During this event, organised in collaboration with XR ERA, the international online XR community of Leiden University’s Learning & Innovation Centre, participants explored the diverse possibilities of CAVE environments for enhancing teaching capacity. The session covered a range of topics, including insights from various projects and and lessons learned. Attendees were invited to evaluate the tangible benefits of these technologies and discuss strategies for sustaining their use.
The “VR cave” at Michigan: A Brief History
Presentation by Ted Hall, University of Michigan, USA
Key takeaways:
VR cave” advantages over head-mounted displays:
- Less disorienting, easier acclimation – use VR to teach (versus teaching VR)
- Less isolating, more collaborative – See and speak with humans, not avatars
- See natural selves immersed in virtual world, at unambiguous scale
Teaching & learning in the Immersive Room (Inholland University of Applied Sciences)
Presentation by Mirjam van Leeuwen & Jeroen Bottema, Inholland University of Applied Sciences, The Netherlands
Key takeaways;
- The immersive room is an environment, a physical room, where students are surrounded by a combination of audio, visuals, and real objects to create a lifelike atmosphere, an immersive experience.
- The immersive room creates new possibilities for safe practice- and feedback environment for training skills
- The immersive room allows for a shared experience where students can interact with each other and with objects and/or actors.
Multifunctional CAVE Concept for engineering education in the XR Lab @ University of Applied Sciences, Iserlohn
Presentation by Wilhelm Hannibal, University of Applied Sciences Südwestfalen, Germany
Lessons learned:
- The CAVE applications are mainly of mechanical engineering purpose
- Up to 10 people can be trained simultaneously and effectively on complex 3D geometries
- Between the various presentation modes and the CAVE operation used in the XR Lab can be switched at any time. This multifunctional concept allows a very cost-effective engineering education.
3D Theater at University of Groningen
Presentation by Gert-Jan Verheij, University of Groningen, The Netherlands
Coventry University: Our CAVEexperience
Presentation by Natasha Taylor, University Coventry, UK
Recording 🎥
If your institution is not yet a member, you can learn more about joining here..