use in class

Patient Safety - Mildred's Story

This film, based on real life experiences, created by Jon Shears video producer at the University of Leicester (http://www2.le.ac.uk), follows elderly patient Mildred from suffering a stroke, through a number of experiences in hospital to a final life-threatening incident. This fictional story is aimed primarily at student doctors to explore and discuss patient safety issues and to provide tools for dealing with problems.

A more detailed description of the project is also available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/patient-safety-mildreds-story

The Green Energy

The Greek programme “Green Energy” is an educational documentary created in 2008 by the Educational RadioTelevision of the Greek Ministry of Education about renewable sources of energy.
It is available on TV, DVD and the Internet and it highlights the types of “green energy” that can substitute petroleum and petrolic byproducts in Mediterranean countries are demonstrated in an educational Centre of Renewable Sources of Energy. Pupils of secondary schools can view this documentary as part of their environment education, but teachers can of course use the video continuously in other lessons and throughout the year.

By viewing this documentary and discussing it in class, pupils can:
- get to know the types of green energy (solar energy, wind energy, geothermic energy and biomass)
- learn how they are utilized
- realize the environmental, economical and social consequences in modern societies
- promote green energy as a shield to climate changes.

A detailed English description of the project is also available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/the-green-energy

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Educational RadioTelevision

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2008

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Interesting Ways

The Interesting Ways to ... are online presentation, created by Tom Barrett, giving good classroom ideas and tips about the ways to use multimedia, devices and ICT tools for teaching.

Some examples are: 45 Interesting Ways to use your Pocket Video Camera in the Classroom (http://www.media-and-learning.eu/resource/45-interesting-ways-to-use-you...); 32 Interesting Ways to Use an i-Pod Touch in the Classroom (http://www.media-and-learning.eu/resource/32-interesting-ways-to-use-an-...); 62 Interesting Ways to Use an i-Pad in the Classroom (http://www.media-and-learning.eu/resource/62-interesting-ways-to-use-an-...).

62 Interesting Ways to Use an i-Pad in the Classroom

This presentation, created by Tom Barrett, contains some tips about the different ways a i-Pad could be used in a classroom context, though apps for making music, practicing letter formation, editing images...

See also: 45 Interesting Ways to use your Pocket Video Camera in the Classroom (http://www.media-and-learning.eu/resource/45-interesting-ways-to-use-you...), 32 Interesting Ways to Use an i-Pod Touch in the Classroom (http://www.media-and-learning.eu/resource/32-interesting-ways-to-use-an-...), and the other Interesting Ways (http://www.media-and-learning.eu/resource/interesting-ways).

32 Interesting Ways to Use an i-Pod Touch in the Classroom

This presentation, created by Tom Barrett, contains some tips about the different ways a i-Pod Touch could be used in a classroom context through Math apps, Google maps, Voice Memo and other apps.

See also: 45 Interesting Ways to use your Pocket Video Camera in the Classroom (http://www.media-and-learning.eu/resource/45-interesting-ways-to-use-you...), 62 Interesting Ways to Use an i-Pad in the Classroom (http://www.media-and-learning.eu/resource/62-interesting-ways-to-use-an-...), and the other Interesting Ways (http://www.media-and-learning.eu/resource/interesting-ways).

Skype in the classroom

“Skype in the classroom” is a free global community created in response to, and in consultation with, the growing number of teachers using Skype to help their students learn. The new online platform is a good way to find each other for collaborative projects and shared learning through.Teachers can use the tool to collaborate with other teachers, and find partner classes and guest speakers. Skype in the classroom is designed to help like-minded teachers find each other and relevant projects according to search criteria such as the age groups they teach, location and subjects of interest; and teaching resources can be easily shared and found.
The platform, which has been in beta since the end of December 2010, currently has a community of more than 14 000 teachers with nearly 700 hundred active projects and about 500 available resources.

45 Interesting Ways to use your Pocket Video Camera in the Classroom

This presentation, created by Tom Barrett, contains some tips about the different ways a video camera could be used in a classroom context, like filming school tours or recording science experiments.

A Dutch translation of this presentation is available through KlasCement: http://www.klascement.net/docs/13395/?set_language=4 (free registration required).

See also: 32 Interesting Ways to Use an i-Pod Touch in the Classroom (http://www.media-and-learning.eu/resource/32-interesting-ways-to-use-an-...); 62 Interesting Ways to Use an i-Pad in the Classroom (http://www.media-and-learning.eu/resource/62-interesting-ways-to-use-an-...), and the other Interesting Ways (http://www.media-and-learning.eu/resource/interesting-ways).

E-Motion Project

The main objective of the EU project E-Motion is to improve learning of pupils by introducing a course at school of the latest musical technologies (computer - music), to improve, as a consequence, their scientific and general knowledge and, as a result, to reduce school drop out.
The creation of a social network of digital music let the students be in touch and express their ideas about what they are learning and musical tracks they are composing.
The innovative use of ICTs in music make the youngsters cope also with maths, physics and informatics, which are of diverse complexity. The participation in the E-Motion approach require they learn other subjects i.e. history and geography, face social and political issues of other Countries and meet diverse cultures.

Robot@Scuola

Robot@School was a project funded by the Italian Ministry of Education for the years 2005/2006 with the aim of building a national network of schools involved in educational robotics. It was managed by the School of Robotics which has continued to support the project. The project now involves almost 100 Italian schools which all are connected through the Robot@School platform.

The project team argue that learning about robotics is important not only for those students who want to become robotics engineers and scientists, but for every student, because it provides a strong method of reasoning and a powerful tool for grappling with the world.

Images and videos of the robots created by pupils are available on the project blog: http://blog.edidablog.it/blogs/index.php?blog=275.

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Robot@Scuola era un progetto finanziato dal Ministero italiano della Pubblica Istruzione per gli anni 2005/2006 con l'obiettivo di costruire una rete nazionale di scuole coinvolte nella robotica educativa. È stato gestito dalla Scuola di Robotica, che ha continuato a sostenere il progetto. Il progetto coinvolge ormai quasi 100 scuole italiane, che sono tutte collegate attraverso la piattaforma Robot@Scuola.
Il team del progetto sostiene che conoscere la robotica è importante non solo per gli studenti che vogliano diventare ingegneri robotica e scienziati, ma per tutti gli studenti, in quanto fornisce un metodo di ragionamento forte e un potente strumento per affrontare il mondo.
Immagini e video dei robot creati dagli alunni sono disponibili sul blog del progetto: http://blog.edidablog.it/blogs/index.php?blog=275.

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Scuola di Robotica

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e-Vita project

The e-VITA project is co-funded by the Education and Culture DG under the Lifelong Learning Programme, KA 3. It promotes and investigates pedagogy-driven innovation integrating Game Based Learning [GBL] with intergenerational learning concepts.
Trough this project a set of serious games has been developed. Serious games are interactive e-simulations of real situations where the learner develops communication or behaviour strategies to reach an objective, manage situations, take contrasting elements into account and try different approaches to see how the context reacts to different inputs.
e-Vita games intend to increase European cultural awareness by conveying the cross-border experiences of older Europeans, allowing users to experience Europe in a time when strict travelling and migration rules, different economic and monetary systems, and intercultural uncertainty was commonplace.

Here you can find a poster which presents e-Vita games:
http://www.evitaproject.eu/images/documents/poster_games.pdf

Game prototypes are available on the following webpage:
http://www.evitaproject.eu/index.php?option=com_content&view=article&id=...

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers