process

Broadband videoconferencing as a tool for learner-centred distance learning in higher education

This paper outlines the possibilities for using broadband videoconferencing within the larger context of changing the focus for teaching from the teacher to the learners. It also explores opportunities that might be created by this technology to facilitate learner-centred engagement in learning and to provide new opportunities for collaboration and support for students studying by the distance mode. As part of the wider discussion, it presents a decision-making framework for teachers to consider when integrating videoconferencing into their curriculum. The bandwidths possible from broadband Internet connection rather than the integrated services digital network transmission increase the richness of videoconferencing to a much closer approximation of natural communication, thus creating opportunities for more creative uses for the medium. The outcomes of trials undertaken at the University of New England during the last two years provide the basis for predicting the usefulness of the technology for learner-centered interactions when the majority of students are learning from locations quite remote from the main campus.

Link

Format

Language

Country

Level

Author

Dr. Robyn Smyth, Teaching and Learning Centre, University of New England

Year

2005

ISBN

ISSN 0007-1013

Length

Pages 805 - 820

Tags

Lehrer Online

Lehrer-Online offers its users everything related to using digital media in education: teaching materials, media reviews, link collections, ...

Table of contents: 

News/Education/Media Literacy/Dossier

System requirements: 
Acrobat Reader, Powerpoint, Real Player,…

Media Literacy Clearinghouse

A web site designed for K-12 educators who want to:
- learn more about media literacy
- integrate it into classroom instruction
- help students read the media
- help students become more media aware

Teaching Media Literacy

This website is designed to support the book Teachingmedialiteracy.com: A Web-Linked Guide to Resources and Activities. In the book, links are cited according to a numbering system by chapter and topic.

Table of contents: 

Chapter 1: Goals and curriculum frameworks for media literacy instruction
Chapter 2: Uses of new media in media education
Chapter 3: Film techniques
Chapter 4: Critical approaches to responding to media texts
Chapter 5: Studying media representations
Chapter 6: Media ethnography
Chapter 7: Film, television & music genres
Chapter 8: Studying advertising
Chapter 9: Studying the news
Chapter 10: Integrating media into the English curriculum

Video Gaming, Education and Digital Learning Technologies

This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.

The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies.

Link

Format

Language

Country

Level

Author

John Kirriemuir

Year

2002

ISBN

D-Lib Magazine February 2002 Volume 8 Number 2 ISSN 1082-9873

Length

1 page

Tags

Media Education Foundation (MEF)

The Media Education Foundation produces and distributes documentary films and other educational resources to inspire critical reflection on the social, political and cultural impact of American mass media.

Table of contents: 

* videos to purchase with video previews
* study guides

For example:
View the trailer for this film on You Tube / video preview on MEF site
In this section:
Summary
Logistical Information
Biographical Summary
Reviews and Comments
Screenings and Festivals
Articles

Free Online Courses

These online modules and guides are free for you to use. They were originally designed for BBC staff, so please note that in publishing them, there were not made many editorial changes to them and some of them will contain some specific references to BBC procedures, methods and services. The main categories of modules are television, radio and broadcast technology.

Students in the director's seat: Teaching and learning across the school curriculum with student-generated video.

Several links and papers concerning student-developed digital video. Schuck, S. & Kearney, M. (2004). Students in the director's seat: Teaching and learning across the school curriculum with student-generated video. (This study was funded by a UTS Industry Links Research Grant with Apple Computers Australia. )

Project Description
This project investigated the value and use of student-generated digital video for enhancing pedagogy in K-12 schools. It aimed to identify, examine and analyse pedagogical practices in relation to use of this technology in five case schools. A further aim was to articulate the principles, contexts and approaches underlying these practices. An understanding of the practices and approaches which enhance or constrain pedagogy in these five cases will contribute to a future larger study. Principles of good practice developed in this study will be used to inform future research on models for enhancing pedagogy with digital video in education.

Using filmmaking to teach students about Shakespeare, Urban Regeneration and other stuff!

Publication, presented at DIVERSE 2006.

Table of contents: 

Content:
* using video to enhance student learning by engaging with their subject area in a novel way
* results have been highly successful
* the presentation will highlight the skills and knowledge that students can acquire

Videoconferencing Cookbook

This ViDe Video Conferencing Cookbook is a "how-to" manual about Internet videoconferencing of ViDe. "The Video Development Initiative (ViDe) promotes the deployment of digital video in research and higher education. Leveraging our collective resources and expertise, ViDe advances digital video deployment through promotion and development of interoperable, standardized, and cost-effective technologies."

ViDe projects also include ViDeNet, the global, virtual network providing video and voice-over-IP to advanced networking communities, with resources: http://www.vide.net/resources.

Table of contents: 

- Introduction
- How to Use this Cookbook
- What is Videoconferencing?
- Who are the Intended Readers?
- Why are Standards, Openness, and Interoperability Important?
- What are the Basic Ingredients?
- Bibliography

Link

Format

Language

Country

Level

Author

Video Development Initiative (VIDe)

Year

2005

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