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MERLOT - Multimedia Educational Resource

MERLOT (Multimedia Educational Resource for Learning and Online Teaching) is a free and open online community of resources designed primarily for faculty, staff and students of higher education from around the world to share their learning materials and pedagogy. MERLOT is a leading edge, user-centered, collection of peer reviewed higher education, more than 30.000 online learning materials, catalogued by registered members and a set of faculty development support services.

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Discipline Communities :

Agriculture and Environmental Sciences
Biology
Business
Chemistry
Communication Sciences and Disorders
Criminal Justice
Engineering
English
Faculty Development
Fire Safety
Health Sciences
History
Information Technology
Library and Information Services
Mathematics
Music
Physics
Psychology
Sociology
Statistics
Teacher Education
Technical Allied Health
World Languages

Teachers Media

Teachers Media is a global provider of online professional development services for the education sector. On Teachers Media users can search and navigate the Teachers TV archive, stream all the 3500 Teachers TV videos at the highest quality, access and download documents and other resources linked to the videos.

The approach is based on developing reflective practitioners and encouraging professional development that is collaborative and focused upon real school practice. This approach is vital to sustainable improvement in teaching and learning.

The Teachers TV archive will always remain free to stream, however they will be charging for some services in the future, helping to cover operational costs. At present, Teachers TV videos are only AVAILABLE TO USERS IN THE UK.

Bednet

Bednet links 6 to 18 year old children in Flanders who are suffering from long term and chronic diseases to their own classroom through the Internet. Bednet has created a child friendly environment where a long term ill child can resume his/her lessons in the classroom from home or from the hospital. This way, they can follow as many courses as possible during their absence and stay in touch with their teachers and class mates. Bednet is carrying out pioneers’ work in this field and is working on a structural solution for all children with long term diseases.

A Bednet set consists of 2 laptops (one with the child, one in the classroom), two webcams, two scanner-printers and a photo camera focusing on the blackboard. Whenever the teacher places a document onto the scanner in the classroom, the same document will be printed at the child’s home after a short time, and vice versa. The sounds and images from the webcam allow the child to follow the school’s lessons in real time. If he has a question or an answer to an asked question he can let the class know by giving them a sound or light signal. After school the system can be used to give out homework and tasks or to hand them in.

Poverty is not a game (PING) - a game about poverty

Poverty is not a game (PING) is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’. The game is an adventure game and takes place in a three dimensional environment representing an average Western European city. It contains two different scenarios that demonstrate situational as well as generational poverty. The first one is about Jim, a boy who leaves his home after a row with his father and goes to live on his own in the big city. He has to find a roof over his head and a way to make a living; it is the player’s mission to resolve these problems so as to be able to lead a happy life as Jim. Sophia, on the other hand, comes from a poor family and lives alone with her grandmother. When her grandmother has to move to a home for the elderly, Sophia will need to find a place to live and a job, and a way to finish her studies.

PING shows that games can help to introduce complex social subjects like poverty in the classroom. It aims to make young people experience the mechanisms underlying poverty and hopes to do this in a way that is close to their daily lives. Furthermore, by presenting the game in a classroom, it can be used as an enjoyable stepping stone for further
on-topic exploration. Keeping in mind the fact that school courses have to abide by a specific time frame in which subject matter has to be presented, the game is designed in such a way that it can be finished in about 50 minutes.

Cyberbullying on digizen.org

Childnet International (http://www.childnet-int.org), winner of the MEDEA2009 overall award with its outstanding entry ‘Know IT all for Primary Schools” (http://www.media-and-learning.eu/resource/know-it-all-for-primary-schools), has also created a film about cyberbullying, entitled Let’s Fight It Together. It is a DVD for pupils, which highlights the seriousness of cyberbullying and how everyone has the ability to prevent it from occurring or responding to it if it does occur. For teachers there are also a freely available online Teachers' guide and a Cyberbullying lesson plan
(both PDF downloads). You can watch this resources entirely online and/or order a copy via the cyberbullying website.

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Childnet International

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KlasCement

KlasCement is a Belgian web2.0 organisation for teachers. More than 60,000 teachers, mostly from Flanders, the Dutch speaking part of Belgium, and partly from the Netherlands are sharing learning objects online such as presentations,
courses, articles, sites and media files. Members of the community can make free use of these files for their lessons.
After a free registration, you can start searching for multimedia (http://www.klascement.net/multimedia/alles) looking around or using the powerful search engine; results can be filtered by educational level, subject, role, etc.

