chapter 7: Film, television & music genres
Chapter 8: Studying advertising
Chapter 9: Studying the news
Chapter 10: Integrating media into the English curriculum

Streaming Media in Higher Education: Possibilities and Pitfalls

"Streaming media is a rich and powerful tool for delivering instruction to online learners. With the right up-front planning and a mindful eye toward bandwidth consumption, students in your online learning programs can reap the benefits of streaming media while avoiding many of the common frustrations associated with audio, video, and other forms of media on the Web."

Link

Format

Language

Country

Author

Brian Klass, Syllabus Magazine

Year

2003

Length

5 pages

Tags

Discovery Education streaming

"Discovery Education streaming is a digital video-on-demand and online teaching service to help improve students' retention and test scores; it is aligned to U.S. state and provincial standards."

In the subsection for Science for instance, students can browse and work actively with several interactive games / videos and experiments: On its web page http://discoveryeducation.com/products/science/middle.cfm you can try out one item of the following interactive sources:

- Interactive Videos (with hotspots which give more information when you hover over items)
- Integrated Science Simulations
- Virtual Labs (interactive games about acids & bases for instance)
- Explorations (for instance mixing colors with light in an interactive experiment)
- Videos
- Science Sleuths, where students solve open-ended science mysteries using clues and resources such as interviews, photos, articles, graphics, and more. Each episode features important life, earth, and physical science concepts

Educational Games Research - Research and discussion concerning instructional video games

Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings. It is maintained by John Rice, an educator, author and speaker specializing in educational technology and instructional gaming.

Sponsors and Exhibitors

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