use in class

Evolution of life

Evolution of life is a website created in 2009 by LMU Munich in Germany ( and CNDP (Centre national de documentation pédagogique - in France, offering original teaching materials about the evolution of life. Evolutionary concepts and evolutionary biology as a modern and relevant science are explained and shown through animation movies (the origin of life as seen by the water molecule Piccolina), documentaries (the effect of human actions on the evolution of animals) and simulations (the states of water, the movement of tectonic plates, ...). These teaching resources are meant for biology teachers but they are available in 3 languages (English, French and German) and can be accessed by everyone who wishes to learn more about evolution.

These resources should help teachers to design an attractive course about evolutionary concepts and stimulate students to become active learners by introducing the topic for example by a movie and then starting a discussion or going deeper using an interactive animation. Using the movies and simulations, students should understand the principles of evolution of life: that all living beings have a common origin and that evolution is the result of changes (mutations in genetic material) submitted to natural selection. Over long periods of time this perpetual search for equilibrium in the living world within its environment leads to biodiversity.
They also use the simulations to let students learn autonomously and carry out virtual experiments, in combination with resources from the new section "Teach", to which quizzes, print-outs and supplementary information for teachers will be added at the end of 2010.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:

Traditions across Europe

Traditions Across Europe is a project within the eTwinning community (, which is an EU programme that enables and encourages European schools to collaborate using ICT. Traditions Across Europe is based on an information exchange amongst 22 European schools about particular aspects, activities and traditions of the school's own country, a blog was set up by the schools to support this exchange. There, the 10 to 11 year old pupils of the Istituto Comprensivo "Don Bosco"- Francavilla in Sinni" (PZ) in Italy shared what they experienced and made at school as they learned about their own origins, history and traditions. Through the project's blog, and with the help of their two teachers Gina Antonietta Mango and Carmelo Mario Martino, the Italian pupils could communicate and exchange materials about their countries' traditions.

The children were engaged in the search and discovery of local traditions: songs, typical recipes, festivities, games and particular activities (wine-making, cider-making, olive oil extraction). It was a whole experience for the pupils, as they were confronted with the materials the other schools published on the blog and as they got to know more about the local, national and European culture. The most innovative and creative elements of the project were the confrontations that occured with foreign pupils and teachers, the analysis of authentic materials such as traditional objects, instruments, places, photographs, texts… and of course the usage of ICT to search and communicate, the realization and the usage of the Blog ( and the usage of eTwinning twinspace (

There is the initiative's page on the eTwinning twinspace:
The articles made by this Italian school are listed here:
You can find a more detailed English description of the project in the Showcase on the MEDEA Awards website:


Traditions Across Europe è un progetto nell'ambito della comunità eTwinning (, un programma comunitario che consente e incoraggia le scuole europee a collaborare con le TIC. Traditions Across Europe è basato sullo scambio di informazioni tra 22 scuole europee su aspetti specifici, attività e tradizioni del Paese della scuola, un blog è stato istituito dalle scuole a supporto di tale scambio. Lì, gli alunni di 10-11 anni di età dell'Istituto Comprensivo "Don Bosco" - Francavilla in Sinni "(PZ) in Italia hanno condiviso ciò che hanno sperimentato e fatto a scuola mentre imparavano a conoscere le proprie origini, la storia e le tradizioni. Attraverso il blog del progetto e con l'aiuto dei loro due insegnanti Gina Antonietta Mango e Carmelo Mario Martino, gli studenti italiani hanno potuto comunicare e scambiare materiali sulle tradizioni dei loro paesi.
I bambini sono stati impegnati nella ricerca e scoperta delle tradizioni locali: canzoni, ricette tipiche, feste, giochi e attività particolari (vinificazione, sidro, estrazione di olio d'oliva). È stata un'esperienza completa per gli alunni, dato che si sono confrontati con i materiali delle altre scuole pubblicati sul blog e dato che hanno avuto modo di conoscere meglio la cultura locale, nazionale ed europea. Gli elementi più innovativi e creativi del progetto sono stati gli scontri che si sono verificati con alunni e docenti stranieri, l'analisi di materiali autentici, come oggetti della tradizione, strumenti, luoghi, fotografie, testi ... e, naturalmente, l'uso delle TIC per cercare e comunicare, la realizzazione e l'utilizzo del Blog ( e l'utilizzo di TwinSpace eTwinning ( ...)
C'è la pagina dell'iniziativa su TwinSpace eTwinning:
Gli articoli realizzati da questa scuola italiana sono elencati qui:
Si può trovare una descrizione più dettagliata in inglese del progetto nello Showcase sul sito MEDEA Awards:

Know IT All for Primary Schools

Know IT All for Primary Schools includes a vibrant new 3D SMART animation created by Childnet International (, designed especially for both primary school staff and primary pupils. The resources are designed to help school staff to understand important e-safety issues and to offer strategies and information on how to support young pupils to get the most out of the Internet. Childnet’s SMART rules are illustrated by this exciting and engaging animation.

Two main animated characters Kara and Winston were created who, together with their friends learn about different technologies and their safe use. Through their travels the animated characters use the Internet, mobile phones, social networking pages and a games console and chat to negotiate and navigate their way through a series of realistic online situations. On their journey they are able to interact with a real life SMART crew and request help from young children (in live footage) who guide the cartoon characters in their quest, helping them to make informed and responsible online decisions along the way and helping the viewer to remind him/her that the challenges the characters face are not unique to the animation, but are applicable in the real world.
The animation is accompanied by an interactive training film that combines real footage with animated illustrations to help primary school teachers present the safety message.

A more detailed description of the project is also available in the Showcase on the MEDEA Awards website:

Water Project H2Ooooh!

Water Project H2Ooooh! is a TV-series of 3D cartoon animations that were created based on story boards developed by Italian schools. In 2010 this initiative was devised by Gruppo Alcuni in collaboration with the UNESCO Venice Office and Rai Fiction.
With “Water Project H2Ooooh!” 6,000 students ages 6 to 16 from 280 Italian schools were actively engaged to create a storyboard (or in other words a series of drawings representing the main scenes of a cartoon) on the theme of water and the issues related to its use, to its exploitation and to its limited supply. The schools took part in an educational course which included videos, books, etc which on the one hand allowed children to learn about the creation of animated cartoons and on the other hand it also encouraged a greater understanding of the situation related to water resources in our world today.
The project has been carried out during the 2008-2009 and 2009-2010 school years and was aimed at all teachers open to participating in a creative activity on the theme of water and science with their Primary or early Secondary school classes. The result is a 3-D animated television series in English and Italian (Italian subtitles) with six Pet Pals as main characters focusing on the issue of water protection, which has been broadcast on the public national broadcaster Rai Due in May and June 2010.

You can also find the initiative's page on the UNESCO website ( and 26 English episodes on the UNESCO's YouTube Channel (
A more detailed English description of the project is available in the Showcase on the MEDEA Awards website:


