× Media & Learning Online took place on 17-18 June and was a very successful event attracting over 600 registrations.

partly downloadable

Wikiversity

Wikiversity is a learning community which aims to further the discovery and distribution of knowledge by helping people to learn and to share learning resources. Users can use Wikiversity to find information, ask questions, or learn more about a subject, to explore knowledge through advanced study and research and also to share their knowledge about a subject with others by building learning materials.
Wikiversity is available in 15 different languages, with a different number of learning resources for every language, varying from a few hundreds to over 20k.
The library of learning materials is growing and contains materials of all types, including a wide variety of multimedia course materials. They are designed, not just for self-study, but also as material which can be used in your classroom.
Everyone can create and revise teaching materials. Anyone can participate in the learning activities. Everyone can take a course. Everyone can teach a course. There are no entrance requirements and no fees. All content in Wikiversity is written collaboratively, using wiki software, and everyone is welcome to take part through using, adding and discussing content.

Mangahigh

Mangahigh.com is one of the first games-based-learning sites, where students learn Mathematics via purpose-built casual games that balance fun and learning. It was founded by an experienced team of mathematicians and game specialists.
The games on this platform are adaptive (they dynamically adapt in difficulty to the ability of the student) and automatic (they have a meta-objective that the players strive to achieve by repeating a simple step (game mechanic) over and over again). They are designed to develop students' ability and curiosity to observe, hypothesize, test, evaluate, conclude and refine ideas. Finally, they provide powerful contexts often bringing out the 'real-world' application of the topic at hand, so increasing the students' interest in the content.
Games are structured with objectives: a bronze medal demonstrates a basic understanding of the key teaching objectives of the challenge. This includes a competence with typical/standard applications of the topic. A Silver and Gold medal demonstrate a secure understanding of the teaching objective and a competence with non typical/extension applications of the topic.
The educational content within Mangahigh is based on the national (UK) curriculum and is delivered through its proprietary educational games.
The site is targeted towards 7-16 year olds but is open for anyone to play. All available games are free to play and enable kids to to develop mathematical knowledge and skills in the context of total involvement. The games are grouped in numbers, algebra and shape and there is a section designed for younger children. There is also a quiz dedicated to the same topics mentioned above, with structured exercises.
Mangahigh also promote school-to-school bilateral competitions. The service is called Fai-To (read more about it on the website).

System requirements: 
Working Flash Player 10 version required

Link

Format

Language

Country

Level

Author

Toby Rowland, Marcus du Sautoy, Tom Vander Ark, Greg Mauro

Tags

The Director in the Classroom - How Filmmaking Inspires Learning

Offering a fun voyage of discovery for learners of all ages, The Director in the Classroom provides the "Why" for digital video in the classroom in a clear and concisely written book. The Director in the Classroom examines how filmmaking engages learners and explores how the process of filmmaking fosters the development of personal, social and higher-order thinking skills.

Digital filmmaking can empower students with the tools, skills and confidence to take creative control of their research projects. This book identifies how today’s digital cameras and software tools are revolutionizing filmmaking and enhancing learning in the classroom, and investigates curriculum connections and strategies for meeting standards and provides examples of successful video projects from K-12 and beyond.

The Director in the Classroom also provides you with strategies for assessing video projects, dealing with copyright issues, and project ideas.

Link

Format

Language

Country

Level

Cost

Author

Nikos Theodosakis

Year

2001

ISBN

# ISBN-10: 1930870116# ISBN-13: 978-1930870116

Length

336 pages

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Media Smart

Media Smart develops and provides, free of charge and on request, educational materials to primary schools that teach children to think critically about advertising in the context of their daily lives.
Our materials use real examples of advertising to teach core media literacy skills.

