Explore a comprehensive collection of XR design resources curated by Daniel Marqusee, including captured XR patterns in VR games. This collection features the Another XR UI Reference Library by Alfredo, the extensive Locomotion Vault by Massimiliano Di Luca, and tutorials for learning Blender, Unity, and other tools. Additionally, it includes resources for VR world-building, articles on XR typography and best practices from a dedicated article board, and various XR tools and assets. For UI inspirations, visit HUDs and GUIs, and find hand tracking design resources curated by Pip here.
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TREnD project partners gathered in Middelburg for hybrid working session, 25 June
The TREnD project partners met in a hybrid session at the Roosevelt Institute for American Studies (RIAS) in Middelburg, the Netherlands, on 25 June to further plan activities for the rest of 2026 and the beginning of...
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UnitedXR Europe 2026, 7-9 December, Brussels
Augmented World Expo (AWE) and Stereopsia have merged their annual flagship events to launch UnitedXR Europe, positioning it as the continent’s leading gathering for the XR community. The event takes place 7–9...
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Co-creating the future of learning – Media and Learning Conference 2026
by Zac Woolfitt, Inholland University of Applied Sciences, the Netherlands. I attended the Media & Learning Conference 2026 in Leuven (June 17-18) on “Co-creating the future of learning”. Media...
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