Becoming Human

Becoming Human is a website about Biology by Institute of Human Origins (IHO) "bringing together interactive multimedia, research and scholarship to promote greater understanding of the course if human evolution". In the "Feature" section you can find interactive documentary and timeline, and in the "Learning Center" classroom materials and games and activities on "Chromosome Connection" and "Building Bodies" are available. There is also a "Resources" section with book reviews, a glossary and other resources organized by topic (General interest, Evidence, Anatomy, Lineages, Culture).

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The Institute of Human Origins (IHO)

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Schools World

Through engaging videos, practical resources and an active online community, SchoolsWorld supports the professional development of anyone working in school, enabling them to widen their skills, develop their practice, and connect with others in the field. It provides instant access to up to date professional development videos and resources, practical tips and lesson ideas.

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Art & Design, Business Studies, Citizenship, Cross-curriculum, Design & Technology, Engineering, English, Geography, History, ICT, Maths, Modern Foreign Languages, Music, Physical Education, PSHE, Religious Education, Science, Vocational 14-19

Promethean Planet

Promethean's aim is to unlock the potential of human achievement in education and training at all ages around the world creating, developing, supplying and supporting leading edge, interactive learning technology.
Promethean Planet is a large teacher online community of unparalleled peer and technical support as well as a warehouse of premium and free resources - including interactive lessons, games, educator forums, and training courses. Resources are organized by subject (Math, Science, History, Language Arts, Vocational Skills...) and age range. There are also a lot of tips and best practice.

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Math, Science, History, Language Arts, Vocational Skills, STEM, Social Studies, Humanities, English, Arts & Drama

Bla Bla Bla e-democracy e minori

With Bla Bla Bla e-democracy e minori, created in 2009 by the Italian primary school Direzione Didattica di Cassola, students of the 5th year learned how to create a digital cartoon and learned about the cinematographic and audiovisual language by using videos and cartoons in the Apple multimedia laboratory. They acquired multimedia producition skills on their own by working in the multimedia laboratory. This experience involves all subjects and it helps each student to develop his/her own abilities and to express themselves in different ways.

In the lessons, students also learn how to create a digital cartoon at home, how to use the Internet to study, how to do research, and how to enjoy themselves. The students can then use their media literacy in everyday life, when watching TV or going to the cinema and instead of being passive observers they become an active audience.
This project received an award (in the category “Up to 10 years old”) by the Global Junior Challenge, an international competition organised by the Fondazione Mondo Digitale to promote the innovative use of new technology for training, education, solidarity and international cooperation.

The video can be seen at http://www.youtube.com/watch?v=w83yKBu2PIU
A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/bla-bla-bla-e-democracy-e-minori

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Con Bla Bla Bla e-democracy e minori, creato nel 2009 dall'architetto italiano scuola elementare Direzione Didattica di Cassola, gli studenti del 5° anno hanno imparato a creare un cartone animato digitale e a conoscere il linguaggio cinematografico e audiovisivo, utilizzando video e cartoni animati nel laboratorio multimediale di Apple. Hanno acquisito abilità di produzione multimediale per conto proprio, lavorando nel laboratorio multimediale. Questa esperienza coinvolge tutti i soggetti e aiuta ogni studente a sviluppare le proprie capacità e di esprimersi in modi diversi.
Nelle lezioni, gli studenti imparano anche come creare un cartone animato digitale a casa, come utilizzare Internet per studiare, come fare ricerca, e come divertirsi. Gli studenti possono utilizzare le loro conoscenze sui mezzi di comunicazione nella vita di tutti i giorni, quando si guarda la TV o si va al cinema e invece di essere osservatori passivi diventano un pubblico attivo.
Questo progetto ha ricevuto un premio (nella categoria "Fino a 10 anni") da parte del Global Junior Challenge, un concorso internazionale organizzato dalla Fondazione Mondo Digitale per promuovere l'uso innovativo delle nuove tecnologie per la formazione, l'educazione, la solidarietà e la cooperazione internazionale.
Il video può essere visto a http://www.youtube.com/watch?v=w83yKBu2PIU

Una descrizione più dettagliata del progetto è disponibile nella vetrina sul sito MEDEA Awards: http://www.medea-awards.com/showcase/bla-bla-bla-e-democracy-e-minori

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

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