4 pilots to assess effectiveness of using AR technologies in education

by Eleni Mangina, University College Dublin, Ireland. ARETE is a €3.9 million research and innovation project funded by European Union’s H2020 programme (2019-2023). The project is led by Professor Eleni...

The role of wearable haptic devices in XR

by Rebecca Rui, XR ERA. WEART develops wearable haptic devices that enable a naturalistic and comfortable interaction with virtual objects, surfaces, and materials, allowing people to grasp, touch, feel, and...

Do teachers’ own video game experiences motivate them to integrate video games in class? 

by Denise Sutter Widmer, Université de Genève, Switzerland, Julien Bugmman & Florence Quinche, Haute Ecole Pédagogique Vaud, Switzerland. Video games have become a widespread cultural practice. However...

Students: knowledge co-creators or knowledge consumers?

by Fernandos Ongolly, Irish Universities Association, Ireland. We students are key stakeholders in higher education; however, often there are very few opportunities for us to actively take part in knowledge co...

Getting to justice and equity through media literacy

by Belinha De Abreu, International Council for Media Literacy (IC4ML), USA. “The way to right wrongs is to turn the light of truth upon them.” Ida B. Wells. Globally, the discourse on justice and equity is...

Media Literacy at the heart of new demands on education

by Tessa Jolls, President and CEO, Center for Media Literacy, USA. The results of a new Fulbright-NATO Security Studies Award are now available through a just-released report, “Building Resiliency: Media...

Latest Posts

SMILES partners meet in Barcelona

After successfully conducting training for teachers and librarians in each partner countries, the SMILES team recently met in Barcelona at the Canòdrom (Ateneo de Innovación Digital y Democrática), hosted by Fundación...