This conference is all about how the power of play, games and gamification are transforming education, training, and knowledge mobilization. This leading event features interactive sessions, compelling speakers, and cutting-edge research. Participants are invited to participate in interactive workshops and sessions led by experts, scholars, and innovative practitioners. They cam also expand their toolkit with a wealth of practical examples, research-backed models, and compelling case studies.
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Digital portfolios as flying containers with open windows
by Chrissi Nerantzi, University of Leeds, UK. What is this about? Well, when I think about digital portfolios, the word “container” comes to mind. Philip Abrami and Helen Barrett have used the term “container” in...
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Media-enhanced teaching: Africa must not be left out
by Michel Leroy, Dortmund University, Germany and Sara Namusoga-Kaale, Makerere University, Uganda. The Erasmus+ project “Communicating Migration and Mobility: E-Learning Programs and Newsroom Applications for Sub...
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World of Us – a game-changing blend of education, culture & environmental advocacy
At TALES, we’ve been exploring whether education and gaming can be combined. More importantly, we’ve dedicated ourselves to finding out how this combination can be achieved. In the early days of the...
4 days ago
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