The XR4All project team recently published a report on their analysis of the landscape of immersive interactive XR technologies which they carried out during summer and autumn 2019. This report provides a useful definition of the scope of eXtended Reality (XR) in the consortium’s terms, a detailed market analysis and collation of the most recent surveys and reports in this field. Key players are identified as well as relevant technologies along with the latest research findings and the current state-of-the-art. Several application areas are elaborated including training in the context of manufacturing and industry as well as learning applications in the medical field.
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AR & VRArtificial IntelligenceAV TechnologiesHigher EducationLifelong LearningMedia LiteracyPrimary & Secondary Education
MLA’s AGM open to the public
This year’s Media & Learning Association Annual General Meeting will be held online via Zoom on Monday 8 June at 16:00 CEST. At the AGM, we will present a summary of activities carried out by the Media &...
1 day ago
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AI-Literate project presents collaborative AI literacy approaches at the Media & Learning Conference
The Erasmus+ funded AI-Literate project will be featured during the upcoming Media & Learning Conference in Leuven on 17-18 June with two presentations exploring different dimensions of AI literacy and higher...
2 weeks ago
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European Literacy Coalition Discussions in Warsaw
Last week, Nicola Bruno joined the European Literacy Coalition Co-creation Workshop in Warsaw to represent the Media & Learning Association. The two-day meeting brought together stakeholders from across Europe for...
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