scenario | screen-writing

Adobe Story

Story is Adobe’s script-creation tool which can help new and experienced film and video writers to create scripts with correct formatting in various ways (film, video, 2-colum) as well as outputting it into practical schedules. Story was introduced in Adobe's Creative Suite 5 but from now on, it is available only online for free or Adobe Story Plus, a paid version that offers integrated scheduling and scriptwriting. The free version formats as you type, includes script templates, and lets you access your scripts from an iPhone. Teams should look to Adobe Story Plus, which lets you collaborate with team members, work offline, and assign roles. It also includes project management and scheduling tools that help turn a finished script into a finished video.
The collaborative paid version is part of the Creative Cloud, a subscription service that lets people access Adobe tools for a monthly price, to be released in May 2012.
The Story tool is a very handy but also a very powerful tool for script and scenario creation.

Table of contents: 

not applicable

System requirements: 
System requirements Windows •1GHz or faster processor •Microsoft® Windows® XP with Service Pack 3 or Windows 7 •512MB of RAM recommended •SVGA1280x768 display •Microsoft Internet Explorer 8 or 9, Firefox 9 or 10, or Chrome 16 •512Kbps or faster Internet connection required •Browser SSL support, JavaScript support, and cookies must be enabled •Adobe® Flash® Player 10.1 software required •This software will not operate without activation. Broadband Internet connection and registration are required for software activation, validation of subscriptions, and access to online services.* Phone activation is not available. Mac OS •1GHz or faster processor •Mac OS X v10.6.8 or v10.7 •512MB of RAM recommended •SVGA1280x768 display •Apple Safari 5, Firefox 9 or 10, or Chrome 16 •512Kbps or faster Internet connection required •Browser SSL support, JavaScript support, and cookies must be enabled •Adobe Flash Player 10.1 software required •This software will not operate without activation. Broadband Internet connection and registration are required for software activation, validation of subscriptions, and access to online services.* Phone activation is not available.

e-Vita project

The e-VITA project is co-funded by the Education and Culture DG under the Lifelong Learning Programme, KA 3. It promotes and investigates pedagogy-driven innovation integrating Game Based Learning [GBL] with intergenerational learning concepts.
Trough this project a set of serious games has been developed. Serious games are interactive e-simulations of real situations where the learner develops communication or behaviour strategies to reach an objective, manage situations, take contrasting elements into account and try different approaches to see how the context reacts to different inputs.
e-Vita games intend to increase European cultural awareness by conveying the cross-border experiences of older Europeans, allowing users to experience Europe in a time when strict travelling and migration rules, different economic and monetary systems, and intercultural uncertainty was commonplace.

Here you can find a poster which presents e-Vita games:

Game prototypes are available on the following webpage:

Designing Video and Mulitmedia for Open and Flexible Learning

"This is a comprehensive, practical guide to the most effective use of video and multimedia in open and distance learning. Illustrated throughout, it considers pedagogic design principles for the highest quality learning material, covering:

* what to teach on video and how to teach it
* when to choose and how to use other media for teaching
* a framework of pedagogic design principles for video and multimedia
* practical development advice for interactive multimedia.

With insights into the comprehensive process of designing, developing and managing distance learning materials, this book will appeal to those involved in course development, educational video, audiovision and interactive multimedia design, as well as to students of general video and multimedia production."

Table of contents: 

Study Guide: How you might use this book

Part 1: Techniques and Teaching Functions that Exploit Video's Strengths, Adding Pedagogic Value
1. Video that adds cognitive value or skills value
2. Video that adds experiential value
3. Video that adds nurturing value

Part 2: Optimal media selection and deployment
4. Matching media attributes to learning tasks and functions

Part 3: Pedagogic Screenwriting Principles for Video
5. Screenwriting for video in educational multimedia: an overview of the screenwriting principles
6. Screenwriting for video in educational multimedia: in-depth coverage of the screenwriting principles

Part 4: Picture-word Synergy for Audiovision and Multimedia
7. Principles of picture-word synergy for Audiovision
8. Screenwriting principles for a multimedia package - picture word synergy for mutltimedia with audio commentary







Jack Koumi for the Open and Flexible Learning Series




ISBN-10: 0-415-38303-X ISBN-13: 978-0-415-38304-5


220 pages (without appendix)


Classroom Video

Classroom Video Ltd specialises in the production and supply of educational DVDs to schools and Further Education colleges here in the UK and to International schools teaching the UK National Curriculum overseas. The majority of programmes come complete with teachers’ notes to help with lesson and homework planning, and a full programme summary. All programmes are available on DVD and are available on preview for assessment prior to purchasing.

Table of contents: 

Video material sorted by subject

System requirements: 
Acrobat Reader, Flash


This PDF is meant for audiovisual students but can be freely downloaded. It combines guidelines with assignments.

Deze PDF is bedoeld voor audiovisuele studenten maar can vrij gedownload worden. Het combineert richtlijnen met opdrachten.

System requirements: 
Acrobat Reader

Using Authentic Video in the Language classroom

Using film and video in the classroom is motivating and fun but can be daunting for the teacher. This book guides and supports teachers with plenty of practical suggestions for activities which can be used with drama, soap opera, comedy, sports programmes and documentaries. Many of the activities will lend themselves for use with DVD and webcasts.

Table of contents: 

Part A
Video Drama
• Introduction
• Full-length feature films
• Other video drama
Non-fiction video
• Introduction
• Programmes about real life
• Short sequences and promotions

Part B
Activities with authentic video
• Video comprehension
• Activities (sorted alphabetically)
• Glossary

Practical DV Filmmaking - 2nd Edition

"Written for the beginner, Practical DV Filmmaking guides you thorough the process of making a film with low-cost digital equipment: from development through to production, post-production and distribution. While the technical tools you need are fully explained, the book concentrates on filmmaking principles throughout, illustrating how these tools can be used to achieve stylistic approaches for innovative filmmaking. The book assumes no background knowledge in either technology or filmmaking and is divided into four key areas: development, production, post-production, distribution."

Digital Video in Education

Describes the production of digital video from a teacher's and a student's pov

Table of contents: 

Student Process
• Plan
• Produce
• Present

Teacher Process
• Plan
• Coordinate
• Assess


Internet Resources

System requirements: 
Adobe Reader


Videoplein is a site about online video in education, targeted at teachers who want to learn more about this subject. The web site gathers information on the use of video, publications and links to relevant online sources. It's also possible to enroll in workshops to learn to use video in your own lessons.

It has 4 subsites focusing on video in class, videoconferencing, experts on a distance and videoplatform MediaMosa.

Videoplein is een site over online video's in het onderwijs, gericht aan leerkrachten die bij willen leren over dit onderwerp. De website verzamelt informatie over het gebruik van video's, publicaties en links naar relevante bronnen online. Het is eveneens mogelijk om zich aan te melden voor workshops om het gebruik van video's in je eigen lessen te leren.

Het heeft 4 subsites die focussen op video in de klas, videoconferencing, experten vanop een afstand en videoplatform MediaMosa.

Making Movies make sense

Offers a preview of the CD-rom "Making movies make sense".

Table of contents: 

Sample pages
About us
System requirements

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer