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Educational Games Research - Research and discussion concerning instructional video games

Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings. It is maintained by John Rice, an educator, author and speaker specializing in educational technology and instructional gaming.

Teaching Intermedia Literacy Tools (TILT)

TILT (Teaching Intermedia Literacy Tools) works within schools and community-based programs to teach young people the fundamentals of moviemaking and media literacy through hands-on training in video production. Programs equip young people with the tools to critically understand media messages and to create their own alternative media. Through a combination of technical training and hands-on experience we give students the means to gain a meaningful voice in media and to tell their own stories.

Meaningful Learning with Digital and Online Videos: Theoretical Perspectives

Abstract on Ed/ITLib: "In this paper theoretical perspectives for analyzing the pedagogical meaningfulness of using videos in teaching, studying and learning are presented and discussed with a special focus on using digital and online video materials. The theoretical arguments were applied in the international JIBS – Joint Inserts Bank for Schools project (see < http://www.ebu.ch/departments/television/co_finance/jibs.php>). Out of existing theoretical literature six characteristics of meaningful learning were selected. According to these characteristics, meaningful learning is 1) active, 2) constructive and individual, 3) collaborative and conversational, 4) contextual, 5) guided, and 6) emotionally involving and motivating. In this paper, these characteristics are discussed with a special focus on learning with digital and online video materials. The characteristics provide insights into how digital and online videos can be used in a pedagogically meaningful way in teaching, studying and learning processes. It is evident that videos viewed either through television or computer can be seen as tools for learning. However, videos are just one component in the complexity of a classroom activity system. The learning outcomes depend largely on the way videos are used as part of the overall learning environment, e.g. how viewing or producing videos is integrated into other learning resources and tasks."

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Päivi Karppinen, University of Lapland, Faculty of Education, Centre for Media Pedagogy, Finland

Year

2005

Length

18 pages

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Creative activity and its impact on student learning - issues of implementation

(Abstract) The use of filmmaking as a creative learning tool within the academic curriculum has been pioneered at the University of Sheffield. Filmmaking has been found to promote a lively, exciting and challenging environment in the classroom. It produces highly motivated students and makes learning fun by giving them a sense of empowerment and achievement. Perhaps more importantly, it allows students to tap into their creativity and imagination - abilities identified by many as the passport to a successful future. This paper covers a number of examples which describe the benefits to student learning; these include close engagement with their subject leading to insight and deeper understanding, as well as a range of transferable skills. This successful practice is looked at in relation to issues of assessment, evaluation and cost. Using a methodological approach that employs qualitative feedback interviews with students as research data, as well as referring to the literature, it presents a case for sustainable implementation.

Published in journal Innovations in Education and Teaching International, Volume 45, Issue 3 August 2008 , pages 281 - 288.

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Claire Allam, Learning and Teaching Services, University of Sheffield, Sheffield, UK

Year

2008

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DOI: 10.1080/14703290802176196

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7 pages

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VideoLectures

The project Videolectures.Net was created at Jozef Stefan Institute, Slovenia, Europe in early 2002 in synergy with the global trends and more formal efforts by the European Union in creating a Knowledge Economy and Information Society.

Nowadays VideoLectures.NET is a wide ranged free and open access educational video lectures repository. The lectures are given by distinguished scholars and scientists at the most important and prominent events like conferences, summer schools, workshops and science promotional events from many fields of Science. The portal is aimed at promoting science, exchanging ideas and fostering knowledge sharing by providing high quality didactic contents not only to the scientific community but also to the general public. All lectures, accompanying documents, information and links are systematically selected and classified through the editorial process taking into account also users' comments.

The training materials were initially limited to those being developed within the FP5, FP6, and FP7 European Framework Programs, where the web based portal Videolectures.Net is being used as an educational platform for several EU funded research projects such as PASCAL NoE, ECOLEAD NoE, SEKT IP and different organizations, among others Xerox Parc, British Telecom, Max Planck, Fraunhofer Institute, Australian National University and Carnegie Mellon. The range of countries involved and languages used varies from Europe, USA, Taiwan, Australia, Ukraine, Russia and Brazil.

Table of contents: 

* HOME
* MOST POPULAR
* LATEST LECTURES
* CATEGORIES
* EVENTS: workshops, conferences
* PEOPLE: list of all authors
* INTERVIEWS
* TUTORIALS
* CONTACT US

UNISCIENCE - science brought to you

This site shows visitors a collection of videos, shot at the European Planetary Science Congress 2008 in Münster, Germany. EPSC 2008 is the third international planetary science conference organised by the European Planetology Network, EuroPlaNet, financed by the European Commission. Visitors can view this "new video narrowcast service, that will give you an impression of a selection of every day's talks, with interviews with some of the speakers, younger and more senior, as well as the general ambience at the charming conference site."

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UNISCIENCE / European Planetary Science Congress 2008

Year

2008

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24 videos

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Audiences' judgements of speakers who use multimedia as a presentation aid: a contribution to training and assessment

Abstract: Multimedia technology in principle may help speakers to deliver more effective presentations. The present study examined what effectiveness might mean in terms of audience reaction. Understanding that may help educators to use multimedia more effectively themselves and to help their students to do so. Descriptors were elicited from audiences in response to a total of 56 live presentations in which speakers used multimedia as a presentation aid. Forty-two rating scales were defined. A total of 20 presentations were rated using the scales, with the scales presented in one of two different random orders. The order did not appear to affect the ratings. A factor analysis suggests that three factors may be most important in describing the audiences responses. The first describes audience assessment of how well researched and informative the presentation seemed. The second concerns the design of the multimedia, including how creative and imaginative it was. The third reflects how entertaining and how much fun the audience felt the experience as a whole to be. The results suggest a three-factor model that might be useful when designing multimedia-supported presentations, for providing proactive guidance and feedback when training speakers, and for assessment purposes.

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Bruce Christie, Jenny Collyer, London Metropolitan University, UK

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2005

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ISSN-0007-1013

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22 pages

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DNA from the beginning

DNA From the Beginning is organized around key concepts of classical genetics, molecules of genetics, and genetics organization and control. The science behind each concept is explained by animation, image gallery, video interviews, problem, biographies, and links.

This site and its sections or chapters include references, images and a bit of information on several key figures in these areas such as Mendel, Miescher, Levene ...

The feature "option" is a basic game / quiz in which your knowledge is tested.

Table of contents: 

3 Main sections:
- Classical Genetics
- Molecules of Genetics
- Genetic Organization and Control

Each topic has subsections:
- animation
- image gallery
- video interviews
- problem
- biographies
- links

More detailed index: http://www.dnaftb.org/dnaftb/dnaftbref.html

System requirements: 
Flash Player and QuickTime

Video Modeling for Individuals with Autism: A Review of Model Types and Effects

Arizona State University Abstract Efficacy research on video modeling as an instructional approach for individuals with autism has been found to be a promising area for teachers and researchers. Over the last three decades the literature has shown successful use of video modeling for teaching a variety of social, academic, and functional skills. The purpose of this literature review is to describe one specific aspect of video modeling, namely, to examine video modeling studies from the perspective of the impact of the model. To this end studies have been categorized as models using adults, peers, self, point-of-view, and mixed model approaches. Descriptive summaries and analyses of outcomes are provided for each study. As a group, individuals with autism appear to have strengths processing visual stimuli (Bryan & Gast, 2000; Hodgdon, 1995) resulting in many instructional strategies comprised of a heavy emphasis on visual cues; for example, PECS, Social Stories, and individualized multimedia activity schedules (Bondy & Frost, 1994; Charlop-Christy, Carpenter, Le,...

Learning from History / Lernen aus der Geschichte

Learning & Teaching offers teachers and other educators a free-of-charge resource pool of educational materials and methodological ideas. This website provides web seminars on themes in the field of historical and civic education, presented by experts from both academic and practical teaching contexts. As a registered user, you can take part in web seminars in real time and ask your own questions. Members can also share their own materials.

This website has four main areas: Learning & Teaching (in German), Participating & Networking, Learning Online & International Dialogue.

System requirements: 
Acrobat Reader, QuickTime

Sponsors and Exhibitors

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