Jonatan Academy is a project for creating educational videos in Dutch for elementary schools.
The videos present on the website have been made by 11-year-old kids for younger students to learn the basics of Mathematics and Dutch language. The normal making process for these videos includes a script, the elaboration of visual material in Powerpoint and the publication on Youtube (https://www.youtube.com/user/jonatanschool).
These videos are thought as integration or repetition to what students learn from the teacher, to help them memorise better the concepts explained.
The website also contains instructions and tools that can be useful for medium and high school students and for teachers as a guide to an interesting and useful activity.
Jonathan Academy is een project om nederlandstalige educationele video's te maken voor het basisonderwijs.
De video's op de website werden door 11-jarige kinderen gemaakt om jongere leerlingen de basis van wiskunde
en het Nederlands te leren. Bij de normale procedure voor het maken van deze filmpjes hoort een scenario, de uitwerking van beeldmateriaal in Powerpoint en een publicatie op Youtube (https://www.youtube.com/user/jonatanschool).
Deze video's worden beschouwd als herhaling of bijkomende leerstof van wat de leerlingen zelf van de leerkracht leren, om hen zo te helpen beter de uitgelegde begrippen te onthouden. De website bevat ook instructies en hulpmiddelen die handig kunnen zijn voor studenten uit het middelbaar en voor leerkrachten als gids voor een interessante en bruikbare les.
BibMe is a free automated citation creator and bibliography generator. It uses external databases to fill citation information: after that it compiles the bibliography and formats references following the guidelines specified by the most recent editions of each style guide. It is also possible to enter citations manually. A citation guided is also provided to students for them to learn about style guidelines for citing references.
BibMe provides with the possibility to save as many bibliographies as wanted and to access and edit them on the Web at any time. Bibliographies can be shared and downloaded in a .rtf file. It is also possible to assign categories and tags to individual citations in order to find them easily and filter citations across all compiled bibliographies.
It started in January 2007 as a student project with the aim to avoid passing hours on formatting bibliographies, thus saving time, better served working on the paper.
At present the web site is somewhat overloaded with advertisement and it may be less attractive to use with students.
Meet Me @ The Corner
MEET ME AT THE CORNER (MMATC), is a dynamic, interactive site, which contains over 120 educational video podcasts for kids, organised in categories, rated and connected to additional educational contents, links and recommended books on the same topic of each video.
MMATC encourages individual expression and participation through video submissions from children worldwide. Through these video pod casts the staff hopes to create a community of children, who learn the art of self-expression and storytelling through video.
The website of MIT-K12 project contains dozens of student-made educational video produced within an ongoing initiative MIT launched in late 2011 in collaboration with Khan Academy. The project encourages MIT students to produce short videos teaching basic concepts in science and engineering.
The videos — aimed at students in grades from kindergarten through high school — are now accessible through a dedicated MIT website and YouTube channel.
Under MIT+K12, MIT students produce 5-10-minutes-long videos on topics of their choosing. In the three dozen videos posted so far, students have focused on topics ranging from flying robots to basic chemistry to Earth’s rotation.
• The Invention of the Battery
• The Physics of Unicycling
• Indoor Flying Robots
• Carbon Dioxide and the Greenhouse Effect
• Sports Car Aerodynamics: Spoiler Alert!
• Series and Parallel Circuits: A Water Analogy
• A Voyage to Mars: Bone Loss in Space
• The Forces on an Airplane
• The Heart of the Matter: An Introduction to Engineering Heart Tissue
• Refraction in Gases
• Welding... with Class
• Shape Memory Materials
• PCR: Polymerase Chain Reaction
• Gel Electrophoresis
• Arduino Tutorial #1
• How Information Travels Wirelessly
• How a Vaccine Works
• Heat Transfer
• Fuel Consumption
• Exploring Circuits
• Bouncing Droplets: Superhydrophobic and Superhydrophilic Surfaces
• The Doppler Effect
• Genetic Engineering
• PLAY BALL: The House that Euclid Built
• Turn of the Earth
• Space: So Close, So Far
• Pixel Engineering: Long Exposure Photography
• Time for Me to Leaf: Tree Chlorophyll Chromatography
• Bread Mold Kills Bacteria
• Colorful Chemistry of Acids and Bases
• Is that Really Gold? Archimedes and Density
• An Introduction to Calorimetry
MEDEA2020 Workshop about use and reuse of video in learning and teaching
These are the recordings of the MEDEA2020 Workshop on use and reuse of video in learning and teaching. It took place in Turin on 20th-21st April 2012. The workshop was aimed at teachers and others interested in the topic. Some videos are in English, some in Italian.
Different experiences were shown during the workshop, as well as use and good practices of European media archives and elements about the policy of reutilization of video packs.
Queste sono le registrazioni del workshop MEDEA2020 sull'uso e il riutilizzo del video nell’apprendimento e nell’insegnamento. Il workshop ha avuto luogo a Torino dal 20 al 21 aprile 2012 ed era rivolto a insegnanti e altre persone interessate al tema. Alcuni video sono in inglese, gli altri in italiano.
Durante il workshop sono state mostrate esperienze diverse, le buone pratiche di utilizzo degli archivi mediatici europei ed alcuni elementi in merito alla politica di riutilizzo degli imballaggi video.
Summary of MEDEA2020 workshop in Torino
• Introduction to the MEDEA Awards - Sally Reynolds, ATiT, Belgium (MEDEA2020 partner)
• Making video in school - Antonio Mandarano, Istituto Avogadro,Torino, Italy (MEDEA Awards 2011 Finalist)
• Creating and Using video in school - Cinzia Chelo, Scuola Media Brofferio, Asti (MEDEA Awards 2011 Finalist)
• Making creative use of news to build media literacy with school children, making your own news, young people presenting their own news - Helen Shreeve, BBC, UK (MEDEA Awards 2010 Winner)
• Unlocking the European media archives, what can users find and what can't they find? Examples of good practice - Marco Rendina, Cinecittà LUCE, Italy (EUscreen and Europeana project partner)
• Policy of re-use - Eleonora Pantò, CSP, Italy (MEDEA2020 partner) and Alessandro Bernard (videomaker)
• The use of moving images in education: examples of past and present - Mathy Vanbuel, ATiT, Belgium (co-founder MEDEA Awards and EUscreen project partner)
Educational Uses of Digital Storytelling
This website for teachers and students shows how multimedia can be integrated an educational activity such as digital storytelling. Originally begun by faculty members and graduate students in the Instructional Technology Program at the University of Houston College of Education, this website contains various external online resources (still images, audio files and video clips) that are examples of digital media projects. They can serve as a model for educators how they can utilize the power of accessible multimedia to engage students in today's K-12 and higher education classrooms.
This video library contains videos that summarise books, elaborate on the context of the story, and is aimed at teenagers to help them engage with books, and the book recap can act as a 'book trailer'.
Students are also invited to make their own book recap (helping them to prioritise their thoughts) and post them to the ClubRecap subsection. Another subsection is 'RecapResource', which features tips on reading, writing, and how students can make their own recap: dictionary of terms, how to write a paper and 'Lights Camera Recap'.
This wiki page lists various interesting resources related to digital storytelling in an educational context. It lists books, (media) resources, examples of stop motion & other techniques, as well as student-created stories.
Cyberbullying on digizen.org
Childnet International (http://www.childnet-int.org), winner of the MEDEA2009 overall award with its outstanding entry ‘Know IT all for Primary Schools” (http://www.media-and-learning.eu/resource/know-it-all-for-primary-schools), has also created a film about cyberbullying, entitled Let’s Fight It Together. It is a DVD for pupils, which highlights the seriousness of cyberbullying and how everyone has the ability to prevent it from occurring or responding to it if it does occur. For teachers there are also a freely available online Teachers' guide and a Cyberbullying lesson plan
(both PDF downloads). You can watch this resources entirely online and/or order a copy via the cyberbullying website.
Animate, Play and Learn English with Bubble and Pebble
“Animate, Play and Learn English with Bubble and Pebble” was created in 2010 by Kindergarten students of the Terakki Foundation Schools in Turkey (http://www.terakki.org.tr). The children were given the chance to create their own learning/teaching materials, combining their English, IT and Animation skills, and toshare the result with children from all over the world.
They drew and coloured the two main characters, the boy Bubble and the girl Pebble, the game backgrounds and objects. As the children have been learning how to animate pictures in their animation lessons, they animated the pictures of the digital games, putting together the drawings as frames of a stop-motion animation. The children recorded their voices in English, thus practising their pronunciation in English.
Their IT teacher then put the recordings and the animations together to design the digital games, which help players reinforce the topics the children have learned in English class: colours, numbers, shapes, clothes and fruit. Not only did the children improve their artistry skills and foreign language skills but they also learned how to bring life into the characters they drew. They also learned that a computer can be used for play as well as for learning English, while they also improved their basic computer skills such as using the mouse and keyboard.
Playing their own games, the pupils can practice their English skills further and are more motivated in English class. Although created for kindergarten students, these games can be used in lower primary classes as well, according to the curriculum and the level of the students. This material will be further improved and will be used in English classes in the following years as well as in different lessons and classes. The teachers of the Terakki Foundation Schools plan to create more games on different topics which will be dubbed in Turkish, French and German.
A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/animate-play-and-learn-english-with...