research

National Geography - Video

This is a collection of hundreds of free videos from National Geographic, featuring animal videos, news videos, weather videos, nature videos, kids videos, world music videos and other most popular video content including shark videos.

Table of contents: 

Videos by Category:
- Animals
- Daily News
- Environment
- Kids
- Music
- Science & Space
- Specials
- Travel & Cultures

The New Mexico Media Literacy Project

Media literacy - the ability to critically consume and create media - is an essential skill in today's world. Media literacy education seeks to give kids and adults greater freedom by empowering them to access, analyze, evaluate and produce media.

Table of contents: 

Why media literacy?
Media literacy concepts
Text & Subtext
The language of persuasion
Deconstructing media
Deconstruction gallery
Creating counter-ads
Looking beyond the frame
Making media
Independent media
Taking action
Links

System requirements: 
QuickTime

Video Streaming: a guide for educational development

This handbook is an outcome of the Click and Go Video Project of JISC. Click and Go Video was a project from 2000 to 2002 that aimed to provide "a user orientated resource for the academic community that will stimulate and enhance the use of moving image archives for mainstream learning and teaching. It will investigate and report on best practice in developing a video enriched learning environment through the integration of archived moving images, locally produced video, Web resources and asynchronous and synchronous communications tools."

Table of contents: 

- A learning and teaching perspective
- The Click and Go Video Decision Tool
- Planning your content
- What equipment do I need?
- Capturing your video
- Alternatives to filming
- Editing your material
- Encoders and players
- Serving streaming media
- Presenting your content
- Copyright issues
- ''Live'' broadcasting
- Evaluating the educational benefit

Link

Format

Language

Country

Author

Sally Thornhill (Lancaster University), Mireia Asensio and Clive Young, University of Manchester Institute of Science and Technology (UMIST), The JISC Click and Go Project, UK

Year

2002

ISBN

0-9543804-0-1

Length

80 pages

Tags

Teaching Video Games (Teaching Film and Media Studies)

In the past 40 years, videogames have become one of the most economically, socially and culturally significant form of popular media. As any player knows, videogames are rich, diverse experiences characterised by interactivity and immersiveness. However, they are often discussed only in terms of their potentially harmful effects. Teaching Videogames challenges common prejudices and outlines recent developments in the study of videogames. The guide considers methods for analysing the structures, asthetics, forms and modes of engagement, and issues of audience, creativity and sociality.

Table of contents: 

* Introduction: assessment contexts and schemes of work
* Ways to approach the study of video games
* Forms and conventions
* Audiences
* Institutions
* Analysing video games
* Case studies: Viewtiful Joe; GTA San Andreas; Halo 2; Buffy: Chaos Bleeds

Link

Format

Language

Country

Level

Author

Barney Oram and James Newman

Year

2006

ISBN

# ISBN-10: 1844570789 # ISBN-13: 978-1844570782

Length

88 Pages

Tags

Teaching with Games

Teaching with Games was a year-long project investigating the place of mainstream commercial computer games in the classroom. The project aimed to provide practical and informed evidence of the implications and potential of the use of these games in school, and an informed strategy for future educational development requirements, based upon collaborative discussions between industry and the education community. You can view a video as well as download a few publications.

Table of contents: 

Outcomes/Publications:
Teaching with Games: Final report (1mb pdf)
Teaching with Games: Guidance for educators (337kb pdf)
St Johns Student Research Group report (184kb pdf)
Survey on students' attitudes to games and learning (109kb pdf)
Survey on teachers' attitudes to games and learning (123kb pdf)
Final report press release (2 October 2006)
Teaching with Games presentation at BETT 2007 (605kb pdf)

Teaching Science for All Children: An Inquiry Approach (with "Video Explorations" VideoWorkshop CD-ROM), MyLabSchool Edition (4th Edition)

Organized around the four key areas of the learning cycle—Exploration, Explanation, Expansion, and Evaluation—the fourth edition continues to integrate the National Science Education Standards throughout. It provides methods for future teachers to foster awareness among their students of the nature of science; to implement skills in the classroom using science inquiry processes; and to develop in their students an understanding of the interactions among science, technology, and society.

Link

Format

Language

Country

Level

Author

Ralph Martin, Teresa Franklin, Jack Gerlovich, Colleen Sexton

Year

2004

ISBN

# ISBN-10: 0-205-46471-8# ISBN-13: 978-0-205-46471-5

Length

640 pages

Tags

Teaching Media Literacy

This website is designed to support the book Teachingmedialiteracy.com: A Web-Linked Guide to Resources and Activities. In the book, links are cited according to a numbering system by chapter and topic.