Progetto Acqua H2Ooooh! è una serie televisiva di cartoni animati in 3D creati sulla base di storyboard sviluppate da scuole italiane. Nel 2010 l'iniziativa è stata ideata dal Gruppo Alcuni in collaborazione con l'Ufficio UNESCO di Venezia e Rai Fiction.
Con "Progetto Acqua H2Ooooh!" 6.000 studenti dai 6 a 16, da 280 scuole italiane sono stati impegnati attivamente a creare uno storyboard (o in altre parole, una serie di disegni che rappresentano le scene principali di un cartone animato) sul tema dell'acqua e delle problematiche relative al suo utilizzo, alla sua sfruttamento e alla sua quantità limitata. Le scuole hanno partecipato ad un corso di formazione che comprendeva video, libri, ecc, che da un lato hanno permesso ai bambini di conoscere la creazione di cartoni animati e, dall'altro hanno anche incoraggiato una maggiore comprensione della situazione relativa alle risorse idriche nel nostro mondo di oggi.
Il progetto è stato realizzato durante 2008-2009 e gli anni scolastici 2009-2010 ed era diretto a tutti gli insegnanti disponibili a partecipare ad un'attività creativa sul tema dell'acqua e della scienza con le loro classi elementari e medie. Il risultato è una serie televisiva di cartoni animati 3-D in italiano e inglese (sottotitoli in italiano) con sei Amici Animali come protagonisti che mettono a fuoco il tema della protezione delle acque, che è stata trasmessa sull'emittente pubblica nazionale Rai Due nel maggio e giugno 2010.
È inoltre possibile trovare la pagina dell'iniziativa sul sito dell'UNESCO ( ...) e 26 episodi in inglese alla dell'UNESCO Canale YouTube ( # p / u).
Una descrizione più dettagliata in inglese del progetto è disponibile in Showcase sul sito MEDEA Awards:

Water in Ethiopia

These three multimedia activities were developed in 2009 as part of a distance learning module of the Open University (OU - in the UK. The module, ‘Environment: journeys through a changing world’ takes an interdisciplinary approach to teaching environment and sustainability to new undergraduate students of all ages. Approximately 2000 students have completed the module since it started. It will be presented for several years to come and is available throughout Europe.
The module is divided into six blocks of study that take students on a journey to six different locations around the world. Focusing on Ethiopia, these three self-contained DVD-based activities are an integral part of Block 3 of the module. Students use printed books as their primary learning source and are referred to the DVD as required. The three activities use a blend of video and other resources to teach specific aspects of water use and water resources management. By incorporating questions, they encourage students to explore the learning resources and extract key points of information.

The video components of the activities, modified for viewing without the supporting text and other resources, can be downloaded free from iTunesU:

A more detailed description of the project is available in the Showcase on the MEDEA Awards website:


Mindsetter is a learning game on change management, created in 2009 by Christian Harpelund and currently used at the Danish School of Education (Denmark). It is meant to teach employees, consultants and managers how to recognize and work with resistance to change in their organisation or project. The game, available in Danish or English, is based on a model provided by Rick Maurer, called 3 levels of resistance, and aims to make this model come alive to the participants.
At the start of the game, the participants are provided with a challenge, e.g. to change the current values of an organisation. They have to go through 4 phases: initial recognition of the need to change, planning, implementing and integrating. In the game, the participants (or players) manage a department with 10 employees who are opposing the change and, dependent on what the players decide to do, these employees will leave the project by resisting the change in different manners.

The goal of the game is to navigate the project (illustrated as a boat in the game) through all 4 project phases while keeping the employees on board, as well as trying to pick those up who leave the project. The game can be played as a board-game with up to 40 participants, or it can be played as a simulation, either as a group or in solitary. The game-interface provides an interchangeable case, which can be played in both ways. The purpose of the game is to make the theory come alive to the participants; rather than remembering that decision A leads to employees leaving the project while exhibiting resistance condition B, the participants are allowed to experiment with different kinds of change management behaviour while experimenting with and experiencing their consequences. While the board-game explains the theory to the participants, the simulator helps speed up the participants' experiments, thereby allowing them to emphasise the experimental element of the learning process.

The game is currently being used with top- and middle managers, at university programmes teaching adult education, human resource management, change management and game-didactic design. It is first used for teaching the particular theory (Rick Maurer's 3 levels of resistance) and is used afterwards to design and test change scenarios for particular change projects.

