This conference is all about how the power of play, games and gamification are transforming education, training, and knowledge mobilization. This leading event features interactive sessions, compelling speakers, and cutting-edge research. Participants are invited to participate in interactive workshops and sessions led by experts, scholars, and innovative practitioners. They cam also expand their toolkit with a wealth of practical examples, research-backed models, and compelling case studies.
You may also like
(Mis)conceptions about Artificial Intelligence: what we think we know—and what we actually need to learn
by Tobias Bahr, Heidelberg University, Germany. Students, according to constructivism (Ben-Ari, 2001) make sense, build conceptions about AI by engaging with AI tools in their everyday life, e.g. a social media app with...
18 hours ago
4 min read
TREnD session at EAAS 2026 explores using XR and Critical Mapping in the classroom
The TREnD project partners held a dedicated session on 2 September at the biennial Conference of the European Association for American Studies (EAAS), “1776–2026: Visions of Freedom,” at the University of...
5 days ago
1 min read
EDMO Launches Call for Submissions to strengthen its Media Literacy Guidelines
The European Media Digital Observatory (EDMO) has opened a call for submissions to support the ongoing development of its Guidelines for Effective Media Literacy Initiatives. Organisations, networks, educators...
6 days ago
1 min read



