Immersive Training

We have conducted a pilot at Campus De Nayer with first year students from the professional Bachelor Car Technology. We have provided them course material on assembling the bottom block of a motor, but a student received the course in 1 of 3 formats. The course was either taught through (1) a powerpoint with video material, (2) a 360° video or (3) a VR application. Both the 360° video and VR application were interactive. Subsequently, the knowledge of the students was tested. The results indicate that the course can be succesfully taught in all three methods, but VR has the potential to unlock better test performances when the technology succeeds at truly engaging the students. We will discuss the strengths of all methods and the impact of parameters such as influence and realism on learning/test performance.