Explore a comprehensive collection of XR design resources curated by Daniel Marqusee, including captured XR patterns in VR games. This collection features the Another XR UI Reference Library by Alfredo, the extensive Locomotion Vault by Massimiliano Di Luca, and tutorials for learning Blender, Unity, and other tools. Additionally, it includes resources for VR world-building, articles on XR typography and best practices from a dedicated article board, and various XR tools and assets. For UI inspirations, visit HUDs and GUIs, and find hand tracking design resources curated by Pip here.
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TREnD session at EAAS 2026 explores using XR and Critical Mapping in the classroom
The TREnD project partners held a dedicated session on 2 September at the biennial Conference of the European Association for American Studies (EAAS), “1776–2026: Visions of Freedom,” at the University of...
5 days ago
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Immerse yourself in study orientation through play with the “TUDa Campus Quest”
by Christian Hoppe and Markus Weber, TU Darmstadt, Germany. Choosing the right degree programme poses a complex challenge for young people. Given the enormous variety of options, finding one’s bearings can be...
2 months ago
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TREnD project partners gathered in Middelburg for hybrid working session, 25 June
The TREnD project partners met in a hybrid session at the Roosevelt Institute for American Studies (RIAS) in Middelburg, the Netherlands, on 25 June to further plan activities for the rest of 2026 and the beginning of...
2 months ago
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