with references

A view about use of the digital video in learning

Opetustelevisio ei synnyttänyt oppimisen vallankumousta, eikä myöskään analogisten videoiden hyödyntäminen opetuksessa. Entä digitaalisten videoiden hyödyntäminen? Edelleenkään vallankumousta ei ole odotettavissa, mutta digivideoiden hyödyntäminen näyttää tukevan analogisia videoita joissakin suhteissa paremmin eräitä mielekkään opiskelun ja oppimisen ominaispiirteitä. Näihin pedagogisiin mahdollisuuksiin yliopistojen on perusteltua tarttua.

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Päivi Hakkarainen, University of Lapland, Finland

Year

2007

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web page

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TVLink Europe

"The site enables journalists to illustrate European subjects through the distribution of video reports that can be ordered directly on-line. These video reports are also accompanied by a full description of the images used in each film, transcripts of the commentary and interviews."

This video repository is targeting journalists who would like to include the videos in their segments, but the videos are viewable online and could be shown in classes.

This site is managed by MOSTRA on behalf of the European Commission.

Table of contents: 

The videos are divided in the following themes:
- Environment
- Transport and Energy
- Health and Consumer Protection
- Research
- Enlargement
- EU and the World
- Other issues

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managed by MOSTRA on behalf of the European Commission

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up-to-date

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AV repository

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It's A Bit Like Star Trek': The Effectiveness of Video Conferencing

This paper presents an evaluation of the effectiveness of video conferencing as a teaching and learning medium within the area of early childhood studies. The methodology consists of questionnaires administered to the early years' tutors who taught on the course and to students in both Belfast and Armagh (remote site). Findings indicate that students at the remote site have developed learning strategies and skills for dealing with the video-conference lecture. Tutors have had to adopt a formal style of teaching and this has had an effect on how lectures are presented. Furthermore, it is recognized by tutors and students that a tutor needs to be present at the remote site in order to facilitate discussion and deal with questions and problems.

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Sheelagh Carville; Denise R. Mitchell

Year

2000

ISBN

ISSN: 1470-3300 (electronic) 1470-3297 (paper)

Length

pages 42 - 49

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British Film Institute (BFI) - Teaching Film and Media Studies

BFI Education publishes a growing range of teaching packs, teaching guides (many of which are free)and resources to support the use of moving image media in schools. These resources also include full lesson plans and sheets.

Particularly aimed at teachers new to Media Studies post-16, the series provides a wealth of information and new ideas for all teachers involved with the teaching of AS and A level Media Studies, (OCR, AQA and WJEC), AS and A level Film Studies (WJEC), GNVQ/AVCE, Btech, Scottish Highers/Advanced Highers, and Lifelong Learning courses.

Videoplein

Videoplein is a site about online video in education, targeted at teachers who want to learn more about this subject. The web site gathers information on the use of video, publications and links to relevant online sources. It's also possible to enroll in workshops to learn to use video in your own lessons.

It has 4 subsites focusing on video in class, videoconferencing, experts on a distance and videoplatform MediaMosa.

Videoplein is een site over online video's in het onderwijs, gericht aan leerkrachten die bij willen leren over dit onderwerp. De website verzamelt informatie over het gebruik van video's, publicaties en links naar relevante bronnen online. Het is eveneens mogelijk om zich aan te melden voor workshops om het gebruik van video's in je eigen lessen te leren.

Het heeft 4 subsites die focussen op video in de klas, videoconferencing, experten vanop een afstand en videoplatform MediaMosa.

Digital Ethnography, a Vision of Students Today

This blog is maintained by a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography.

In 2007 Dr. Michael Wesch and a group of students of Kansas State University published two videos. They introduce themselves as: “a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography.” The video “A Vision of Students Today” gives a look into what students are really using technology for… where students are really spending their time: http://mediatedcultures.net/ksudigg/?p=119Related:
- Showcase / Mediated Culture, http://mediatedcultures.net/mediatedculture.htm
- video of 2007, summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. The video was created by Michael Wesch in collaboration with 200 students at Kansas State University: http://www.youtube.com/watch?v=dGCJ46vyR9o&feature=player_embedded

Look again

The guide includes advice on how to manage teaching and learning film in early years settings, classrooms and across the school, a model for learning progression, and an extensive list of further resources and resource providers.

Table of contents: 

Introduction
The case for Moving Image Education for 3–11 year-olds
Basic Teaching Techniques
Moving images and literacy
Founding Stage curriculum links
Moving Images across the curriculum
Managing teaching and learning
Becoming cineliterate
Resources
Glossary

System requirements: 
Acrobat Reader

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British Film Institute Primary Education Working Group 2002-2003

Year

2003

ISBN

1-903786-11-8

Length

64 pages

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Webcast Portal on Energy

This streaming portal collects videos and reports related to Energy and Transport, divided into thematic pages or subsites such as coal, oil, gas, electricity, energy efficiency, state aid, infringements, …

On Media Education

This monograph analyzes the theory and practice of media education and media literacy. The book also includes the list of Russian media education literature and addresses of websites of the associations for media education.

Table of contents: 

Preface: Greetings from the Colleagues
Introduction
Media Education Must Become Part and Parcel of the Curriculum
Media Education Around the World: Brief History
Basic Media Education Models
An Outline of Media Education in Russia
Theoretical Tenets: Russian Perspective
Media Education in Russian Secondary Schools
Media Study in the Classroom: Creative Assignments for Character
Analysis
Russian Teachers’ Attitudes to the Problem of Media Education of Pupils
and University Students
Classification of the Levels of Professional Development (knowledge and
skills) Necessary for Teachers’ Media Education Activities
Curricula on Media Education in Russian Universities: Comparative
Analysis
Media Education in Kurgan
Film Education by Stal Penzin
Media Education Model by Alexander Sharikov
Russian Teachers’ Attitude Towards the Problem of Screen
Violence
Electronic/Digital Media and Russian Children: The Problem of Law
Regulation
Lists of Russian Media Education Literature and webs

System requirements: 
Adobe Reader

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Author

Alexander Feodorov

Year

2008

ISBN

978-5-98517-070-2

Length

157 pages

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Video Gaming, Education and Digital Learning Technologies

This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.

The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies.

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John Kirriemuir

Year

2002

ISBN

D-Lib Magazine February 2002 Volume 8 Number 2 ISSN 1082-9873

Length

1 page

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Sponsors and Exhibitors

MediaSite Kaltura AmberScript

Organisers