process

Good Practices Database

This is a database with resources on the use of (streaming) audio and media in education. You can browse or use search for specific keywords.

Table of contents: 

Case summary
Full description of the resource
Feedback form

Link

Format

Language

Level

Author

VideoAktiv Project

Year

2006

Length

50 articles

Tags

Digital Library >Technology >Video

The EdITLib Digital Library is your source for peer-reviewed and published articles and papers on the latest research, developments, and applications related to all aspects of Educational Technology and E-Learning.

Bewegte Bilder zaubern

Using video and computers in class.

Table of contents: 

Introduction: Living in a digital age
Working with video and media literacy
How to do it
Practical examples

System requirements: 
Acrobat Reader

Video Streaming: a guide for educational development

This handbook is an outcome of the Click and Go Video Project of JISC. Click and Go Video was a project from 2000 to 2002 that aimed to provide "a user orientated resource for the academic community that will stimulate and enhance the use of moving image archives for mainstream learning and teaching. It will investigate and report on best practice in developing a video enriched learning environment through the integration of archived moving images, locally produced video, Web resources and asynchronous and synchronous communications tools."

Table of contents: 

- A learning and teaching perspective
- The Click and Go Video Decision Tool
- Planning your content
- What equipment do I need?
- Capturing your video
- Alternatives to filming
- Editing your material
- Encoders and players
- Serving streaming media
- Presenting your content
- Copyright issues
- ''Live'' broadcasting
- Evaluating the educational benefit

Link

Format

Language

Country

Author

Sally Thornhill (Lancaster University), Mireia Asensio and Clive Young, University of Manchester Institute of Science and Technology (UMIST), The JISC Click and Go Project, UK

Year

2002

ISBN

0-9543804-0-1

Length

80 pages

Tags

Teaching with Games

Teaching with Games was a year-long project investigating the place of mainstream commercial computer games in the classroom. The project aimed to provide practical and informed evidence of the implications and potential of the use of these games in school, and an informed strategy for future educational development requirements, based upon collaborative discussions between industry and the education community. You can view a video as well as download a few publications.

Table of contents: 

Outcomes/Publications:
Teaching with Games: Final report (1mb pdf)
Teaching with Games: Guidance for educators (337kb pdf)
St Johns Student Research Group report (184kb pdf)
Survey on students' attitudes to games and learning (109kb pdf)
Survey on teachers' attitudes to games and learning (123kb pdf)
Final report press release (2 October 2006)
Teaching with Games presentation at BETT 2007 (605kb pdf)

Media Smart

Media Smart develops and provides, free of charge and on request, educational materials to primary schools that teach children to think critically about advertising in the context of their daily lives.
Our materials use real examples of advertising to teach core media literacy skills.

Table of contents: 

Kids
• About us
• Games
• House Hippo
• Quiz
• What do you think?
• Downloads

Parents
• Media Glossary
• Media literacy and your child
• Tell us what you think

Teachers
• Our materials
• Media literacy skills & curriculum links
• Order our materials
• Evaluation Research
• Feedback

About
• Media literacy core skills and learning objectives
• Key documents on media literacy
• Expert group
• Our research
• Supporters
• What others say about us
• Take up in schools
• Facts and figures
• Reviews
• Watch our infomercial
• FAQs
• Contact us

System requirements: 
Adobe Reader, Flash

Teaching for Understanding : A Guide to Video Resources

This book describes and illustrates recent videos portraying teaching practices that are consistent with the most recent research on learning and teaching and with professional standards. The guide serves effectively as a stand-alone resource or as a companion to the Theories of Learning and Teaching report and summary, for those who wish to use videos in support of instructional improvement and teacher professional development.

Table of contents: 

Section I: Overview of Types and Uses
Section II: Things to Keep in Mind
Section III: Resources and Research

Link

Format

Language

Country

Level

Author

Judith W. Segal, Elizabeth J. Demarest, Andrea I. Prejean

Year

2006

ISBN

# ISBN-10: 0810611503# ISBN-13: 978-0810611504

Length

35 pages

Tags

6.912 Introduction to Copyright Law

This course is an introduction to copyright law and American law in general. Topics covered include: structure of federal law; basics of legal research; legal citations; how to use LexisNexis®; the 1976 Copyright Act; copyright as applied to music, computers, broadcasting, and education; fair use; Napster®, Grokster®, and Peer-to-Peer file-sharing; Library Access to Music Project; The 1998 Digital Millennium Copyright Act; DVDs and encryption; software licensing; the GNU® General Public License and free software.

For course documents see left sidebar on the linked website.

Table of contents: 

1 Introduction; Basics of Legal Research; Legal Citations
2 LexisNexis®; 1976 Copyright Act
3 Copyright applied to Music, Computers; Napster®; Peer-to-Peer File Sharing
4 Software Licensing; DVDs and Encryption

British Film Institute (BFI) - Teaching Film and Media Studies

BFI Education publishes a growing range of teaching packs, teaching guides (many of which are free)and resources to support the use of moving image media in schools. These resources also include full lesson plans and sheets.

Particularly aimed at teachers new to Media Studies post-16, the series provides a wealth of information and new ideas for all teachers involved with the teaching of AS and A level Media Studies, (OCR, AQA and WJEC), AS and A level Film Studies (WJEC), GNVQ/AVCE, Btech, Scottish Highers/Advanced Highers, and Lifelong Learning courses.

An examination of the impact of organisational constraintson change in UK Higher Education brought about by the introduction and use of learning technologies

The uptake and diffusion of the use of Learning Technologies in UK Higher Education is an instance of the adoption of change.
There has been considerable research into the ways in which the uptake and diffusion of innovation can effect change processes. This work has identified the importance of barriers and drivers to change as a part of the process. Areas of study have included general instances, those specific to technology and those relevant to the use of learning technology in higher education.
It has also been shown that a higher education institution’s organisational structure may itself inhibit or accelerate the way in which it will respond to external changes and adopt new practices.
This study reviews the development and growth in the use of learning technologies. It sets these activities in the context of changes in computing and predominant theories in education and psychology from a UK and US perspective.
This study goes on to describe the methodology adopted when undertaking an extensive survey of use of learning technology at the University of Southampton to make an initial case that institutional approaches associated with the known organisational models may amplify or dampen the known barriers and drivers for change.
The full thesis will take forward this work by analysing this data alongside a range of previously published data undertaking additional research into institutional approaches and the use of learning technology across a range of UK Higher Education Institutions.

System requirements: 
University's login needed

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