Table of contents: 

Kids
• About us
• Games
• House Hippo
• Quiz
• What do you think?
• Downloads

Parents
• Media Glossary
• Media literacy and your child
• Tell us what you think

Teachers
• Our materials
• Media literacy skills & curriculum links
• Order our materials
• Evaluation Research
• Feedback

About
• Media literacy core skills and learning objectives
• Key documents on media literacy
• Expert group
• Our research
• Supporters
• What others say about us
• Take up in schools
• Facts and figures
• Reviews
• Watch our infomercial
• FAQs
• Contact us

System requirements: 
Adobe Reader, Flash

Virtual Seminars - Creating new opportunities for universities. Experience and Best Practice from the VENUS Seminars and Summer School

VENUS aims to internationalise prestigious courses, with international scope and importance, in each member university through virtual mobility, open to both students and citizens.

Related:
# The VENUS Handbook entitled 'Creating New Opportunities for Universities' has just been published. This handbook is based on the experience of the partners in the VENUS project who organised Virtual Seminars on a broad range of European subjects and a Summer School on the Use of Social Software in Business and Higher Education. http://www.venus-project.net/images/Venus_gids_v05.pdf
# The VENUS Platform, an online Platform which was created to support the main outcomes of the Venus project.http://www.venus-seminars.net

Children's Media Project

Children’s Media Project is an arts and education organisation focusing on media and technology. Our mission is to create a teaching/learning environment where artists, educators, community activists and especially children and youth can learn to interact with the media arts both as creators and critical viewers.

Table of contents: 

Media Guild
Digital Cafe
Contact
Staff
Drop TV
Videos
Production House
Workshops

System requirements: 
Real Player

Digital Storytelling Cookbook

"In all communities, in all cultures, stories evolve from the culinary experience. Making media, like making a meal, requires guidance, learning from our friends through the sharing of recipes and from those who spend their professional lives in the kitchen. We have helped over 10,000 people mine stories from their lives and personal media archives. Our cookbook shares our experience, some recipes and some humour to help you get started with your own storytelling experience.

Review a PDF copy of the introductory chapters of our Digital Storytelling Cookbook (2.1 MB)"

Table of contents: 

Preface
1 Stories in Our Lives
2 Seven Steps of Digital Storytelling
3 Approaches to Scripting
4 Storyboarding
5 Digitizing Story Elements
6 Introduction to Photoshop Elements
7 Introduction to Final Cut Express

System requirements: 
PDF reader

Link

Format

Language

Country

Level

Author

Joe Lambert, Center for Digital Storytelling. Contributions by Amy Hill, Nina Mullen, Caleb Paull, Emily Paulos, Thenmozhi Soundararajan, Daniel Weinshenker

Year

2010

ISBN

978-0-9726440-1-3

Length

40 pages (excerpt)

Tags

Listen Up!

Listen Up! is a youth media network that connects young video producers and their allies to resources, support, and projects in order to develop the field and achieve an authentic youth voice in the mass media.

Table of contents: 

Screening room
• Watch Media
• How to submit
• Submit media

Network
• Network directory
• Network map
• Join us

Resources
• Production tools
• Funding tools
• Festival guide
• Youth media in practice
• Research links

News
• News
• Events
• Festival calls for entry
• Funding
• Jobs

Projects

About us

System requirements: 
Adobe Reader, Quicktime

Learning from History / Lernen aus der Geschichte

Learning & Teaching offers teachers and other educators a free-of-charge resource pool of educational materials and methodological ideas. This website provides web seminars on themes in the field of historical and civic education, presented by experts from both academic and practical teaching contexts. As a registered user, you can take part in web seminars in real time and ask your own questions. Members can also share their own materials.

This website has four main areas: Learning & Teaching (in German), Participating & Networking, Learning Online & International Dialogue.

System requirements: 
Acrobat Reader, QuickTime

KIDSNET

KIDSNET helps children, families and educators intelligently access the educational opportunities available from television, radio and multimedia sources. KIDSNET does this by encouraging media literacy in children and a commitment to educational excellence in broadcasters.

Table of contents: 

What is KIDSNET?
KIDSNET Philosophy
Media Guide
Media News
Teacher Guides
KIDSNET Blog
KIDSNET Calendar

System requirements: 
Adobe Reader

Sponsors and Exhibitors

MediaSite Kaltura AmberScript

Organisers