Table of contents: 

Chapter 1: Goals and curriculum frameworks for media literacy instruction
Chapter 2: Uses of new media in media education
Chapter 3: Film techniques
Chapter 4: Critical approaches to responding to media texts
Chapter 5: Studying media representations
Chapter 6: Media ethnography
Chapter 7: Film, television & music genres
Chapter 8: Studying advertising
Chapter 9: Studying the news
Chapter 10: Integrating media into the English curriculum

Blueprint for Interactive Classrooms: Handbook

"The Blueprint for Interactive Classrooms project is about designing and building interactive classrooms for teaching distant learners using various audio-visual technologies which allow teachers and learners to interact over a variety of telecommunications networks in a cost-effective and pedagogically sound manner.

This handbook provides step-by-step guidelines for designing, building and using interactive classrooms - tailored to specific needs - which promote telepresence with audio-visual technologies such as videoconferencing and television as the main means of communication."

You can download excerpts from some of its chapters.

Table of contents: 

1. Introduction
2. Building an Interactive Classroom: The steps
Task 1: Designing the Teaching and Learning Activity
Task 2: Designing the Teaching and Learning Environment
Task 3: Sound: A Key Requirement
Task 4: Choosing and Buying the Technology
Task 5: Furniture and other items
Task 6: Installing the Classroom
3. Testing it Works
4. How to Use the Classrooms:
Guidelines for Teachers
Guidelines for Learners
Guidelines for Tutors and Facilitators
Guidelines for Managers
Guidelines for Production/Technical Staff
Guidelines for Cleaning and Room Maintenance Staff
5. Troubleshooting
6. Case Studies:
University College Dublin, (UCD)
Katholieke Universiteit Leuven, (K.U.Leuven)
Université Nancy 2 (UN2)
Politecnico di Milano, (POLIMI)
Helsinki University of Technology (HUT)
Appendices
Glossary of Terms
World TV Standards
References and Further Reading
Websites
Index

Link

Format

Language

Country

Level

Author

Blueprint for Interactive Classrooms project: Lisa Kilbride, Anne Phelan, Mathy Vanbuel, Loïc Deconche, Sergio Brofferio, Luca Maderna, Tuovi Manninen, Tuomo Rintamäki, Ilija-Matias Lazarov

Year

1998

Length

270 pages

Tags

Digitaal leren. ICT-toepassingen in het hoger onderwijs

The Information and Communication Technologies place all actors in Higher Education in front of big challenges. Almost all micro level aspects of education are influenced by them. This book's chapters look into subjects recognizable for each teacher in Higher Education or outside: learning goals, learning materials, work forms, assessment approaches, study counselling, access to e-libraries and source materials, etc.

De Information and Communication Technologies plaatst iedere tewerkgestelden in het Hoger Onderwijs voor grote uitdagingen. Bijna alle aspecten op microniveau worden hierdoor beïnvloed. De hoofdstukken van dit boek wijden uit over onderwerpen die herkenbaar zijn voor elke leerkracht uit het Hoger Onderwijs of daarbuiten: leerdoelen, lesmateriaal, werkvormen, beoordelingstechnieken, studiebegeleiding, toegang tot elektronische bibliotheken en bronmateriaal, enzovoort.

Link

Format

Language

Country

Level

Author

Ivan D'haese, Martin Valcke (Red.)

Year

2005

ISBN

ISBN-13: 978-90-209-5880-5

Length

296 pages

Tags

New Technologies for Learning: Contribution of ICT to Innovation in Education

“New Technologies for Learning: Contribution of ICT to Innovation in Education” tackles the key questions concerning the impact of technology on education. This publication is the result of a study commissioned by the European Round Table of Industrialists (ERT) to LINOV (Leuven Institute for Innovative Learning) at the K.U.Leuven, Belgium.
The authors adopt a dynamic and constructive stance: education should neither eagerly and blindly embrace the oncoming ICT wave, nor passively and reluctantly surrender to it, nor should we make sceptical or defensive attempts to keep it out. Instead, education should actively create new powerful learning applications from the potential of ICT. An open but critical analysis of the new learning opportunities should be conducted, as well as a careful assessment of the critical success factors. For the practical implementation of ICT-based innovation in education a systemic approach to the learning process as well as to the educational system is essential.

Table of contents: 

Part 1: Knowledge-base on ICT, learning and education
Part 2: What will it look like: ICT and the educational systems of the future
Part 3: Implementation scenarios
General reflections and recommendations

Link

Format

Language

Country

Level

Author

Roger Dillemans, Joost Lowyck, Georges Van der Perre, Christel Claeys, Jan Elen

Year

1998

ISBN

ISBN-13: 9789061868682

Length

282 pages

Tags

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers