RL publication

The OneMinutesJr project

The OneMinutesJr project gives young people between 12 and 20 years of age from many corners of the globe the
opportunity to express themselves, speak out and learn audiovisual skills to communicate across borders, languages
and distances through 60 second videos.

The OneMinutesJr project now contains more than 2000 video clips and provides a fascinating insight into youth culture and interests around the globe. Supported by the European Cultural Foundation, the One Minutes Jr. Foundation and UNICEF amongst others, the one minute videos on the project web site vary a great deal, some have been sent in by individuals, others are results from workshops where young people are taught video production, editing and publishing skills.

Link

Format

Language

Country

Author

UNICEF, the One Minutes Jr. foundation

Year

up-to-date

Tags

VIDEO, the educational challenge

VIDEO Y EDUCACIÓN

¿Por qué hay que integrar el vídeo en la escuela? ¿Cómo ha de ser esta integración? ¿Qué concepción del vídeo debe sustentarla? ¿Qué funciones didáctica puede cumplir el vídeo? ¿Puede pensarse en unas fórmulas diferenciadas de uso en el aula? Respondiendo a estas y otras cuestiones, el libro Vídeo y educación pretende contribuir a una reflexión teoricopráctica sobre la integración del vídeo en el proceso de enseñanza aprendizaje. En el libro se analizan los motivos que justifican en realidad habría que decir que exigen la integración del vídeo, se pone el acento en lo audiovisual como forma diferenciada de procesamiento de las informaciones, se proponen modalidades diferenciadas de uso y una taxonomía de las diversas funciones didácticas que puede cumplir, se hacen propuestas metodológicas para el aprovechamiento de los programas didácticos en el aula, se propone igualmente un método para la realización de videogramas y unas pautas para su evaluación, se hacen sugerencias para el uso de la cámara, etc. Este libro es una segunda edición, corregida y aumentada, del que publicó la editorial Laia en 1988.

White papers

Polycom creates and offers solutions to have audio and video conferences. This web page lists publications (white papers) of Polycom with a lot of useful documents under the Video section about videoconferencing.

Table of contents: 

Sections:
- Video
- Voice
- Network
- Education
- Other Solutions / Collaborations

System requirements: 
Acrobat Reader

Lehrer Online

Lehrer-Online offers its users everything related to using digital media in education: teaching materials, media reviews, link collections, ...

Table of contents: 

News/Education/Media Literacy/Dossier

System requirements: 
Acrobat Reader, Powerpoint, Real Player,…

Cable in the classroom

Cable in the Classroom is the U.S. cable industry’s education foundation. Its mission is to foster the use of cable content and technology to expand and enhance learning for children and youth nationwide.Cable in the Classroom advocates for the visionary, sensible and effective use of media in homes, schools, and communities.

Table of contents: 

Teachers
• A Teacher’s Story
• How to get cable in your school
• Cable’s Educational TV programming and web resources
• Recording highlights monthly calendar
• Online Video
• eLECTIONS (interactive broadband game about running a political campaign)
• Windward (Interactive learning game about bearing the weather)
• Shakespeare (multimedia exploration of S.’s language and how his words have changed over the ages)
• Cable in the Classroom Magazine
• Threshold Magazine
• Media Smart
• Cable’s Leaders in Learning Awards
• Newsletters
• CIC Podcasts
• News
• Events
• FAQs

Parents
• Cable Resources for Learning
• Monthly Calendar of programming
• eLECTIONS
• Windward
• Shakespeare
• Media Smart
• Cable’s Leaders in Learning Award
• Newsletters
• Cable in the Classroom Magazine
• CIC Podcasts
• News
• Events
• FAQs

Cable Resources for Learning
• On Cable TV & Web
• Recording Highlights
• Online Video
• Search TV Listings
• Learning with Cable
• Copyright & Recording
• Get Classroom Cable
• Newsletters
• Parent Tips
• Cable Company Locator
• Broadband Games
• DTV Transition

Publications

Media Smart
• Media Smart –Teachers
• Media Smart – Parents
• Digital Ethics
• Digital Safety
• Awards
• Media Smart Newsletter
• Learn More
• Point Smart. Click Safe.
• Polls & Surveys

System requirements: 
Adobe Reader

British Film Institute (BFI) - Teaching Film and Media Studies

BFI Education publishes a growing range of teaching packs, teaching guides (many of which are free)and resources to support the use of moving image media in schools. These resources also include full lesson plans and sheets.

Particularly aimed at teachers new to Media Studies post-16, the series provides a wealth of information and new ideas for all teachers involved with the teaching of AS and A level Media Studies, (OCR, AQA and WJEC), AS and A level Film Studies (WJEC), GNVQ/AVCE, Btech, Scottish Highers/Advanced Highers, and Lifelong Learning courses.

Broadband videoconferencing as a tool for learner-centred distance learning in higher education

This paper outlines the possibilities for using broadband videoconferencing within the larger context of changing the focus for teaching from the teacher to the learners. It also explores opportunities that might be created by this technology to facilitate learner-centred engagement in learning and to provide new opportunities for collaboration and support for students studying by the distance mode. As part of the wider discussion, it presents a decision-making framework for teachers to consider when integrating videoconferencing into their curriculum. The bandwidths possible from broadband Internet connection rather than the integrated services digital network transmission increase the richness of videoconferencing to a much closer approximation of natural communication, thus creating opportunities for more creative uses for the medium. The outcomes of trials undertaken at the University of New England during the last two years provide the basis for predicting the usefulness of the technology for learner-centered interactions when the majority of students are learning from locations quite remote from the main campus.

Link

Format

Language

Country

Level

Author

Dr. Robyn Smyth, Teaching and Learning Centre, University of New England

Year

2005

ISBN

ISSN 0007-1013

Length

Pages 805 - 820

Tags

Video Gaming, Education and Digital Learning Technologies

This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.

The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies.

Link

Format

Language

Country

Level

Author

John Kirriemuir

Year

2002

ISBN

D-Lib Magazine February 2002 Volume 8 Number 2 ISSN 1082-9873

Length

1 page

Tags

Using Video in Training and Education

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers