A travel guide to immersive learning spaces - AR and 360º VR apps built and tested at Leiden University

Four years ago, Leiden University’s Centre for Innovation embarked on the journey of exploring immersive learning opportunities in higher education. Thus far, the journey has yielded a variety of AR and 360 VR applications. The developed apps take unique learning environments such as forests, operating rooms and archaeological sites into the classroom, teaching students about the effects of climate change, the process of a kidney transplantation and the risks of archaeological field work. The first results look very promising, students indicate that VR and AR helps them to get better immersed/connected with the learned topic. In this presentation Carel Jansen gives insights on technological, educational and organizational aspects of this explorative adventure. Fasten your seatbelts!

Here is a film about the ankle app.