A more detailed English description of the project is also available in the Showcase on the MEDEA Awards website:






Christian Harpelund




Exploring the Nature: Five Stories

Exploring the Nature: Five Stories (Pieci stāsti par dabu), is a documentary film series that was created in 2009, by ELM MEDIA, Latvia ( with the help of the Latvian Fund for Nature, a non-governmental nature conservation and research organisation.
Educating Latvian youngsters on climate change and the impact humans have on the environment, this series is made up of 5 educational films on five different biotopes (floodplain meadows, inland waters, forests, marshlands and sea coast) and their management. Each film, also available online, is a road movie with 3 students travelling around Latvia and exploring nature by visiting protected areas and countryside farms and meeting experts from the Latvian Fund for Nature. By following these adventurous travel stories by their peers, teenagers are encouraged to associate with the environmental problems discussed in the films and to change their general attitude to one where all members of society are involved in preserving the environment by maintaining natural diversity and protecting natural habitats. Students learn about three main topics: the natural processes that are going on in these five main natural biotopes that cover almost the whole Latvian ecosystem, the different species that live in each biotope and what makes them different and they also learn about the importance of each species.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website:

Regards sur la Psychologie Sociale Expérimentale

Regards sur la psychologie sociale expérimentale or “Perspectives on experimental social psychology” is a series of 5 video clips each of which consists of a short film of an experiment and a presentation to explain the following topics: the fundamental attribution error, the failure to assist a person in danger, the effects of a commitment process, the effects of categorisation and the effects of social comparison. The series was created in 2007 by VIDEOSCOP Université Nancy 2, the audio-visual and multimedia research and production department of Université Nancy2, France (

This project targets university students, and particularly those in the field of social psychology. Experiments are the basis of many fundamental concepts in the field of social psychology, and these have been conducted in strict test conditions so the majority of them are only available to social psychology students in texts on paper. This online collection contains five experiments that are reconstructed and recorded. These videos show in particular the methodology used and the subjects’ reactions, thus visualising the concepts to make them easier to understand and remember. Each of the five recorded experiments is linked to a theoretical part, explaining the experiment and creating links with the theoretical concepts that students need to know and learn.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website:

I animate and I communicate (@ni & m@te) + I integrate (Make @ wiz)

These are 2 project websites created in 2008 by the Free primary schools Meulebeke in Belgium ( in relation to an eTwinning project.

For “I animate and I communicate” ( the twin @ni (a girl) and m@te (a boy) want to travel around the world and so they visit children’s classroom, school, city or country. Children from all over the world create animations to present their environment, culture and their way of life. They turn into @ni and m@te (two stick figures) and choose a view or scenery of the country or region where they live as the background of the animation.

For “I integrate” the project website is called “Make @ wiz” ( in which children dream about the future and try to build a better world step by step and 'stone by stone'. One team discovers a problem, makes a wish and the other team works out a solution. The children create animations showing their ideas and possible solutions to world problems after which they are shown on the website by the funny wizard 'Wizzy'. The topics range from protection of nature, environmental pollution, famine, children’s rights, racism, immigration to road safety.

ASBCAST Mini Lectures

The ASBCAST Mini Lectures ("Vigtigheden af kommunikation ved yringerat") from the Aarhus School of Business (ASB -, University of Aarhus ( in Denmark are short videos that discuss several subjects of business communication. The viewer (student, teacher of external person) gets a short introduction to a theory, an issue or a current problem from the perspective of researchers from ASB. These mini lectures are targeted at students of degree programmes at bachelor and master level in business and communication studies at ASB, with an age range between 19 and 28 years old. The materials can be used as a standalone mini lecture or as part of a face-to-face lesson as they are reusable.

Students use the materials from home (on their computer or iPod) or in class, and the lecturers make use of the videos in class as well or in blended learning. “With more and more videos being recorded with international guest professors, it also gives students theopportunity to put a face on the authors of some of their reading materials. We have found that many students actually use the videos to supplement their reading material and as a preparation help before exams. With all the standard tools for embedding, sharing and syndicating, the videos are easily distributed and integrated by students, teachers and others.”

The English version of the project is available at
You can also find a more detailed English description of the project on the MEDEA Awards showcase, at

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