XR technology is a developing field and this session provides a sneak peek into what training and research could look like in various domains. It’s an exciting and challenging field for developers, professionals, and researchers trying to find innovative approaches to learning and teaching about the human body. This session explored how medical professionals collaborate with developers to create educational XR applications. Additionally, we showcased examples of XR applications being developed in a Latvian university to support innovative research, such as a mixed-reality solution for whole-body rehabilitation.
Presentations
Stéphanie Vanneste, KU Leuven, Belgium (PRESENTATION)
In order to provide additional simulation training on collaboration and communication skills, research groups of imec (itec and mict) have developed the Smart Collaboration Tutor, in collaboration with the Department of Medicine. In this multi user virtual reality application students enhance their soft skills to diagnose together more efficiently. In this immersive experience, the students get support of nudges and real time feedback, as for the coaches a dashboard to trigger learning processes and a coach view are provided. During the presentation I focus on how we developed the application in consultation with the Medicine Department, show the experiment and advantages in VR and finally I’ll give a few first results.
Linda Lancere , Vidzeme University of Applied Sciences, Latvia (PRESENTATION)
Linda presented 2 scientific projects with the ambition for practical implementation in the clinical environment. Both of them (ARehab & Virtual-Gym) focus on physical activity guidance in the virtual environment, the guidance is based on integrated sensors for real-time feedback during exercise.
Sven Graindor, KU Leuven, Belgium (PRESENTATION)
Collaboration among devs and medics can be a challenge when developing an XR application since both speak a different language. With a good preparation, the right people in your team and some best practices regarding communication and testing, you will end up with a great experience for all project members and last but not least, a terrific XR application that meets the needs of your audience.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.