Digital & Media Literacy Education - A Teacher’s Guide

This guide, in the form of a free PDF, has been produced as part of the project Virtual Stages Against Violence (VSAV), which can be framed within the conceptual and methodological horizon of media literacy. Aimed at teachers and educators, the guide constitutes the Toolkit of the project and contains five units with a series of educational activities about the topics and problems already dealt with in both the online game and the theatre plays. As the whole project does, these activities aim at developing an increased awareness among young people of both the risks and opportunities of digital media and online communication.
The Toolkit offers innovative and participatory methods to support, integrate and enrich the work carried out by educational institutions such as schools. The chosen education tools aim primarily to an active acquisition of skills and not just an acquisition of knowledge. The Toolkit is therefore a valuable complement to develop educational activities, raised more effective as being part of a creative, interactive and transversal learning experience.

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Questa guida, nella forma di un PDF gratuito, è stata prodotta come parte del progetto Virtual Stages Against Violence (VSAV), che può essere inserito nella cornice concettuale e metodologica dell’educazione ai media. Diretta a insegnanti ed educatori, la guida costituisce il toolkit del progetto e contiene cinque unità con una serie di attività educative sugli argomenti e sui problemi già trattati nel campo del gioco online e delle commedie teatrali. Come anche il progetto stesso nel suo insieme, queste attività hanno la finalità di sviluppare una maggiore coscienza tra i giovani sia riguardo i rischi e le opportunità dei media digitali, sia riguardo la comunicazione online.
La guida offre innovativi metodi partecipativi per sostenere, integrare e arricchire il lavoro portato avanti dalle istituzioni scolastiche ed educative in generale. Gli strumenti educativi scelti hanno lo scopo primario di far acquisire attivamente delle capacità, non limitandosi quindi all’acquisizione di conoscenza. Per questo motivo la guida è un prezioso aiuto allo sviluppo di attività educative, rese anche più efficaci in quanto parte di un’esperienza di apprendimento trasversale e interattivo.

Table of contents: 

Preface, Virginia Careri – Project Coordinator VSAV, CESIE
Introduction, Gianna Cappello – DPDS, University of Palermo
Preliminary remarks
Key concepts
How to use this guide
How to document the activities
1 UNIT ONE: PARTICIPATION
1.1 Aims
1.2 Activities
1.3 The Big Brain – “Learning on the game, learning through the game”
1.4 Evaluation
2 UNIT TWO: CREDIBILITY
2.1 Aims
2.2 Activities
2.3 The Big Brain – “Learning on the game, learning through the game”
2.4 Evaluation
3 1. UNIT THREE: IDENTITY
3.1 Aims
3.2 Activities
4.3 The Big Brain – “Learning on the game, learning through the game”
5.4 Evaluation
4 UNIT FOUR: PRIVACY
4.1 Aims
4.2 Activities
4.3 The Big Brain – “Learning on the game, learning through the game”
4.4 Evaluation
5 UNIT FIVE: AUTHORSHIP AND CREATIVITY
5.1 Aims
5.2 Activities
5.3 The Big Brain – “Learning on the game, learning through the game”
5.4 Evaluation
Glossary
References
Sitography

Link

Format

Language

Country

Level

Author

Maria Ranieri, preface by Virginia Careri, introduction by Gianna Cappello

Year

2012

Length

139 pages

Tags

Sponsors and Exhibitors

MediaSite Kaltura Panopto
Ubicast WebClip2Go Kalyzée
Matrox Rapidmooc Crowdbeamer

Organisers