Games for Good: Media Literacy and Digital Citizenship

As games continue to surge in popularity, their role as powerful educational tools has never been more evident. Beyond entertainment, games have become key mediums for teaching media literacy and fostering digital citizenship.

In this session, we explored the transformative potential of games as educational tools and delved into how they can be leveraged for social activism and awareness. We showcased impactful examples of games that address critical social issues, highlighting how these interactive experiences can foster empathy and understanding.

Irina Paraschivoiu, Polycular, Austria presenting Escape Fake

Presentation by Irina Paraschivoiu, Polycular, Austria, Escape Fake.

Linas Skirius, Civic Resilience Initiative, Lithuania presenting The Disinformation Challenge Game

Presentation by Linas Skirius, Civic Resilience Initiative, Lithuania presenting The Disinformation Challenge Game.

Aphra Kerr, University College Dublin, Ireland

Presentation by Aphra Kerr, University College Dublin, Ireland.

Recording 🎥

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